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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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GAME IDEAS
Re: GAME IDEAS
(Anonymous) 2013-07-02 07:55 pm (UTC)(link)Thoughts?
Re: GAME IDEAS
(Anonymous) 2013-07-02 08:53 pm (UTC)(link)One of the things I love about AU games is that I can keep a character's canon social position and job (or at least a setting-appropriate equivalent), instead of just throwing them into a jamjar where everyone is more or less socially equal and living off the goodwill of NPCs. AUs are fun because I have more control over my character's relationship with the game world, not less. Some of my characters are canonically leaders, or soldiers, or thieves, or priests, or scientists... what they do for a living and what their upbringing was like affects their values, their motivations and their flaws. Change the background too much, and I might as well be playing a completely different character. The nature vs. nurture debate will probably never be resolved, but I don't think there's a large "innate" component to personality (except maybe with regards to some mental disorders). Splitting personality into "innate" and "informed" traits strikes me as really unnatural.
+1
(Anonymous) 2013-07-02 09:06 pm (UTC)(link)But the randomized background thing sounds like a huge downer of an idea. I can imagine why it would be attractive to a prospective mod (not everyone can be a high lord or foreign nobility or what-have-you), but for a player it sounds deeply anti-fun. AUs are a hard enough sell for most people already, and taking away the freedom to adapt your character naturally to a new setting spoils a large part of what makes them great.
Re: +1
(Anonymous) 2013-07-02 09:36 pm (UTC)(link)ayrt
(Anonymous) 2013-07-02 09:49 pm (UTC)(link)Yes, you can achieve a balance by randomly assigning characters... but random assignments rarely work even well for jamjars, and AU games have a whole host of extra concerns.
But you can also achieve balance by temporarily capping certain families/factions/social classes when they get too big. (I remember that The Sky Tides, one of the biggest and most active AU games on LJ, successfully did this.) It might be best to have the starting noble houses be mod-defined with limited slots, and have unlimited slots for commoners. You can hold players who want their characters to take major leadership roles or create new factions to somewhat more stringent AC standards - that helps prevent players from squatting on roles that are critical to the plot. There are a lot of ways to deal with a big, plotty setting that still give players enough autonomy to AU their characters and have fun.
OP
(Anonymous) 2013-07-02 09:54 pm (UTC)(link)For personality that's based in history, many characters have personalities that are informed by something their parents did- given what I've come up with, I felt I would leave it to the players to decide if they want to set their characters having the same relationship with the child having developed the same way.
Does that make sense to you? Is there anything you find problematic?
Re: OP
(Anonymous) 2013-07-02 10:12 pm (UTC)(link)I think ultimately the goal of a native AU history is to rework the major elements of the canon backstory into something that fits within the game's setting, not to make major changes to the character. Major changes to a character's background (like blood color swaps for Homestuck characters, for instance) can be fun, but they also come very close to turning that character into an unrecognizable OC.
OP
(Anonymous) 2013-07-02 10:34 pm (UTC)(link)I understand that, but I also find it easier to AU a character when I don't have to take other characters' histories and personalities into account, especially other characters that would likely be from different canons originally. So there will be much less work for septas (priestesses), guardsmen, basically anyone not born into a major family, I think. I also like your suggestions above.
So:
-1 major and/or noble role per player
-players can choose a noble house but not their character's place within it unless they specify that they want a major role (although they cannot choose a specific role: head of the family, matriarch, patriarch, boy-king, etc)
-caps for each house. I'll draw up the family trees beforehand, because that can be unequal; there are several houses that have few branches and one house has a huge family tree.
That's what we have so far.
Re: OP
(Anonymous) 2013-07-03 12:14 am (UTC)(link)I'm okay with not being able to choose a noble character's specific rank in their household, or only being able to choose certain ones from a list of open roles (that's how The Sky Tides handled the issue of rank). Since AU games tend to be small and players can only have one noble character each, the noble houses will probably made up mostly of NPCs. And that's probably a good thing for keeping the game balanced.
So far, so good! I think a game like this could be a lot of fun!
Re: OP
(Anonymous) 2013-07-03 06:30 pm (UTC)(link)things like the night's watch or the septons would be good, but they are men-only which leaves a lack of things for the female non-noble characters to do really
+1
(Anonymous) 2013-07-03 08:04 pm (UTC)(link)OP
(Anonymous) 2013-07-04 08:28 am (UTC)(link)I've been kicking around the idea of skewing gender roles a bit. It started off with the family trees and someone being randomly placed as the kid of one house marrying into another, and then I considered that I could conceivably assign a same-sex couple by chance. So I think I'm going to have some gender equality in those roles: Night's Watch could recruit both male and female criminals (plus volunteers I suppose), there could be a High Septa OR a High Septon, and so on.
