I really dislike the idea that more drops would necessarily be detrimental. Stability is good; stagnation is not. I don't like hoping for people to drop just to get new faces and players in the game, but that's where I end up finding myself with the current situation and I don't think I'm alone in this.
I think, ideally, the game would be big enough to support long term, stable characters as well as a healthy turnover. As it stands the size of the game discourages people from experimenting with riskier characters, and encourages squatting on the characters you already have since who wants to drop only to wait three or four months to get a new character in?
I don't know that dropping the character limit would really be a great way to handle it either.
The fact is that the pool is about 1/3 the size of the active RP and growing faster than it's shrinking. The current bottleneck is really unsustainable.
Re: AATHER
I really dislike the idea that more drops would necessarily be detrimental. Stability is good; stagnation is not. I don't like hoping for people to drop just to get new faces and players in the game, but that's where I end up finding myself with the current situation and I don't think I'm alone in this.
I think, ideally, the game would be big enough to support long term, stable characters as well as a healthy turnover. As it stands the size of the game discourages people from experimenting with riskier characters, and encourages squatting on the characters you already have since who wants to drop only to wait three or four months to get a new character in?
I don't know that dropping the character limit would really be a great way to handle it either.
The fact is that the pool is about 1/3 the size of the active RP and growing faster than it's shrinking. The current bottleneck is really unsustainable.