the other anon oversimplified it, tbh. you can generally spot a MOBA game pretty easily, but the problem is there actually aren't a whole lot of them.
Defense of the Ancients 2, Guilty Gear Overture, League of Legends, and now Battleborn are literally the only games I can recall that actually have all of the needed elements to make a MOBA.
but to put it in easy terms that aren't just taken from vague wiki articles;
in a MOBA, you select your player character (or champion, as they're called traditionally) and you use your set of skills and whatever mobs of soldiers/servants you can summon to basically take over a given map and eventually stick your flag in the enemy's base or whatever other winning conditions have been set.
the big difference between MOBAs and other games are the summoned mobs of soldiers/slaves, the "lanes" maps are divided into and thus set the flow of gameplay, and that your character or chapion levels up and gains new skills and stuff as you play (as opposed to a fixed skill set) but resets after the round is one or lost.
they're like a combination of real time strategy games like og Warcraft (which is where MOBAs got their start, Warcraft mods) and action RPGs.
so in this case, Battleborn is super different from Overwatch. Overwatch is a team-based shooting game. Character skillsets are largely fixed (though I think mid-game upgrades happen, too? don't quote me on that), there are no mobs to contend with, and maps are divided into the typical point control style gameplay you'd get in a game like Team Foretress 2 or Battlefront (and I think they have a capture-the-flag style map type, too).
they wouldn't appeal to the same players, because aside from the first person perspective, the play approach is very different in each.
ayrt
Defense of the Ancients 2, Guilty Gear Overture, League of Legends, and now Battleborn are literally the only games I can recall that actually have all of the needed elements to make a MOBA.
but to put it in easy terms that aren't just taken from vague wiki articles;
in a MOBA, you select your player character (or champion, as they're called traditionally) and you use your set of skills and whatever mobs of soldiers/servants you can summon to basically take over a given map and eventually stick your flag in the enemy's base or whatever other winning conditions have been set.
the big difference between MOBAs and other games are the summoned mobs of soldiers/slaves, the "lanes" maps are divided into and thus set the flow of gameplay, and that your character or chapion levels up and gains new skills and stuff as you play (as opposed to a fixed skill set) but resets after the round is one or lost.
they're like a combination of real time strategy games like og Warcraft (which is where MOBAs got their start, Warcraft mods) and action RPGs.
so in this case, Battleborn is super different from Overwatch. Overwatch is a team-based shooting game. Character skillsets are largely fixed (though I think mid-game upgrades happen, too? don't quote me on that), there are no mobs to contend with, and maps are divided into the typical point control style gameplay you'd get in a game like Team Foretress 2 or Battlefront (and I think they have a capture-the-flag style map type, too).
they wouldn't appeal to the same players, because aside from the first person perspective, the play approach is very different in each.