I miss scary bosses, for the thrill of victory and the actual feeling of risk.
To put an example, I remember Donkey Kong Country 2. Those boss fights scared me a lot when I was a kid (the ghost of a gigantic crow you killed earlier, a demon sword from hell, a nigh-invincible and gigantic bee-wasp that pursues you to terrifying music the previous level), and yet it always felt so triumphant when I finally got to beat any of them, I felt I was actually in an adventure.
Either I have grown up too much, or most games struggle to make bosses that can actually scare you and be actually difficult to fight, so you do feel accomplishment when you win.
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To put an example, I remember Donkey Kong Country 2. Those boss fights scared me a lot when I was a kid (the ghost of a gigantic crow you killed earlier, a demon sword from hell, a nigh-invincible and gigantic bee-wasp that pursues you to terrifying music the previous level), and yet it always felt so triumphant when I finally got to beat any of them, I felt I was actually in an adventure.
Either I have grown up too much, or most games struggle to make bosses that can actually scare you and be actually difficult to fight, so you do feel accomplishment when you win.