no, I am saying that I am in the "computer competent millenial" category and yet also enjoy phone games, because I am refuting the idea that "phone games are popular with young people because they don't know how to use a computer, older/tech savvy people play pc games". it's ageist and snobby at the same time.
I agree that people born after 2000 in us/uk/australia/canada have lacked sufficient IT education (evidence is coming out that their reading isn't great either). I think this has absolutely nothing to do with which generation plays what video games and the popularity of phone games.
tbh i would put the gatcha surge down to the fact that smart phones are now an object nearly everybody owns, and microtransaction/gatcha offer the base content free, making phone games accessible to people who wouldn't typically put money towards buying a video game (on steam or wherever) or a console. tapping things on a screen on your smoke break for the number go up serotonin is easy and accessible at any age. in addition investors in asian markets saw this, and sunk a lot of money into startups focused on these kinds of games once it became clear the kind of profit gatcha could generate, which is how you get companies like mihoyo putting out these huge slick "free" rpgs that are, content wise, no worse than a bad final fantasy, but use dangerous psychological tricks to create whales.
no subject
I agree that people born after 2000 in us/uk/australia/canada have lacked sufficient IT education (evidence is coming out that their reading isn't great either). I think this has absolutely nothing to do with which generation plays what video games and the popularity of phone games.
tbh i would put the gatcha surge down to the fact that smart phones are now an object nearly everybody owns, and microtransaction/gatcha offer the base content free, making phone games accessible to people who wouldn't typically put money towards buying a video game (on steam or wherever) or a console. tapping things on a screen on your smoke break for the number go up serotonin is easy and accessible at any age. in addition investors in asian markets saw this, and sunk a lot of money into startups focused on these kinds of games once it became clear the kind of profit gatcha could generate, which is how you get companies like mihoyo putting out these huge slick "free" rpgs that are, content wise, no worse than a bad final fantasy, but use dangerous psychological tricks to create whales.