not me thinking about warriors and silverwing as soon as you mentioned redwall and watership down. my elementary school reading list oh noooooo. also realizing just now that i recently got into another series (very cozy, not nearly as harrowing as the four mentioned series lol) that's all about the woodland critters so i guess some things change but one remains a furry for life. goddammit.
anyway...
making animals locked behind factions that can be added over time is an interesting concept, but i imagine locking some animals behind plot/progress walls might be discouraging for some people. it might help to have a list of available options for people to choose from to start? or making it so that a limited amount of a certain one can appear.
the biggest hurdle from the moderating side might be figuring out how to get npcs to work for people to interact with in this setting and how to keep the plot moving in a setting that would be heavily reliant on player driven plot beats. the biggest one on the player side is either convincing them that AUs are okay or that they don't need animal icons BUT WHAT IF- but i would love to see this sort of thing too.
no subject
anyway...
making animals locked behind factions that can be added over time is an interesting concept, but i imagine locking some animals behind plot/progress walls might be discouraging for some people. it might help to have a list of available options for people to choose from to start? or making it so that a limited amount of a certain one can appear.
the biggest hurdle from the moderating side might be figuring out how to get npcs to work for people to interact with in this setting and how to keep the plot moving in a setting that would be heavily reliant on player driven plot beats. the biggest one on the player side is either convincing them that AUs are okay or that they don't need animal icons
BUT WHAT IF-but i would love to see this sort of thing too.