socksuke_uchiha: (deflower me)
socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-06-23 11:09 am

touch some fucking grass it's internet barbies

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Fantasy AU SOL...with dragons!

(Anonymous) 2017-06-23 11:40 pm (UTC)(link)
I recently got this idea and want to see how DWRP at large feels about it.

I love dragons, but I wasn't very keen on Dragon Called. Jamjars are cool, but it gets tiring and boring to go through the same song and dance of "wtf why is my character suddenly in this setting".

The basics of this game idea are essentially that when you app--whether you're apping a canon character or an OC--you're AUing them into the game's setting instead of simply plucking them out of their canon and throwing them into a new setting. There's no memory regains or any mechanics like that, you just simply AU the character into the setting as if they were always there (but if apping a canon character then you have the freedom to reconstruct their backstory in whatever way you want that would fit the setting.

The goal would be to have the setting fleshed out as much as possible so that it makes the process of AUing characters into it as smooth and easy as possible. One of these ways is by having a detailed list of roles that characters can take on when they app. These roles are things like social classes, various trades, and roles that only relate to dragons (such as breeder, tamer, trainer, what have you).

It'd be SOL with a very light plot, since it's more of a "here's a setting, go have fun with it" kind of game idea.

I'm not sure yet if or how races might be incorporated into it. I guess it would be possible to have a list of basic, broad races that might help most people AU their characters into the setting, but not necessarily every niche race.

Dragons are also pretty important and featured as a main part of the game. There'd be a page with detailed lists of the different kinds of dragons characters can find or keep. I have a few NPCs in mind.

And that's as far into planning as I've gotten. What do you guys think? I'm of the impression that DWRP doesn't much like games that stray from the normal jamjar formula, so I'm curious about what the general opinion is on a game where you'd have to AU into the setting instead of just essentially copypasting the character as is into it.

Re: Fantasy AU SOL...with dragons!

(Anonymous) 2017-06-23 11:47 pm (UTC)(link)
Sounds cool and we need more game variety anyway

Re: Fantasy AU SOL...with dragons!

(Anonymous) 2017-06-25 02:34 am (UTC)(link)
I love this

I love AUs, I love dragons, I love this

Re: Fantasy AU SOL...with dragons!

(Anonymous) 2017-06-26 05:46 am (UTC)(link)
I'd be interested in it! The first game I played in was an AU game as well, and honestly I think I'd like to exercise creativity in that manner again.

Re: Fantasy AU SOL...with dragons!

(Anonymous) 2017-06-28 05:15 pm (UTC)(link)
Plan to have at least the occasional mod driven plot to provide a little direction. SOL games that rely 100% on players doing the moving and shaking seem to fail very quickly these days, the creativity and incentive that kept them going before doesn't seem to be around as much.


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Re: da

(Anonymous) - 2017-06-29 04:16 (UTC) - Expand

Re: OP

(Anonymous) - 2017-07-06 18:55 (UTC) - Expand

OP again!

(Anonymous) - 2017-07-06 21:18 (UTC) - Expand

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Re: Fantasy AU SOL...with dragons!

(Anonymous) 2017-06-28 05:24 pm (UTC)(link)
Fun idea.

Re: Fantasy AU SOL...with dragons!

(Anonymous) 2017-07-02 05:07 pm (UTC)(link)
As long as you're aware of the fact that it's going to be a small game, it could work quite well. A lot of people have absolutely no desire to AU a canon character into a new setting permanently because they want to play that character as is. You will never convince that segment to join a game like this. But that's not the entirety of DWRP. And there are advantages to being a small game! You'll have the freedom to do a lot more dragon customizing without an enormous playerbase, for one thing.

So basically, try to set the game up with the fact that it will be a smaller game in mind and don't get encouraged when you don't get a flood of interest like Dragon Called did.
anamnesis_mod: (Default)

Reality-Bending Sex Game

[personal profile] anamnesis_mod 2017-06-24 02:52 am (UTC)(link)
Hello anons!

I have posted a few times before regarding Anamnesis, a sex-or-die game set in a broken world trying to rebuild itself from the memories of its unexpected new inhabitants.

The game information pages are now ready, and we are looking to gather interest, feedback and any questions before we post the first test drive (the planned date being July 11th). We plan to open the game at the start of August.

To check out the game, please look to our Overview (navigation to the game's info pages can be found at the bottom) or head to our Plurk [ profile] anamnesia to talk to us.

bloodtithe: (Default)

Dark fantasy war and... sex?

[personal profile] bloodtithe 2017-06-24 01:51 pm (UTC)(link)
Reposted from last round! Please kick the tires and provide feedback! Hoping for a small but active crew, invite-only after launching.

War! OCs! Politics! Jamjar! Power gains! PvP and PvE! Slavery! Tieflings! Werewolves! Magic! Mystery!

Got an 18+ no-AC dark fantasy setting following the edges of an imperial expansionist war. If you're a TL;DR kind of person, check out the in-progress game pages here:

The longer deets:
Dark fantasy jamjar! Characters who aren't natives have a threaded-out arrival scenario to introduce them to the world and (unbeknownst to them) determine their starting social positions.

They're put on the front lines of an empire's expansionist war or relegated to slavery out of fear they'll make trouble. Monthly events include battles, spying missions, unraveling magical mysteries, celebrating local holidays, and more along those veins.

People can app in native OCs of any flavor, or help out by playing a wanted OC- royal families, lords and ladies, etc.

18+ for elements of horror, violence, and sauciness. Completed combat and sex threads can be turned in for power-ups.

Re: Dark fantasy war and... sex?

(Anonymous) 2017-06-28 06:41 pm (UTC)(link)
How long does it usually take to get a mod response?

