rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-07-21 10:26 am

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FF7 Game?

(Anonymous) 2015-07-28 02:43 am (UTC)(link)
I have been pondering on the idea of an FF7 game that takes place either before, after or in an AU universe of the game. The idea could sound plausible, right? I don't know, I've just been thinking about it for such a long time.

On a smaller note: Most people know FF7 and the world it has, so it wouldn't be a huge learning curve for anyone in particular.

(Anonymous) 2015-07-28 07:50 pm (UTC)(link)
The FF wiki is pretty comprehensive so you could probably link to it for most locations. You'd have to decide how you want the materia system to function in RP though. Same with how crazy people are allowed to get with making up limit breaks if people can AU into the setting.

The following is just my personal experience and opinions so take it all worth a grain of salt: Having played in prequel and sequel FF7 games before they seem to work better as musebox games for people who already play from the canon. I'd do an AU and write out or limit Cloud's story as much as possible. If you don't want to do full AU doing memloss with memories and abilities being slowly regained through events similar to what Save the Earth had wouldn't be bad. As a straight up characters are ported from their canon universe through mysterious means and are now stuck I don't think the setting works that great. There's nothing to challenge characters or out of the ordinary tasks they need to do so most people will find themselves stuck in SoL ruts with their characters. Even as SoL I don't think the setting is really that interesting unless you have a really active and engaging meta plot about corporate warfare or something with wide reaching effects.

Here's things I think would work for an FF7 game (again ymmv):
1. Do the Wutai war and have characters be part of Soldier. Events can be things like information gathering missions, battles and dealing with Wutai terrorism. Having a mission board like Soul Campaign did with requirements for people to rise through ranks in Soldier and each rank having different perks could be a lot of fun. If you're strapped for mission ideas Crisis Core has 300 you can always modify to the plot.

2. Turks game. This would probably work better as more free form. Do a two week calendar and put up a post listing areas of interest players can have their characters explore. Competing companies, suspected traitors in Shinra, secret Shinra tech making it to street level meaning there must be a leak somewhere and so on. Players pick what they want to investigate and submit a plan for how they're going to investigate it. If it makes sense you give them the information they need to play it out and an outcome (if they're infiltrating a competitor's building tell them what they find and if they get caught or not and so on). Once a month you can have an event for everyone to participate in. President goes on parade and rebels attack, a train gets taken over as rebels try to kidnap a high ranking scientist, experimental Shinra monsters get released from the lab and attack people in Midgar, you get the picture. If you wanted you could set up an overarching meta plot to get characters to start taking sides with or against Shinra as assignments for ever more terrible acts get handed out. Give a department wide mission to poison a rural town resisting progress full of women, children and old people. Give secret missions to kill PCs' valued NPC connections to stop PCs from being "compromised" due to outside company affiliations.

3. All PCs were living normal lives until they contracted Geostigma. Now they're experiencing the Reunion effect and mutating into super powered beings/aspects of Jenova. Make up a few different kinds of mutations. One mutation makes characters crave absorbing other people and when they do they gain one skill from the person they absorbed at a low level. Another could be in a constant state of growing weak and the only means to combat it is killing living things; if they kill in excess they get super strength and durability. A third can only retain their human form by taking body parts from people/monsters and incorporating them like a Frankenstein monster otherwise they break down into a disgusting mass of living cell goop with no real form. Have a plot where they search for a cure while contending with the whole world trying to kill them. If you really wanted to make it ICly horrible encourage IC highlandering by having an IC rumor that absorbing fellow Geostigma victims can prolong a PC's life. If you went with that though I'd have a rule where people who kill their characters off can immediately app in a replacement as long as that was their only character in the game so killing your character off doesn't mean you're out of the game until whenever apps open again and you have to possibly compete with an app cap.

TL;DR- I think a FF7 game can work, but I would use the canon story as more of a springboard than as a guide to follow. Don't recommend having everyone come in with no IC affiliation and be able to do their own thing as my experience is that leads to everyone being spread out with lots of SoL that quickly kills the game.

(Anonymous) 2015-07-30 07:34 pm (UTC)(link)
that is a bangin' idea. shiiiiit.