Don't half-ass the opening. Put as much effort into building the dressing room's foundations as you would a game.
Pre-plan a few months of events, and commit to polishing them when posting them. Treat them like you would post a test drive meme or a bakerstreet meme. Give people a good excuse to be there.
Consider allowing people to comment to an equivalent of a 'taken' page in order to post, so that players have a general idea of who is around, and so that players feel more connection to the DR and other players. Giving some structure here is what elevates the DR from a whimsical meme that people can spam with characters and never tag out in.
In short, build a game but consider alternatives that allow self-monitoring and maintenance, and provide the framework that players can use to generate and roll with CR. Don't post half-finished things or anything that you would scoff at if you saw it in a game, keep it tight.
Re: sa
Don't half-ass the opening. Put as much effort into building the dressing room's foundations as you would a game.
Pre-plan a few months of events, and commit to polishing them when posting them. Treat them like you would post a test drive meme or a bakerstreet meme. Give people a good excuse to be there.
Consider allowing people to comment to an equivalent of a 'taken' page in order to post, so that players have a general idea of who is around, and so that players feel more connection to the DR and other players. Giving some structure here is what elevates the DR from a whimsical meme that people can spam with characters and never tag out in.
In short, build a game but consider alternatives that allow self-monitoring and maintenance, and provide the framework that players can use to generate and roll with CR. Don't post half-finished things or anything that you would scoff at if you saw it in a game, keep it tight.
That is how a successful dressing room do