(Oh my god I've just realised this should have been called 'sex dungeons and dragons' from the start)
Bullet point summary:
Premise: - Your character becomes a dungeon-diving adventurer with an MMO-style class. - To access their magic powers, special skills and whatnot they have to do the nasty to form a partnership with another character. - As of now, there is no overarching plot, but more areas and features will be unlocked as players progress through the various dungeons.
AC Requirements: - AC will be on a points system. You will earn points when your character does different in-game actions. More on this [here] (http://rpanons.dreamwidth.org/65769.html?thread=204868329#cmt204868329). - You can also earn points for having long threads. - Points can be spent ICly for rewards, including new skills, items, and things that more directly affect the game world. - Failing AC will result in a series of IC restrictions designed to force your character to interact with others. - Failing AC more than once in a 3 month period will result in your character being idled out. - You can re-apply for that same character provided that nobody else has applied for them while you were MIA.
Partnership: - Partnering with someone means having some kind of smut CR with them. This can be faded to black if players prefer. - A partnership will last for one month, after which your character will lose access to their powers and must either renew their partnership or start a new one. - You can have more than one partner. This means that if there is an odd number of players, nobody will miss out, and also means that we can get some juicy IC drama going. - When you partner with someone, you get access to a special skill created by combining the aspects of your classes. These powers range from 'super useful' to 'hilarious'.
Classes: - A tentative and very in-progress list of classes can be found [here] (http://rpanons.dreamwidth.org/65769.html?thread=204869353#cmt204869353). - Classes can be upgraded with new skills. - Non-combat classes will be available as optional secondary classes. You will never be able to get rid of your main combat class (Events notwithstanding), but non-combat classes can be changed. - If your character had no combat skills before hand, they will be magically imbued with the abilities associated with their new class. - If your character DID have combat skills, or even magic powers, they will be allowed to keep them, or possibly to buy them back over time. - Game breaking powers and physical appearances that would cause serious issues with the setting might still be subject to nerfs and changes. This would be on a case-by-case basis. - Nobody would have access to any powers until they formed a partnership. - Please please please go ahead and suggest more classes, or tell me what you think of the existing ones. This is the part of the game I am most unsure about at the moment, but it's also the most fun part and I really want some player input so that nobody ends up ditching the game because the class they wanted isn't available.
Setting: - The setting is fairly standard fantasy. There are elves, there are dwarves, there are dragons lurking at the far corners of the map. - The starting town has been isolated from the rest of the kingdom. The characters' first goal will be to forge a path to the capital, where they can hopefully obtain a way to get home. This goal will take around two months both OOCly and ICly. - The different cities are themed. Primavera, the starting town, is known as 'The Town of Spring Romance'. There are cherry trees in bloom, mountain ranges on the horizon, and a beautiful lake (which will initially be full of monsters). - I would love some suggestions for other towns and themes. So far I've considered a shadowy town full of rogues and skulduggery, a steampunk-ish dwarven town, and the standard hidden elven grove. And maybe a 2spooky ghost town. - Later, it will become possible to warp between towns that have already been discovered.
Apps: - OCs, Minor Characters, and Customisable Protagonists will all be appable. - Canon characters, AUs, and AUs with in the game's setting will all be appable. - There can be one canon version of a character and up to two AU versions of a character in the game at any one time. Different versions of customisable characters are also subject to this restriction. - There will be a small cast limit. Up to five members of the same cast will be allowed. Obviously, OCs and setting AU characters are not subject to this limit, as I would expect such characters to have no ties to the canon cast.
OtherSocius. - I really need some co-mods. Someone who can use HTML would be awesome, because I straight up can't. Even if you can't code for shit, I still need someone to bounce ideas around with me.
Finally: People are still interested in this, right? I'm literally only doing this because people seemed into the initial idea and it seemed like a fun project.
What I'm getting at is that none of what I've said so far is written in stone. If there's an aspect of the game that sounds off-putting to you, it's probably putting other potential players off too, so let me know about it and I'll make some changes. I'm not attached to anything at this point - except the name, because I've made a tentative mod journal already.
Suggestions, mod applications, and straight-up expressions of interest can all be sent to sociusmods. Or just comment here, I don't mind.
