rpanonyoda: (~ harth)
rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-08-02 08:44 pm

my one outlet from real life

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(Anonymous) 2017-08-04 03:27 am (UTC)(link)
i'm still working some things out but how would dwrp feel about a legit urban fantasy game? magic/runes/demons/witches commonplace alongside cell phones and laptops. it'd be SoL with player potential for more serious stuff, play as you want kind of thing. laid back with some mod plot to move things along if players felt the game was too slow

i have some ideas of how things could work but i wanted to gauge interest before i went too deep in putting it together


(Anonymous) 2017-08-05 03:29 am (UTC)(link)
honestly yes


(Anonymous) 2017-08-05 09:27 pm (UTC)(link)
Yeah, I definitely like that idea.


(Anonymous) 2017-08-06 10:28 am (UTC)(link)
i'd love this, honestly.


(Anonymous) 2017-08-21 07:26 pm (UTC)(link)
Sounds like World of Darkness.


(Anonymous) 2017-08-27 10:48 am (UTC)(link)
This exists...


(Anonymous) - 2017-08-27 10:52 (UTC) - Expand

Pantheon + American Gods style game

(Anonymous) 2017-08-08 02:20 pm (UTC)(link)
I know someone was kicking around a pantheon game awhile ago, but I thought it would be interesting to have one loosely based on the style of American Gods. One of the common tropes with gods in fiction is that they are supernatural beings, but their power is dependent on their worshipers. The more who believe in them, the more powerful they are and the more power they can manifest.

This would be the loose premise. In some time in the future, mankind faces near extinction due to some cataclysmic event (legends would vary between some great war, natural disaster, etc) in which they are ferried away to New Earth to start once again. This sparks a huge wave of religious fervor and results in the emergence of major pantheons who, inevitably, end up in conflict with one another.

Here's the twist: it's not an AU game or OC game. In fact, the gods are based on the smatterings of old media that humanity brought with them from the Old Earth. For them, these old stories they scavenged are what they consider to be their myths and histories of the old world. It doesn't make complete sense to them, but that's just mythology for you. Which means you might have a pantheon where Bugs Bunny is legitimately a god of mischief.

There would be four to five pantheons, most based on your traditional picks (Greek, Norse, Egyptian) as well as an American pantheon. Player characters would essentially be themselves, but fill the roles and positions of gods. So for instance, someone playing Captain Jack Sparrow might be in the Greek pantheon as Hermes and have powers/responsibilities related to that. The American pantheon would be similar, but have some conceptual god roles to fill, like the Atom or the Internet.

These gods would have memories of their 'fictional' lives, but be aware that they are now gods. They would be in direct competition within their own pantheons for influence, but their followers would be having their own religious wars in which the gods could become directly involved in.

As far as mechanics of the game, it would require a player cap on the lower end (maybe fifty characters) where power and influence is gained through activity and a quest system.

If this is something someone wants to run with, I'd be happy to help put it together though I'm not sure I'd have enough time to actually run something like this.


(Anonymous) 2017-08-09 05:52 pm (UTC)(link)
i rarely check out this thread, so i'm sorry in advance if this is a game idea tossed out here often, but i would really love a game like [community profile] knightsoflegend that obviously isn't that game or else i would just go there. it's a game with a tabletop campaign feel where characters go on different missions and the mod or runners of plots heavily npc the threads while characters all have d&d like stats that they place straight into the thread so the GM can roll against it.

it would need both mods and players dedicated to running a campaign like this and i honestly would love it better than what a lot of games have now, which is just a lot of talk about how characters would kick monsters' asses in events and then they drop the thread two tags in. this type of game means you have to work together to solve the issue and if you fail your dice roll, your character has to step back and doesn't get to be the hero, or if you can't beat the obstacle with this skill, what other skills does the party have to do that? let's brainstorm and solve this, etc.

i don't think it has to be a lightning paced game, either. multiple missions could run at once with different players, and you have a vague time frame to get it all threaded out and completed so you know how to move forward. i would really just love a game where it's up to the dice rolls and your creativity to determine how threads go, rather that a bunch of players making tons of plans then never following through and everything is handwaved.


(Anonymous) 2017-08-09 07:15 pm (UTC)(link)
at the risk of pointing out the obvious, even with a d&d mechanic there's still nothing to stop people from dropping threads two comments in and trying to handwave it all in an ooc comm. the reason things get done in irl tabletop games is because everybody's there at the same time--mmo raids are sort of the same thing, you have to be online at the same time in order to accomplish this.

if you really want a game where things get done and things aren't handwaved, then you're either going to need to replicate that 'everybody must be online at the same time' sort of schedule or you're going to need to find a way to emphasize thread completion via activity rewards or something like that.