(no subject)

[personal profile] bloodtithe - 2017-06-28 18:45 (UTC) - Expand


(Anonymous) 2017-06-29 04:08 pm (UTC)(link)
How would you feel about a short-run game with a similar structure to a murdergame (as in, 'exploration' happens Sunday-Thursday, and then 'action' happens on Friday and Saturday), but instead of being about murder and trials it's a mission-based game that is based on time loops? The time loop would reset on Saturday night if the 'win' conditions aren't met, and the characters have a set number of tries to get it right (maybe 7 or 8?), and anyone who dies during the week comes back when the time loop resets.

My thought was to give them a main objective to complete, but then have extra objectives needed to get the 'golden ending'. So like, if they meet the main objective but not the extra objectives, the living characters have the choice of accepting that result or going back and trying again (provided they have any tries left).

Each 'mission' would be its own round, and characters that survived previous rounds would be allowed to come back (though probably on a rotation basis, so like 'if this character was in round 1, then they can't be brought back again until round 4').


(Anonymous) 2017-06-29 09:00 pm (UTC)(link)
that sounds super cool, i would be all for it! how many characters do you think you would allow?


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(Anonymous) 2017-06-30 01:14 am (UTC)(link)
I'd be interested


(Anonymous) 2017-06-30 03:09 am (UTC)(link)
sounds neat


(Anonymous) 2017-07-01 06:38 am (UTC)(link)
definitely. we need more non-murder short-term games, tbh


(Anonymous) 2017-07-02 09:57 am (UTC)(link)
I've been thinking of making a plotty game with a set run time of 1 or 2 years. It would involve two or three separate factions of characters, who begin in different places and are given different information and goals, and limited contact with each other. Ultimately they'd need to solve puzzles and figure out how to proceed towards a mutual end. I'd want the game to stay smallish, and in order to facilitate everyone working together to come up with solutions to the plot's obstacles, I was thinking about having an alternative app system. Instead of normal character apps, I'm considering taking player apps, where potential players are asked about their schedules, priorities, and preferences beforehand. Accepted players could pick up the characters they want via claims, up to a set number of characters per player.



(Anonymous) 2017-07-04 03:35 am (UTC)(link)
I think one of your biggest problems will be splitting your player base and limiting their contact. What that means as a player is that I can only play with certain people which lends itself towards clique behavior. Add onto that the inevitable flakes and it might make it impossible for one side to get AC. Also it keeps people from sharing plot info which slows a game down. With that you also run the risk of favoritism, where one group will complain that the other group got a better plot/more mod attention/etc


(Anonymous) - 2017-07-05 03:32 (UTC) - Expand

asylum game(s)

(Anonymous) 2017-07-06 07:40 pm (UTC)(link)
is there a market for these anymore (esp the Landel's style "your real life was a lie and you're just a confused head case that needs treatment" sort of game), or are they too "horror jamjar" to attract any interest?

i'd just like something that's big on mindfuck, loss of identity, and the possibility of creepy medical experiments.

Re: asylum game(s)

(Anonymous) 2017-07-06 08:44 pm (UTC)(link)
you had me at Landel's, the true game of my heart

Re: asylum game(s)

(Anonymous) 2017-07-07 12:41 am (UTC)(link)
i loved the shit out of this premise so i'm sad it's largely fallen by the wayside :(

Re: asylum game(s)

(Anonymous) 2017-07-07 06:47 pm (UTC)(link)
There was a time when we were oversaturated with horror jamjars, but that's not true at the moment. Right now, IMO, we're oversaturated with fantasy and sci-fi exploration-based/survival games. A new horror game would be welcome.

(I guess my only concern is that people might view the asylum aspect as inherently ableist now? But as long as you stay away from the "mentally ill people are all scary" stuff and focus on the setting and the evil doctors for the horror you should be fine.)

Re: asylum game(s)

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Re: asylum game(s)

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Re: asylum game(s)

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Re: asylum game(s)

(Anonymous) 2017-07-10 04:26 pm (UTC)(link)
Are you going to make one or are you asking someone to make one? If you want to make one, I'd be interesting helping.

Heralds of Valdemar game

[personal profile] collegiamods 2017-07-10 12:18 am (UTC)(link)
Previous plotting here!

So I've got my outlines pretty well set for how being a trainee in Heralds, Bardic, or Healers is going to work, but I'm debating how the Artificers should work into the game, or if they should as a formal group, or as the unofficial "Blues" from earlier in the series. I feel like having them as a more formalized group would offer a good scope for players to bring in sci-fi type characters or tinkerers, but I'm struggling to come up with plotting ideas for them the same as I would for the other 3 Collegia.

On top of that, I'm debating what to do for unGifted characters in general. I'd love to encourage players to not necessarily focus on being as strongly Gifted as possible, and of course, Artificers generally have no Gifts at all, and not all Healers are Gifted. (Technically, not all Bards are either, but I'm counting Composition and Performance as Gifts for the purpose of the point system.) I'd like to have some kind of a 'you can leave Gift points unused to get extra spicy bonuses from the mod' but I'm concerned about balancing that long-term.

I've got a partly-written draft for the Gift point system here if anyone wants to look it over and make suggestions. I think it's reasonably clear where I haven't actually added detail yet :)

Re: Heralds of Valdemar game

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Re: Heralds of Valdemar game

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(Anonymous) 2017-07-13 01:30 am (UTC)(link)
Not the one making it, just putting the suggestion out there. I'm wondering if anyone's ever thought of making a murder/short-term game that's specifically catered to people not in EST or any American timezones? Like, for Europe/Asia/Australia or something.

I think it'd be nice, considering how often I've seen people express an interest in murder games but be incapable of apping due to their timezone.