Someone wrote in [community profile] rpanons 2016-01-06 09:02 am (UTC)

Star Trek based game

We're still working on this, but we'd love some input on what we have so far. Better to fix it or make it better now than later. This game is based in the Star Trek universe, but if you know nothing about Star Trek, things will be explained clearly in the writeup for anyone to follow along.

- main genres are sci-fi, action, adventure, horror (depending on what your char gets into) or SoL (if your char decides to go that route).
- Monthly events where chars visit a place like modern day cities on earth, alien world, canon worlds from video games/anime/series/movies, or other places. Players will have some voting input.
- AC bonuses in the form of powers, supplies or IC-knowledge.
- Unseen but heard and messaged NPCs

Setting is an abandoned winter Star Trek base. The LCARS system can be figured out by most modern day or hacker characters that can activate the replicators and bring online the basic life sustaining operations. Chars will need to figure out how to get the power back on, how to survive and heat the base, and how to not end up with it all ending in bloodshed.

Mirrors
Star Trek has a mirror universe where opposite versions of the canon characters exist. When applying, players will get to choose if they want the mirror or canon version of a character.

NPCs
There are two voices that will speak or text to chars. One could be called 'good' and the other 'evil', but those are flexible terms in a survival situation. Morals might be forgotten when the voice tells a character to kill one person so they can get a feast for the rest of their people. Or warmer clothes. Or information on what the next warp window might be.

Enemies
By no means are they alone. Depending on how the NPCs are treated or which areas of the frozen outpost are explored, new enemies could be discovered. Imagine a flood of toothy spiders rushing in. Hope your warriors are at the front. Those met in other 'worlds' might reappear in the winter station, stalking the halls for further victims. Imagine meeting Pyramid Head or carnivorous plants on the way to the bathroom.

Story
How much a character learns about what is going on is up to the player. If their character is the stay in the outpost and tend the homefires sort, they won't find out too much unless told. Those who venture into the wormhole worlds or explore sections of the outpost as they open up will find out much more... maybe a way to get home.

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