Hell yes SMT. I'd love to hear more about the world and/or the plot if you have any more drawn up! I'm also interested in helping if you're looking!
As for thoughts, I like the use of activity to reward players with demon growth, but a concern would be new players standing little chance against players who have been in the game a long time and have raised a strong team. This is assuming attacking each other is permitted, which I hope is the case because I love the alignment system in SMT and this sounds like a game where villains can shine as much as heroes.
The shrine system sounds interesting, but what kind of rewards would they be? I feel that if my activity goes towards strengthening and fusion demons to create stronger and stronger ones, I'd be reluctant to turn them in unless rewards weighs equally to the time and effort I put into leveling the demons.
Also, demon, skills, summoning mechanics and the like will have to be written VERY clearly and concisely since there is a lot of things that can confuse players who are unfamiliar with the non-Persona games.
+1
As for thoughts, I like the use of activity to reward players with demon growth, but a concern would be new players standing little chance against players who have been in the game a long time and have raised a strong team. This is assuming attacking each other is permitted, which I hope is the case because I love the alignment system in SMT and this sounds like a game where villains can shine as much as heroes.
The shrine system sounds interesting, but what kind of rewards would they be? I feel that if my activity goes towards strengthening and fusion demons to create stronger and stronger ones, I'd be reluctant to turn them in unless rewards weighs equally to the time and effort I put into leveling the demons.
Also, demon, skills, summoning mechanics and the like will have to be written VERY clearly and concisely since there is a lot of things that can confuse players who are unfamiliar with the non-Persona games.