(For the Night's Watch there might also have to be some sort of background dealing with rape, though. I'll think on that a little more.)
Non-nobility might be people like Varys' spies (though of course Varys himself won't be in the game), or servants in the castles. Mercenaries, travelling bards, courtesans... I'll work on that.
Re: OP
(Anonymous) - 2013-07-04 16:59 (UTC) - Expand+1
(Anonymous) - 2013-07-04 18:48 (UTC) - ExpandOP
(Anonymous) - 2013-07-04 20:09 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-05 12:21 (UTC) - Expandayrt
(Anonymous) - 2013-07-05 18:41 (UTC) - ExpandRe: ayrt
(Anonymous) - 2013-07-05 18:55 (UTC) - Expandda
(Anonymous) - 2013-07-05 21:00 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-08 11:43 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2013-07-02 10:30 pm (UTC)(link)but I've always wanted to start an RP based on one of my favorite series because I think it would be an interesting game, but it's a pretty damn obscure canon and I doubt many people would be interested in something they'd never heard of.
Basically the story is that there's been a secret war waging on Earth between different factions of people with supernatural powers. The different groups are based on different kinds of powers- there's groups for Eastern and Western magic users, psychics, mythical creatures, etc. They've been hiding from the regular humans and battling for control in the shadows for thousands of years, but around the turn of the century the conflict really starts heating up. Whether they're moving towards an era of peace or the apocalypse; one way or the other, things will be decided soon.
Long story short, characters being brought in to the RP would be placed in a faction based on their powers/history and everyone fights. It could be either AU or jamjar; there's ALREADY canon alternate dimensions so there's tons of explanations I could use for people being brought in if I went that way. People seem to like these kinds of battle/heavy plot games sometimes, so I just think the setting offers itself perfectly to the premise. But, as I said, this is a pretty obscure franchise and I don't know if anyone would go for it.
If you know what series this is, you get a shiny gold star.
Re: GAME IDEAS
(Anonymous) 2013-07-02 11:58 pm (UTC)(link)Re: GAME IDEAS
(Anonymous) 2013-07-03 12:04 am (UTC)(link)although I never actually played the game myself, cause, you know, Japanese. but the manga is one of my favorite series.
da
(Anonymous) 2013-07-03 12:15 am (UTC)(link)op
(Anonymous) 2013-07-03 12:20 am (UTC)(link)Re: op
(Anonymous) 2013-07-03 01:08 am (UTC)(link)Re: op
(Anonymous) 2013-07-03 01:28 am (UTC)(link)[/sales pitch]
Re: GAME IDEAS
(Anonymous) 2013-07-03 10:50 pm (UTC)(link)Which, they soon discovered, was exactly what it was. It was created by the last members of a dying alien race, millions of years ago, as a monument to their former glory.
The planet clearly needed exploration: if this species was advanced enough to create something on this scale, who knows what kind of artifacts they might have left behind? There could be cures for all diseases, deadly weapons of war, new materials with incredible properties, unlimited energy sources...and that's without ever touching on the natural resources that these chunks of planet could contain. A treasure trove of riches, ripe for the taking.
But the small group of explorers who stumbled across this trove lacked the manpower and equipment to exploit it. Not only was there a huge amount of ground to cover, much of that ground was exceptionally dangerous. To that end, they founded the Ozymandias Pandimensional Surveyors Corporation, and approached governments, corporations, organizations, and individuals from all across the multiverse with an offer: commit manpower and resources to the exploration effort in exchange for a share of whatever is found. Given the riches involved, a more than fair offer.
(So yeah, so characters would be recruited, either directly or through their bosses, to take part in the mapping of this planet. Characters would live and work on a mobile floating platform, descending to the planet's surface to explore, scavenge, and bring back samples for analysis. Each month or so , whatever the plot interval is, the platform moves on to the next sector of the planet while a mining/excavation camp is set up in their wake. Each sector is full of unique dangers and wonders alike to be found. Would require imaginative and moti aged mods)
Re: GAME IDEAS
(Anonymous) 2013-07-04 03:47 am (UTC)(link)You'd definitely need good mods for this, and the players would have to be motivated too, but if you could get that combination this would be awesome!
Re: GAME IDEAS
(Anonymous) 2013-07-04 03:07 pm (UTC)(link)Re: GAME IDEAS
(Anonymous) 2013-07-04 06:40 pm (UTC)(link)Re: GAME IDEAS
(Anonymous) 2013-07-08 05:24 pm (UTC)(link)