Someone wrote in [community profile] rpanons 2012-10-31 09:11 pm (UTC)

I had a bunch of points/ideas I put forth in the last thread that I thought might be worth thinking about, but also:

• What kind of jobs would be available? Would we go beyond the typical farm stuff? Chefs, people working exclusively with livestock, store owners, fishermen, storeowners, café-owners, bartenders, forging depending on how Rune Factory-inclined we are, builders, I remember that one Rune Factory game I owned had a hot spring, etc....

• How would systems for the farming (and, if applicable, other jobs) work? Would there be some kind of system for tracking time, money, and so on, would there be some sort of catch-all based on some kind of level or maybe a tie-in with AC, or would it all just be handwaved?

• How Rune Factory inclined are we thinking here? Is "Rune Factory" just sort of getting slapped onto the title for concept's sake, or are you actually thinking caves and monsters?

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