So I've been kicking this around for a little while and it's time for some community feedback.
Game based off of the Heralds of Valdemar book series by Mercedes Lackey. For those not familiar, it's a pretty standard high-fantasy setting, centered on the nation of Valdemar and its guardians, the Heralds. Heralds are psychically gifted people specially chosen by magic creatures that take the form of pure white horses, and turn the talents of those gifted folks toward protecting the realm from various dangers.
Game would be OC friendly and would call for writing fandom characters into the setting.
Basic plot outline: as sometimes happens, there are suddenly a lot more Companions being born and going out to Choose. This is usually a sign that shit is going to go down within the next few years. Characters app in as students in one of the 4 collegia - Heralds, Bards, Healers, or Artificers. Plot will be missions, events within the collegia or the city, and possibly an escalation to all-out war on the border.
There would be a very basic stats system covering the gifts, along the lines of a total number of points that can be allotted between abilities. You can be a little good at a lot of things or hella good at one or two. Nobody gets to have massive fuckoff Vanyel powers.
1) Does this sound fun? 2) Would people rather see the game set pre-Mage Storms (no real magic) or post (real magic, but the structure is gone and no one's very good)? 3) Obviously this is a rough outline - feedback welcomed! 3)
Heralds of Valdemar
Game based off of the Heralds of Valdemar book series by Mercedes Lackey. For those not familiar, it's a pretty standard high-fantasy setting, centered on the nation of Valdemar and its guardians, the Heralds. Heralds are psychically gifted people specially chosen by magic creatures that take the form of pure white horses, and turn the talents of those gifted folks toward protecting the realm from various dangers.
Game would be OC friendly and would call for writing fandom characters into the setting.
Basic plot outline: as sometimes happens, there are suddenly a lot more Companions being born and going out to Choose. This is usually a sign that shit is going to go down within the next few years. Characters app in as students in one of the 4 collegia - Heralds, Bards, Healers, or Artificers. Plot will be missions, events within the collegia or the city, and possibly an escalation to all-out war on the border.
There would be a very basic stats system covering the gifts, along the lines of a total number of points that can be allotted between abilities. You can be a little good at a lot of things or hella good at one or two. Nobody gets to have massive fuckoff Vanyel powers.
1) Does this sound fun?
2) Would people rather see the game set pre-Mage Storms (no real magic) or post (real magic, but the structure is gone and no one's very good)?
3) Obviously this is a rough outline - feedback welcomed!
3)