Someone wrote in [community profile] rpanons 2016-02-03 12:32 am (UTC)

Re: looking for advice

your game premise literally reads like futurology + sex. what turned me off the most about the game was how generic everything felt. there was nothing special about it, no unique mechanic, no "draw" that differentiated it from anything else out there that i saw. i was bored reading the pages and i'd imagine i'd be bored playing in the game, too.

go back to the drawing board and come up with something that stands out. it doesn't have to be 100% unique, nothing is, but you do need to put a little more thought into setting and general mechanics. again, if the first thing i think of when looking at your game is how similar it is to ANOTHER game with some other stuff tacked on, that's not a good sign.

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