Someone wrote in [community profile] rpanons 2016-01-12 01:19 pm (UTC)

I don't even go here, just passing through, but speaking as both a tabletop GM and a former mod of a large game, you have some really skewed expectations.

It's not laziness that keeps a lot of DWRP mods from running very tight player-focused plots, it's that there are usually just too many players with too many wants and needs to juggle, let alone juggle while handling all the massive work with apps and lists. Honestly, the only chance you really have of providing heavy structure in a game anymore is instating a player or character cap from the getgo and a lot of players balk at that because they're afraid of not being able to get into games or afraid their buddies won't get in.

If people want games run like tabletops it seems like there are more coming out now that are meant to be smaller and plot-focused like that space superhero game or Interstellar (although who wants to be at a quix game) but a game as big as Ryslig would be very hard to run that way.

That isn't to say that your mods are doing enough for you. Like I said, I don't even go here, maybe there's more they should be doing. But what you posted was a little ridiculous. One thing I'd suggest is rather than tolerating all SOL or expecting tabletop style GMing you should maybe consider asking your mods for something that strikes a better middle ground in between. Maybe plots where significant things can happen but they're set up in a way where players are informed of multiple options and the players themselves can npc or shift the events in them so the mods don't have to npc it for everyone.

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