some players want tons of lore but generally players need a "back of an envelope" idea of the world at most. apping involves a lot of reading and understanding game rules and mechanics as it is without asking your players to get through multiple paragraphs of something that won't be interesting until they're fully in the game.
show don't tell, then trickle in worldbuilding and lore using game events. way more fun.
Re: AU GAMES
some players want tons of lore but generally players need a "back of an envelope" idea of the world at most. apping involves a lot of reading and understanding game rules and mechanics as it is without asking your players to get through multiple paragraphs of something that won't be interesting until they're fully in the game.
show don't tell, then trickle in worldbuilding and lore using game events. way more fun.