The obvious questions are things about the hosts, I think.
I assume you're basically going to be asking everyone to pick new PBs/faces for their characters as well as writing up some identity backstory for the life that they're taking over?
How you deal with this seems like it's going to be one of the big stumbling blocks. I'm not sure it's really a case of "what questions are expected for a game like this." I think it's more a case of whether you can come up with a clear way to make it viable and then explain the rules of it to people.
Personally, I really like the show, but I think a game based off of it will be an uphill climb. When you cut it down to its barebones, you've basically got a jamjar where everyone has been dragged into the setting by a super powerful AI, but now they've got a different face, body, name, and are supposed to be living a different life.
The other problem that goes hand and hand with this is about consent and motivation. The Travelers in the show are committed to their missions because they have signed up to risk their lives doing this. They keep to the protocols because they have faith in the method and what they're doing.
Once you start dragging people in from the multiverse who have no idea what is going on or why, you lose that element of devotion to the method. Why would any of these people consent to continuing their host's life? Why would they want to perform these missions that they are being given? A lot of them probably had missions at home that they were devoted to doing. They certainly have no reason to do literally suicidal tasks like we often see from operatives in the show.
So you're going to have to factor a lot of character resistance/resentment into your planning as well. How are you going to deal with all that, and why would a super powerful AI be pulling all these people in to begin with, if so many of them aren't going to help further its goals?
Re: time-space travel game based on Travelers
I assume you're basically going to be asking everyone to pick new PBs/faces for their characters as well as writing up some identity backstory for the life that they're taking over?
How you deal with this seems like it's going to be one of the big stumbling blocks. I'm not sure it's really a case of "what questions are expected for a game like this." I think it's more a case of whether you can come up with a clear way to make it viable and then explain the rules of it to people.
Personally, I really like the show, but I think a game based off of it will be an uphill climb. When you cut it down to its barebones, you've basically got a jamjar where everyone has been dragged into the setting by a super powerful AI, but now they've got a different face, body, name, and are supposed to be living a different life.
The other problem that goes hand and hand with this is about consent and motivation. The Travelers in the show are committed to their missions because they have signed up to risk their lives doing this. They keep to the protocols because they have faith in the method and what they're doing.
Once you start dragging people in from the multiverse who have no idea what is going on or why, you lose that element of devotion to the method. Why would any of these people consent to continuing their host's life? Why would they want to perform these missions that they are being given? A lot of them probably had missions at home that they were devoted to doing. They certainly have no reason to do literally suicidal tasks like we often see from operatives in the show.
So you're going to have to factor a lot of character resistance/resentment into your planning as well. How are you going to deal with all that, and why would a super powerful AI be pulling all these people in to begin with, if so many of them aren't going to help further its goals?