rpanonyoda: (~ harth)
rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-08-02 08:44 pm

my one outlet from real life

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Magneto - X-Men: First Class

(Anonymous) 2017-08-06 12:25 am (UTC)(link)
Anyone have more advice for how to play Erik and isn't going to get into weird villain apologetics with him?

Re: Magneto - X-Men: First Class

(Anonymous) 2017-08-06 12:28 am (UTC)(link)
the key thing to remember about erik is that he truly, one hundred percent believes that what he's doing is for the better of 'his' race. he sees himself as not human, other, so humans are as expendable to him as mutants are to the general populace. there is a war, and it might be in a lull now and then, but it's a war for the right to exist, so in erik's mind, he's fighting for survival and for the survival of his species. but he will go to bad places and do bad things and be a giant murdering dick because in his head, in the core of what he is as a person, he feels he's in the right. that's what makes him so fucking dangerous.

Re: Magneto - X-Men: First Class

(Anonymous) 2017-08-06 02:59 pm (UTC)(link)
if you really think it's villain apologetics to point out how erik views the world then and who he considers friends, and how he thinks he operates (which he very much believes he is doing the right thing) then you don't need to play the character at all. jesus christ y'all are the biggest bunch of tittybabies on the planet.

here's some advice; don't act like a condescending prick like erik and you might do fine playing him. remember that ic/ooc divide, anon.

Re: Magneto - X-Men: First Class

(Anonymous) 2017-08-06 04:38 pm (UTC)(link)
lmao what the hell is with this histrionic response

Re: Magneto - X-Men: First Class

(Anonymous) 2017-08-06 10:11 pm (UTC)(link)
um... what? they're asking how not to fall into the shitty habit of villain woobification like some players do. that's not a bad thing. jfc, rpa is salty as fuck lately now that wg's shut down the ability to go be a bitch for no reason.

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Re: nayrt

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Re: Magneto - X-Men: First Class

(Anonymous) 2017-08-08 08:34 pm (UTC)(link)
Oh, no. Villain woobification. Heavens to Betsy.


(Anonymous) 2017-08-08 07:24 am (UTC)(link)
Less specific character advice but more how would you play this type advice.

How would you go about playing a D&D character that is heavy on spells in a game and make it not an issue? Example being like Taako from TAZ.

(Anonymous) 2017-08-08 12:45 pm (UTC)(link)
i assume you mean this primarily in a combat sense, but;

1. if your game doesn't have extensive nerfs, consider nerfing your own character. limit them to a few major/signature spells as a "default" and only switch it up if you know your character has IC knowledge they need to prepare/refresh themselves on other spells. there is no DM to hold you accountable, so you kind of have to be your own DM. treat the preparation/daily limits as ic limits, like your character might know they need to rest before they whip out a really big spell, or know they can only hurl off one big spell and spam just one or two all the time. mind control spells of any kind should always be assumed as nerfed on PCs, even if it previously charmed a fucking dragon in game. your character can express ic annoyance with this.

2. unless your game is combat heavy, combat spells shouldn't come up much anyway. don't forget about the little shit like prestidigitation/mage hand etc (though to be fair a lot of d&d players do) and other minor cantrips that characters often use in out of combat situations. these make a character feel 'wizardy' by highlighting how naturally they use magic for the daily tasks others wouldn't.

3. focus on the roleplay, not the rollplay. what makes a more fun thread? what's more interesting? your character can be interrupted by all kinds of things in mid-cast before they get off a spell. have them duck for cover and yell for other characters to buy them time before they get out the giant thing that can smash every enemy in the vicinity flat.

4. you earn your badass moments on the goodwill of other players. in rp, you don't (usually) have dice, and everyone is a DM in the sense that they have equal autonomy over the outcome of one character's actions on their own. your spell is nothing if other characters don't play along with or react to it. why should they give a shit if you drop it in the middle of a thread? when you show an effort that you're willing to work with others, when you show consideration for the tone and pace of a thread and what would work with it rather than shoehorning in "look what my character can do" it makes a difference. consider the mind control stuff mentioned above -- if your character worked hard in dialogue to coax another into being off guard, and THEN dropped the spell, it feels like they actually worked towards it, so as a player i'd be more inclined to say "yeah, it worked on them this time."

5. forget about leveling up. does a final fantasy character keep track of their level? no, because that shit is dumb, and levels are just a mechanic meant to express combat experience and power. if you're dead set on learning new spells and the like, again, earn it icly. show them studying, working at it, etc.