(Anonymous) - 2017-08-09 21:33 (UTC) - Expand


(Anonymous) 2017-08-25 05:34 pm (UTC)(link)
my only suggestion is please don't make us have LA PBs

(Anonymous) 2017-08-10 09:40 pm (UTC)(link)
i'd kill for a game meant for deviantart-level kinks, but it'd get wanked to death, and not in a good way.

(Anonymous) 2017-08-10 09:51 pm (UTC)(link)
So... furries?


(Anonymous) - 2017-08-10 22:35 (UTC) - Expand

Re: ayrt

(Anonymous) - 2017-08-16 05:01 (UTC) - Expand

Re: ayrt

(Anonymous) - 2017-08-16 12:40 (UTC) - Expand

(Anonymous) 2017-08-12 04:22 am (UTC)(link)
I feel like I'd want to see this game, but I'm not sure if I'd play in it? That said, I think there's enough people who WOULD want it to be feasible.


(Anonymous) 2017-08-10 10:29 pm (UTC)(link)
i'm working on a game and wanted to put a few feelers out there. it's based in the sky, with fantasy, exploration, action/adventure, and even some political themes slotted in it. basically: characters are recruited to join a crew in restoring and repairing the sky world after the war. characters get to visit places in the sky, do little tasks/quests for certain people, and can dictate the course of the story through character action. there's some sol, but obviously it has an overarching plot to play with.

i know i'm going to need help modding it and even building it since i like to throw my ideas against others and receive even more ideas. but how does that sound?


(Anonymous) 2017-08-10 11:19 pm (UTC)(link)
I like it


(Anonymous) 2017-08-11 06:12 pm (UTC)(link)
I would definitely be interested in a game like this!

post-apocalyptic exploration game

(Anonymous) 2017-08-11 03:03 am (UTC)(link)
just gauging interest in this type of game!

the setting would be in a post-apocalyptic city-state, where the rest of the world is in ruins for ~mysterious reasons. the authoritarian government of the world is trying to find a way to revive their world, and they do so by pulling characters from worlds that are deemed "better" than theirs to study how characters' worlds function and survive by studying their memories. the overarching plot would involve/invite player characters to work with the resistance group that already exist in this world to try and find a way back home, circumventing the old "send me back home" trope. instead, this will be used as the major incentive for characters to get involved. genre wise, we're thinking exploration, horror, mystery, etc. details are still being hashed out, but that's the general idea!

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-11 03:38 am (UTC)(link)
This sounds great! What types of characters would you accept?

Re: post-apocalyptic exploration game

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Re: post-apocalyptic exploration game

(Anonymous) 2017-08-12 07:50 pm (UTC)(link)
i love it tbh, i've been wanting a game with survival themes for a good while

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-14 02:38 am (UTC)(link)
Count me in as well. Are you going for a specific type of apocalyptic world, say Fallout or Mad Max for example?

Re: post-apocalyptic exploration game

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Re: post-apocalyptic exploration game

(Anonymous) - 2017-08-16 03:29 (UTC) - Expand

Re: post-apocalyptic exploration game

(Anonymous) - 2017-08-21 19:47 (UTC) - Expand

DNA/Sci-Fi monster game premise

(Anonymous) 2017-08-14 12:52 am (UTC)(link)
So just putting this out there to see what people think--basically a combo of slice-of-life monster game with an ongoing metaplot.

--the setting is an alternate earth which as recently gone through a major shake-up in the form of first contact. The aliens exchanged some tech and left, and unfortunately left a wildcards-type virus, AKA it mutates DNA.

However to combat this (and aided by new tech) people can pre-emptively alter their DNA with 'alterations', which are injections/treatments that effectively alter one small aspect of their body. For example, one alteration will transform one arm, or a leg, teeth, eyes, etc. Each character will get 2 modules a month (I prefer faster-paced games so I'd be down if there was an option for a more rapid transformation, like every two weeks or faster based on a dice roll a character apps or a personal preference, etc.)

To make things more interesting, characters can opt in for a 'feral option.' They straight up mutate based on the virus and are unable to use modules, and become extremely monstrous, without control, giving players who want a nice, truly gnarly body horror aspect to the game too. They would be more prone to an animalistic, feral mindset or succumb easily to their instincts.

So basically there would be three major factions--ordinary citizens, Altereds, and Ferals, with the major plot conflict being between them all. I personally really dig playing out class differences as conflict in RP so obviously Ferals would pretty much have to fend for themselves, and are generally looked down on or actively persecuted, versus Altereds who get government assistance, a place to live upon arrival, etc.

