rpanonyoda: (~ harth)
rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-08-02 08:44 pm

my one outlet from real life

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(Anonymous) 2017-08-04 03:27 am (UTC)(link)
i'm still working some things out but how would dwrp feel about a legit urban fantasy game? magic/runes/demons/witches commonplace alongside cell phones and laptops. it'd be SoL with player potential for more serious stuff, play as you want kind of thing. laid back with some mod plot to move things along if players felt the game was too slow

i have some ideas of how things could work but i wanted to gauge interest before i went too deep in putting it together


(Anonymous) 2017-08-05 03:29 am (UTC)(link)
honestly yes


(Anonymous) 2017-08-05 09:27 pm (UTC)(link)
Yeah, I definitely like that idea.


(Anonymous) 2017-08-06 10:28 am (UTC)(link)
i'd love this, honestly.


(Anonymous) 2017-08-21 07:26 pm (UTC)(link)
Sounds like World of Darkness.

Pantheon + American Gods style game

(Anonymous) 2017-08-08 02:20 pm (UTC)(link)
I know someone was kicking around a pantheon game awhile ago, but I thought it would be interesting to have one loosely based on the style of American Gods. One of the common tropes with gods in fiction is that they are supernatural beings, but their power is dependent on their worshipers. The more who believe in them, the more powerful they are and the more power they can manifest.

This would be the loose premise. In some time in the future, mankind faces near extinction due to some cataclysmic event (legends would vary between some great war, natural disaster, etc) in which they are ferried away to New Earth to start once again. This sparks a huge wave of religious fervor and results in the emergence of major pantheons who, inevitably, end up in conflict with one another.

Here's the twist: it's not an AU game or OC game. In fact, the gods are based on the smatterings of old media that humanity brought with them from the Old Earth. For them, these old stories they scavenged are what they consider to be their myths and histories of the old world. It doesn't make complete sense to them, but that's just mythology for you. Which means you might have a pantheon where Bugs Bunny is legitimately a god of mischief.

There would be four to five pantheons, most based on your traditional picks (Greek, Norse, Egyptian) as well as an American pantheon. Player characters would essentially be themselves, but fill the roles and positions of gods. So for instance, someone playing Captain Jack Sparrow might be in the Greek pantheon as Hermes and have powers/responsibilities related to that. The American pantheon would be similar, but have some conceptual god roles to fill, like the Atom or the Internet.

These gods would have memories of their 'fictional' lives, but be aware that they are now gods. They would be in direct competition within their own pantheons for influence, but their followers would be having their own religious wars in which the gods could become directly involved in.

As far as mechanics of the game, it would require a player cap on the lower end (maybe fifty characters) where power and influence is gained through activity and a quest system.

If this is something someone wants to run with, I'd be happy to help put it together though I'm not sure I'd have enough time to actually run something like this.


(Anonymous) 2017-08-09 05:52 pm (UTC)(link)
i rarely check out this thread, so i'm sorry in advance if this is a game idea tossed out here often, but i would really love a game like [community profile] knightsoflegend that obviously isn't that game or else i would just go there. it's a game with a tabletop campaign feel where characters go on different missions and the mod or runners of plots heavily npc the threads while characters all have d&d like stats that they place straight into the thread so the GM can roll against it.

it would need both mods and players dedicated to running a campaign like this and i honestly would love it better than what a lot of games have now, which is just a lot of talk about how characters would kick monsters' asses in events and then they drop the thread two tags in. this type of game means you have to work together to solve the issue and if you fail your dice roll, your character has to step back and doesn't get to be the hero, or if you can't beat the obstacle with this skill, what other skills does the party have to do that? let's brainstorm and solve this, etc.

i don't think it has to be a lightning paced game, either. multiple missions could run at once with different players, and you have a vague time frame to get it all threaded out and completed so you know how to move forward. i would really just love a game where it's up to the dice rolls and your creativity to determine how threads go, rather that a bunch of players making tons of plans then never following through and everything is handwaved.


(Anonymous) 2017-08-09 07:15 pm (UTC)(link)
at the risk of pointing out the obvious, even with a d&d mechanic there's still nothing to stop people from dropping threads two comments in and trying to handwave it all in an ooc comm. the reason things get done in irl tabletop games is because everybody's there at the same time--mmo raids are sort of the same thing, you have to be online at the same time in order to accomplish this.

if you really want a game where things get done and things aren't handwaved, then you're either going to need to replicate that 'everybody must be online at the same time' sort of schedule or you're going to need to find a way to emphasize thread completion via activity rewards or something like that.


(Anonymous) 2017-08-09 09:33 pm (UTC)(link)
re: mechanics

don't the models for that already exist? you might be able to model it off how smut games (required thread completion) and murder games (window of time when a lot of activity takes place) do it. i've seen people talk about how they want a short-form game that isn't a murdergame, but i haven't seen someone actually implement that

(Anonymous) 2017-08-10 09:40 pm (UTC)(link)
i'd kill for a game meant for deviantart-level kinks, but it'd get wanked to death, and not in a good way.

