Someone wrote in [community profile] rpanons 2016-01-12 10:45 pm (UTC)

plan your plots around your overarching plot. in the beginning, make sure heavy plot is spaced out to not run your players into the ground, and be ready to tweak when/how certain events happen based on how your players respond and how much they uncover about the plot to make it believable.

for example, I put a timetable of a certain overarching storyline to take 12 months, since it'd be spaced out with events every other month with tiny stuff happening in between these events. if my players didn't discover something or if an NPC died that was necessary to the plot, I just adjust my timetable and dial up or dial back events based on what circumstances are present.

if I did heavy plot for a couple of months at a time, unless it was a small and intimate playerbase, I think it would lose some people and my playerbase might get antsy being stuck on a path for so long. if I have to have them focus on a specific thing for several months, I pepper in little bits of other things they can do in the meantime if they are burned out on the serious stuff or a specific thing.

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