The standard jamjar mechanic for getting characters to arrive applies--the aliens left a dimensional device that was originally meant for travel and communication between their two worlds. But the humans kind of are really bad at using it, broke it, and now it shoots out random people from different universes.

The alterations can be stopped once a character is 75% inhuman, or after a set amount of months. However Activity bonuses allow them to buy more alterations (maybe they're slightly addictive, maybe characters just like tricking themselves out), and there can be events and options to change to the Feral faction or back to human and start over.

(no subject)

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(Anonymous) 2017-08-24 09:21 pm (UTC)(link)
i just started watching the good place. shocked that there isn't a game based on it!!


(Anonymous) - 2017-08-25 03:02 (UTC) - Expand

suicide squad style mission game

(Anonymous) 2017-08-25 05:47 pm (UTC)(link)
[ Dear mods, there is a version of this post at the bottom of the general posting; my apologies, my computer smegged up. Moved it up here where it belongs; sorry! ]

Had an idea for a game vaguely based on the idea of Suicide Squad, with the characters kidnapped from their own worlds to work as something of a tactical team to take care of a variety of different situations and 'missions' throughout the multiverse with a good variety between stealth, combat, and intellectual/social challenges. The main game space would be an abandoned prison and the players would start with the most basic access and accommodations. Participating in missions (point based buy in with a slant towards encouraging mission tags) would allow players to gain access to other sections of the prison, items from home, greater freedoms, etc.

Missions would be posted first of the month and the players would have all month to effectively finish it off, with a teaser/hint of next month's mission put up on the 15th of the month to give people time to possibly plan IC and OOC. They'd be largely self-guided with marker posts used to differentiate the progression of events. At least one tag team has to thread from one marker to the next in each section for the 'mission' to be a success and mission successes will also provide all those who participate with extra points.

Ex. In an EXTRACTION mission, the team has to DISABLE SECURITY (1), SNEAK IN (2), FIND THE ITEM (3), and ESCAPE (4). Details on the building, the opposition, etc. would be provided and the players would largely write their own adventures using the prompt. IE: Hardison and Tony Stark decide to work on (1), Black Widow and Catwoman decide to tag in on (2) but they're boommeranging so they actually go onto (3) as well. She-Hulk and Captain America are interested in fighting off thugs coming after their friends so they tag into (4). As long as each one of those threads reaches 30 tags (15 per character for most threads, maintained at 30 to accommodate the difficulty of coordinating between more than two players), mission successful. Which isn't to say that other players CAN'T tag into these sections: it'll be like an MMO: every player can do every quest but they don't have to. So if Superman and Batman decide to tag in on (4) as well, they're just fighting different thugs. (1)? They're working on different security pieces. (2) finding a different path. (3) RESPAWN OF ITEM. Meta-logic will say that different characters are coordinating on different layers of reality.

The Metaplot would largely be around the players relationship to the missions, morally and otherwise, as well as their issues in captivity, and the approval or disapproval of the mysterious orgainzer who set this all up. Perhaps some missions would have moral quandries. Perhaps some missions would have room for people to purposefully sabotage things (planned out, of course). Perhaps it's hard to say what the mysterious leader wants from them in a particular mission. Etc. Etc.

Death would not be permanent, since mysterious person took the time to collect them after all: deaths on a mission would recovery quickly. Inter-player conflict deaths would land both players in their 'cells' for a few days to heal (victim) and pay for their crime (killer); clearly in the morality of this place, it's less that you killed someone and more that you put a valuable asset out of action for a few days and that's not acceptable.

There's more thoughts but that's kind of the beginning of what I was thinking.


(Anonymous) 2017-08-26 03:44 am (UTC)(link)
The game is set in a small rural western US town that's a hotspot for supernatural/paranormal happenings. Weird creatures, ufos, shit like that.

Characters arrive randomly through multidimensional wormholes/portals. Other things also arrive through the same portals. (Also I think characters could be AU'd to be native to the setting) All canons are treated as alternate realities.

Characters can choose to help the locals (NPCs), strike out on their own to find ways home, or 'help' the supernatural forces cause even more havok in the town.

Themes: Spooky scary monster stuff, cryptids, unexplained phenomena, men in black, weird government shit, the american west

Gameplay mechanics: discovery and exploration, npc involvement and intrigue, jamjar, monster of the week, apps always open (to encourage the 'random' feeling of characters arriving), sandboxy feel.

(no subject)

(Anonymous) - 2017-08-27 06:26 (UTC) - Expand


(Anonymous) - 2017-08-27 11:38 (UTC) - Expand