SOCIUS - High Fantasy Dungeon Diving Sex Game
Bullet point summary:
Premise:
- Your character becomes a dungeon-diving adventurer with an MMO-style class.
- To access their magic powers, special skills and whatnot they have to do the nasty to form a partnership with another character.
- As of now, there is no overarching plot, but more areas and features will be unlocked as players progress through the various dungeons.
AC Requirements:
- AC will be on a points system. You will earn points when your character does different in-game actions. More on this [here] (http://rpanons.dreamwidth.org/65769.html?thread=204868329#cmt204868329).
- You can also earn points for having long threads.
- Points can be spent ICly for rewards, including new skills, items, and things that more directly affect the game world.
- Failing AC will result in a series of IC restrictions designed to force your character to interact with others.
- Failing AC more than once in a 3 month period will result in your character being idled out.
- You can re-apply for that same character provided that nobody else has applied for them while you were MIA.
Partnership:
- Partnering with someone means having some kind of smut CR with them. This can be faded to black if players prefer.
- A partnership will last for one month, after which your character will lose access to their powers and must either renew their partnership or start a new one.
- You can have more than one partner. This means that if there is an odd number of players, nobody will miss out, and also means that we can get some juicy IC drama going.
- When you partner with someone, you get access to a special skill created by combining the aspects of your classes. These powers range from 'super useful' to 'hilarious'.
Classes:
- A tentative and very in-progress list of classes can be found [here] (http://rpanons.dreamwidth.org/65769.html?thread=204869353#cmt204869353).
- Classes can be upgraded with new skills.
- Non-combat classes will be available as optional secondary classes. You will never be able to get rid of your main combat class (Events notwithstanding), but non-combat classes can be changed.
- If your character had no combat skills before hand, they will be magically imbued with the abilities associated with their new class.
- If your character DID have combat skills, or even magic powers, they will be allowed to keep them, or possibly to buy them back over time.
- Game breaking powers and physical appearances that would cause serious issues with the setting might still be subject to nerfs and changes. This would be on a case-by-case basis.
- Nobody would have access to any powers until they formed a partnership.
- Please please please go ahead and suggest more classes, or tell me what you think of the existing ones. This is the part of the game I am most unsure about at the moment, but it's also the most fun part and I really want some player input so that nobody ends up ditching the game because the class they wanted isn't available.
Setting:
- The setting is fairly standard fantasy. There are elves, there are dwarves, there are dragons lurking at the far corners of the map.
- The starting town has been isolated from the rest of the kingdom. The characters' first goal will be to forge a path to the capital, where they can hopefully obtain a way to get home. This goal will take around two months both OOCly and ICly.
- The different cities are themed. Primavera, the starting town, is known as 'The Town of Spring Romance'. There are cherry trees in bloom, mountain ranges on the horizon, and a beautiful lake (which will initially be full of monsters).
- I would love some suggestions for other towns and themes. So far I've considered a shadowy town full of rogues and skulduggery, a steampunk-ish dwarven town, and the standard hidden elven grove. And maybe a 2spooky ghost town.
- Later, it will become possible to warp between towns that have already been discovered.
Apps:
- OCs, Minor Characters, and Customisable Protagonists will all be appable.
- Canon characters, AUs, and AUs with in the game's setting will all be appable.
- There can be one canon version of a character and up to two AU versions of a character in the game at any one time. Different versions of customisable characters are also subject to this restriction.
- There will be a small cast limit. Up to five members of the same cast will be allowed. Obviously, OCs and setting AU characters are not subject to this limit, as I would expect such characters to have no ties to the canon cast.
OtherSocius.
- I really need some co-mods. Someone who can use HTML would be awesome, because I straight up can't. Even if you can't code for shit, I still need someone to bounce ideas around with me.
Finally:
People are still interested in this, right? I'm literally only doing this because people seemed into the initial idea and it seemed like a fun project.
What I'm getting at is that none of what I've said so far is written in stone. If there's an aspect of the game that sounds off-putting to you, it's probably putting other potential players off too, so let me know about it and I'll make some changes. I'm not attached to anything at this point - except the name, because I've made a tentative mod journal already.
Suggestions, mod applications, and straight-up expressions of interest can all be sent to