Someone wrote in [community profile] rpanons 2016-12-29 01:44 am (UTC)

game idea: post religious world

I have the vague shape of a game I'd like to run, although not entirely solidified, and would like some thoughts before I hammer out the details.

Setting: Fantasy world, primarily a blend of medieval and Victorian, with minimalistic technology. It would be set in a post religious society, where the "Great Heroes" discovered that the main figure of the world's theology wasn't a god, but a monster that could control the flow of time. Some years later, the world is divided into several factions and on the brink of war. Separatists have abandoned the world religion and turn instead to science for answers, Conservationists accept their god was false but maintain that the old teachings should remain at the moral center of the world, Purists believe the war was a hoax and still worship the old god. Some temples have been converted into hospitals or libraries, some remain as historical landmarks, some are still religious centres.

When characters come in, the world's time flow is in a state of flux, causing paradoxes and natural catastrophes, and meanwhile, a mysterious group known as the Cultists are trying to bring the time monster back to life. New arrivals get sucked into the time vortex by pure accident, and are initially asked to join the military to help correct the time anomalies and stop the cultists so they can return home. They are allowed to reject their contract and try to either live normal lives in the world, or join/create other factions.

My idea is to have a fairly open world focused on interacting with the setting, with the ultimate goal being discovering more of the world's history and lore. Independent plots would be encouraged. There would be little events to help shape the world. As an example, an angry mob resentful of the old religion wants to burn a temple down, scholars want to prevent it for the preservation of history, and characters could assist either side. The outcome affects the area's political balance. Larger events could include battles between militarized factions.

In any case, there's a lot of details to hash out, but I'd like some feedback as just a general premise and whether or not this sort of thing would interest anyone.

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