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(Anonymous) 2017-08-09 12:35 am (UTC)(link)
Here's the thing: if you're playing in a game without power nerfs of any kind, probably DnD magic isn't the most overpowered character around. Between marvel mutants and literal gods (...not to be redundant) running around, the important thing is not necessarily to not play the magic as having a big effect, but 1) to play it with the mechanical OOC 'DnD' layer hidden and 2) not to play it as if you're competing with/trying to *beat* other players, even if Taako has a conflict IC, because text RP is happening under a different paradigm.

Now, Taako could still know the names of his spells, that makes sense ICly, but you should still explain *what the spell is doing*. Instead of 'ray of frost reduces speed by ten feet', which is an OOC mechanical description, it'd be more like 'yeah this spell freezes your bits and makes it real hard to walk.' And let people sort of fudge the details of how it plays out for their character for 1) cross-canon compatibility and 2) whatever consequence is most fun. And since it is IC, you should just have it be understood that like, he has a kind of magic that is kinda volatile and unreliable! Sometimes he has the equivalent of a crit hit or miss, but he doesn't call it that, he just calls it 'oops, well that didn't work' or 'HELL YES'.

And instead of actually rolling dice - unless you and your thread partner want to for surprise - the best thing most of the time will be to check in with other players on plurk or wherever like 'so he would probably try this thing, how do we want this thread to go? What would make the most interesting story/CR going forward?' And hash that out together. Communication and cooperation is key.

I'd also recommend putting up a general permissions post for mental influence type powers, that way if people are Never Okay with it you know a little further in advance that you have to plan around getting into a situation where that would happen.

Adam Jensen | Deus Ex Series

(Anonymous) 2017-08-12 03:20 am (UTC)(link)
Looking for general insight on his personality and how to integrate player choices well into his character. Picked good choices through my play-though.

Similar to the anon above, how does one manage his augmentations in a game setting without being overpowered?

(Anonymous) 2017-08-16 10:19 pm (UTC)(link)
what canonpoint are you looking at?


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Re: OP

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(Anonymous) 2017-08-13 12:42 am (UTC)(link)
Thinking of picking him up. Any insights from someone who's played him?

(Anonymous) 2017-08-13 03:29 am (UTC)(link)
One of the most important things about Mettaton to keep in mind is that he isn't entirely what he presents himself as in more ways than one. Yes, he's flamboyant and fun and witty, but he's also hiding a lot of anger and pettiness and refuses to deal with confrontation rationally. He holds grudges. He's ruthlessly cruel to people who cross him, to the point of railing on Alphys at every opportunity (on live television no less) because she wouldn't keep her end of their old promise. He routinely torments Burgerpants for being a bad employee. He gets to the point of murdering people for refusing to be his fans in his ending (more on the motivations behind that in a sec). He isn't EVIL and he isn't irredeemable, but he's stubborn, impulsive, and hard to reason with once he sets his mind on something. He CAN be kind and selfless (he's the ONLY entertainment in the entire Underground, with people remarking that he's ALWAYS working to keep people happy. He's consistently kind and supportive to people who aren't Burgerpants, is willing to give away his own belongings to fans, remembers their voices, and seems to have a huge soft spot for people with similar body issues as his own), but... he can just as easily switch to being the worst person to deal with once you betray his trust.

The second thing to keep in mind is his biggest motivation: validation. Again, he can be entirely selfless and sweet, but eventually it will come with a price - he wants praise for it. ALthough it's played off as a joke at first, Mettaton is quick to point out his low ratings during his segments and eventually admits one of the reasons he wants to go to the surface is to be appreciated by a bigger audience ("glitz. glamour. I'll FINALLY have it all!"). It's only when people call in to tell him that they DO love and appreciate him that he finally backs down from trying to kill the player. As king, he becomes a tyrant who kills anyone who doesn't appreciate the (admittedly, even from him, poor) job he's doing keeping the kingdom together. He genuinely does love performing (if you've already played his opera segment and reset back to before that point, he gets upset if you tell him you don't want to perform with him again), but remember that the longer he goes without praise, the more bitter he becomes with his audience. Killing a human child and leaving behind his entire race is far less an evil to him than being ignored.

So yeah. I'd suggest going back and looking at his ending + his diaries + his reactions to things in the genocide route to see just how he reacts to things when he isn't entirely putting on his celebrity facade. Mettaton is a way more complicated and fascinating character than some people give him credit for and so long as you remember that a lot of his traits are double-edged swords and aren't afraid of negative CR, you should have a lot of fun!! I'm having fun (i've been playing him for like a year and he is consistently a catalyst for drama)!

Be silly, be mean, and good luck!

