Someone wrote in [community profile] rpanons 2012-03-03 05:27 pm (UTC)

Re: da

I would be up for considering non-game memory solutions, but it's already really hard for gamerunners to run off-the-cuff experimental games, and scaling things up would make that even harder. Considering that games and playing in games and gamerunning is one of the core conceits of Aather and it's part of what some people apped for, I really do feel like an "it's fine to change the focus and make this even more difficult for gamerunners in the process" is something that will change some peoples' play experience for the worse! Also -- speaking of other things that are already difficult to scale up -- I don't know how the mods are going to handle making the game's plot available to many more characters are this rate. We're already getting complaints about the rate of IC information dissemination and it's much, much harder to get casual threads with plot NPCs than it used to be.

I'm just really adamant in my belief that some things about Aather require the game to stay small ICly, and I think how the game has changed since Peridot & Kunzite and then later Carnelian & Iolite have settled in — and the differences between the older equilibrium and the new one which has settled in — support that belief. I'm really not trying to be a "don't fix what isn't broken" person -- I agree that the queue isn't desirable at its current levels -- but there are non-jamjar elements to the game that are important to a lot of people, me included, that are extremely difficult to scale up! And I am personally more willing to wait for a long time to get those elements, since they are very rare in larger rps. Hence the direction of my arguments.

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