(Anonymous) 2017-08-10 09:51 pm (UTC)(link)
So... furries?


(Anonymous) 2017-08-10 10:35 pm (UTC)(link)
sort of. i'd like a setting that allows for sillier kinks such as animal/monster/object tf, weight gain, flattening, soft vore, etc.

Re: ayrt

(Anonymous) - 2017-08-16 05:01 (UTC) - Expand

Re: ayrt

(Anonymous) - 2017-08-16 12:40 (UTC) - Expand

(Anonymous) 2017-08-12 04:22 am (UTC)(link)
I feel like I'd want to see this game, but I'm not sure if I'd play in it? That said, I think there's enough people who WOULD want it to be feasible.


(Anonymous) 2017-08-10 10:29 pm (UTC)(link)
i'm working on a game and wanted to put a few feelers out there. it's based in the sky, with fantasy, exploration, action/adventure, and even some political themes slotted in it. basically: characters are recruited to join a crew in restoring and repairing the sky world after the war. characters get to visit places in the sky, do little tasks/quests for certain people, and can dictate the course of the story through character action. there's some sol, but obviously it has an overarching plot to play with.

i know i'm going to need help modding it and even building it since i like to throw my ideas against others and receive even more ideas. but how does that sound?


(Anonymous) 2017-08-10 11:19 pm (UTC)(link)
I like it


(Anonymous) 2017-08-11 06:12 pm (UTC)(link)
I would definitely be interested in a game like this!

post-apocalyptic exploration game

(Anonymous) 2017-08-11 03:03 am (UTC)(link)
just gauging interest in this type of game!

the setting would be in a post-apocalyptic city-state, where the rest of the world is in ruins for ~mysterious reasons. the authoritarian government of the world is trying to find a way to revive their world, and they do so by pulling characters from worlds that are deemed "better" than theirs to study how characters' worlds function and survive by studying their memories. the overarching plot would involve/invite player characters to work with the resistance group that already exist in this world to try and find a way back home, circumventing the old "send me back home" trope. instead, this will be used as the major incentive for characters to get involved. genre wise, we're thinking exploration, horror, mystery, etc. details are still being hashed out, but that's the general idea!

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-11 03:38 am (UTC)(link)
This sounds great! What types of characters would you accept?

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-11 07:10 pm (UTC)(link)
aw, thanks! we'd accept all ou characters + ocs. no aus or craus, though. and we're thinking about tacking on a suitability section onto the app in order to make sure everything jives well.

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-12 07:50 pm (UTC)(link)
i love it tbh, i've been wanting a game with survival themes for a good while

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-14 02:38 am (UTC)(link)
Count me in as well. Are you going for a specific type of apocalyptic world, say Fallout or Mad Max for example?

Re: post-apocalyptic exploration game

(Anonymous) - 2017-08-16 02:28 (UTC) - Expand

Re: post-apocalyptic exploration game

(Anonymous) - 2017-08-16 03:29 (UTC) - Expand

Re: post-apocalyptic exploration game

(Anonymous) 2017-08-21 07:47 pm (UTC)(link)

DNA/Sci-Fi monster game premise

(Anonymous) 2017-08-14 12:52 am (UTC)(link)
So just putting this out there to see what people think--basically a combo of slice-of-life monster game with an ongoing metaplot.

--the setting is an alternate earth which as recently gone through a major shake-up in the form of first contact. The aliens exchanged some tech and left, and unfortunately left a wildcards-type virus, AKA it mutates DNA.

However to combat this (and aided by new tech) people can pre-emptively alter their DNA with 'alterations', which are injections/treatments that effectively alter one small aspect of their body. For example, one alteration will transform one arm, or a leg, teeth, eyes, etc. Each character will get 2 modules a month (I prefer faster-paced games so I'd be down if there was an option for a more rapid transformation, like every two weeks or faster based on a dice roll a character apps or a personal preference, etc.)

To make things more interesting, characters can opt in for a 'feral option.' They straight up mutate based on the virus and are unable to use modules, and become extremely monstrous, without control, giving players who want a nice, truly gnarly body horror aspect to the game too. They would be more prone to an animalistic, feral mindset or succumb easily to their instincts.

So basically there would be three major factions--ordinary citizens, Altereds, and Ferals, with the major plot conflict being between them all. I personally really dig playing out class differences as conflict in RP so obviously Ferals would pretty much have to fend for themselves, and are generally looked down on or actively persecuted, versus Altereds who get government assistance, a place to live upon arrival, etc.

The standard jamjar mechanic for getting characters to arrive applies--the aliens left a dimensional device that was originally meant for travel and communication between their two worlds. But the humans kind of are really bad at using it, broke it, and now it shoots out random people from different universes.

The alterations can be stopped once a character is 75% inhuman, or after a set amount of months. However Activity bonuses allow them to buy more alterations (maybe they're slightly addictive, maybe characters just like tricking themselves out), and there can be events and options to change to the Feral faction or back to human and start over.

(Anonymous) 2017-08-14 12:56 am (UTC)(link)
Whoa that's a lot of typos, that's what I get for doing this on my phone....