(no subject)

(Anonymous) - 2017-08-14 08:11 (UTC) - Expand

Playing a character that divides the fandom

(Anonymous) 2017-08-19 06:41 am (UTC)(link)
I've taken an interest in picking up a new muse. He's temperamental and foolish, and makes plenty of mistakes, as naive heroes tend to do. The thing is I've seen a lot of hate for the character online since some viewers can't stand watching his stumbles. Understandable. On the flip side I think his flaws make him interesting and that it would be fun to throw him in a game and see what happens.

My question is for those of you who have had a muse that has haters. Do you find that it leads to trouble? Like for example, is there difficulty finding people willing to tag the character? Do people mix up the OOC/IC lines and get mad at the player when their character does stupid things?

Re: Playing a character that divides the fandom

(Anonymous) 2017-08-19 09:08 am (UTC)(link)
Have you seen a lot of hate directed at this character from people here here on DW/plurk? Or has it mostly been tumblr and/or twitter flavored hate? Different online communities will often have vastly different opinions of the same character. (Example: tumblr loves Eren Yeager, but 4chan hates him with a passion.)

In my own experiences, DW seems to keep a mostly open mind when it comes to flawed characters. We're an RP community, so characters who present a lot of opportunities for conflict and growth are usually accepted, since interacting with them can result in interesting CR and complex stories.

Re: Playing a character that divides the fandom

(Anonymous) 2017-08-19 11:34 am (UTC)(link)
Yes, they do frequently mix OOC/IC lines and get pissed at the player.

Best of luck to you, just the same.

Re: Playing a character that divides the fandom

(Anonymous) 2017-08-19 02:02 pm (UTC)(link)
well, if they do blatantly mix ooc/ic lines due to an entirely ooc dislike of the character, pretty much every game worth its salt has a rule against that, so report that shit to mods when you have the grounds

dwrp in general tends to be pretty vehement about keeping that divide pristine, so if it's called out it tends to get addressed pretty fast

Re: Playing a character that divides the fandom

(Anonymous) 2017-08-19 07:11 pm (UTC)(link)
in my experience: people will probably not directly mix ooc/ic lines during threads. they'll do it passively, ie. making plurks about your character's canon where they discuss how much they hate your character but don't mention you specifically even though you're on their plurk, let their ooc opinions sway their ic decisions for their characters into either avoiding your character or being negative/aggressive toward them but with enough fabricated justification that you can't point to it as being "just" about their hatred for the character. but yes, sometimes it is more blatant, to the point of making their characters ooc.

it's just something you have to learn to live with playing a character who inspires these kinds of opinions, unfortunately. when i was in the same boat, i just weeded these people out the best i could and didn't thread with them -- so i say, if you enjoy the character enough, then you should go for it. there should still be plenty of people who will play with you despite them.

Looking for tips on playing a bay guy

(Anonymous) 2017-08-23 05:58 am (UTC)(link)
He's from a well-known fandom coming in to a game with cast members who know that he's a bad guy. Despite this he's going to try to act like a good guy for as long as he can.

I've put him on a few tdms and already I'm getting tags from non-castmates who "just don't trust him" despite there being nothing in his tags for them to not trust. If they were castmates who know him, or if they mentioned that they'd heard about him from castmates then I wouldn't mind but???

Does anyone have advice for dealing with people who do this? Does approaching them and asking them not to have their character react without any provocation work, or is my best bet just to ignore them?

*bad guy. god i'm so ashamed

(Anonymous) 2017-08-23 05:58 am (UTC)(link)

Re: Looking for tips on playing a bay guy

(Anonymous) 2017-08-23 06:03 am (UTC)(link)
i'd be tempted to be a smartass and respond semi-meta in brackets, having my char's narration wonder why the other char's narration was so suspicious of him without there being any reason to be, pointing out that they hadn't done anything and that kind of reaction seemed off.


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Keith - netflix Voltron

(Anonymous) 2017-08-25 03:06 am (UTC)(link)
haven't played a hothead in a long damn time. also s3 compliant.

Magda Eisenheardt X-Men Comics

(Anonymous) 2017-08-27 08:44 am (UTC)(link)
I have an idea for an AU Magda where she didn't run from Magneto the night their daughter died but would anyone be actually interested? There's way more Xavier/Magneto on the web instead of Magda/Magneto.

Re: Magda Eisenheardt X-Men Comics

(Anonymous) 2017-08-27 12:53 pm (UTC)(link)
she's hardly been in anything (I actually had to wiki her because I couldn't remember being in 616 aside from one flashback), not to be rude but what would be the point...?