rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2017-06-01 11:01 am

Blue moon

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Dandelion from the Witcher series

(Anonymous) 2017-06-02 12:54 am (UTC)(link)
Through the beginning and middle of the book series it looked like Dandelion was a good aversion of the bumbling sidekick trope, since the author says he has many skills and shows his different way of thinking about the world compared to his more fighty-badass character friend Geralt. But later on in the books and, from what I've seen, in the games too (I don't have a good enough computer to play past the first game) he backslides into that trope because absolutely everything he does he fucks up, we're told he has strengths but the narrative doesn't allow him to show them.

I'd really like to play the character he has the potential to be. I'm not interested in playing a character who, while very brave and loyal and well intentioned, does nothing but fuck up every single thing he touches. But that's what he's known for doing, since that is the role he plays in pretty much every plot.

My concern is that even if I do keep his weaknesses in mind changing something so recognizable as his role as a constant screw up will make people think I'm being willfully OOC. Suggestions?

Re: Dandelion from the Witcher series

(Anonymous) 2017-06-02 02:02 am (UTC)(link)
Confession - somewhat canon-blind here (only watched friends play the witcher series here and there):

1. Stop thinking of your character in terms of strengths and weaknesses - what makes him fun to play against? When you imagine someone playing him, what would make you want to tag them?

2. In that same vein - like, and play out, the small parts about your character that are less-than-ideal: With a well-rounded character, that gross burping habit they have actually reads as strong characterization and makes for fun cr, but it also shows that you aren't after idealizing them/self-inserting

3. Be a bit skeptical/realistic about how you view them. You say they have many strengths in canon, but get the shaft story-wise. I get that. But be on the look-out of taking one throwaway line and dismissing behavior you are actually shown in canon that contradicts what you'd like to see - in other words, if, in his scenes, Dandelion behaves in line with what is said about him, but circumstances are against him due to writer-plot, then that's different than Dandelion being shown making canonly bad choices due to his own faults (and as a plot-device) and you trying to reason them away.
The first is great for giving him opportunities to shine! The latter is better for a character development arc if you want him more competent.

4. If you did all that: Feel confident in your character and your interpretation of him! Nothing is more exhausting and eyebrow-raising than someone constantly trying to convince me how great their character truly is, really, they can do all these things! I'm not making it up! Here, have these 10 essays of reasons, now please believe me and convince me I'm right! Please?
Don't gloss over their faults, don't insert them where it's awkward to feed your ego, hey, let them fail where it makes sense and is a fun plot! But also, let them be good at the things they're good at without second-guessing them and what people will think. Will some people think Dandelion needs to be the forever-fail plot-devise to be ic? Maybe. But some people get really offended at sidekicks not being convenient background failures to make the protagonists look good. Everyone else is going to have too much fun to play with you to care.

Re: Dandelion from the Witcher series

(Anonymous) 2017-06-02 02:30 am (UTC)(link)
note that i haven't finished all the books yet, but from what i have read, i got the sense that the characterization deteriorates as the stories go on and / or in the video games. so i'd just put a note saying 'i play him with characterization mostly from the beginning of the series wrt competence' and continue for there. let him make mistakes every once and a while, and pay attention to what he'd be good at and what would be out of his area of expertise. and i think you'd be fine with any sensible, rational player.

Re: Dandelion from the Witcher series

(Anonymous) 2017-06-02 03:39 am (UTC)(link)
it's been a while since I read the books but I don't remember Dandelion being that much of an incompetent doofus? he fucks up like two times in the saga, plus a few times more in the short stories because a lot of them begin with Dandelion causing a mess that Geralt has to fix

actually it's the saga that made him look more competent if you ask me, it really showed him as someone with important friends and who can work his charms, not just a spoony bard. not to mention he was the one chronicling the whole thing

sure in the end he's still a noncombatant who has to stay out of a fight but that hardly means he's useless


(Anonymous) 2017-06-02 03:42 am (UTC)(link)
also for more canonblind people: fucking up every once in a while may seem like a lot but this is the Witcher

everyone fucks up in Witcher

okay, except Ciri, she is a precious snowflake and her farts don't smell either

op here

(Anonymous) 2017-06-02 11:33 am (UTC)(link)
Thank you guys for all the advice! I'll try to keep it in mind.

A Monster Hunter PC

(Anonymous) 2017-06-04 03:12 am (UTC)(link)
This is more advice on one particular thing rather than the issue of tone (or even PB, there's plenty of material to pick apart for that).

One of the things MH typically does is have tie-in quests for other games or shows. Just off the top of my head, Attack on Titan, Metal Gear Solid, NieR Automata, Mario, Street Fighter, JoJo's Bizarre Adventure, and even fucking Baki the Grappler have gotten tie-in quests where your rewards often let you dress up as characters or use their iconic weapons. The quest givers are sometimes even subtly or not-so-subtly implied to be characters from those IPs too, and the writing is often chock-full of pop culture references, bad puns, and often falls just short of fourth-walling.

The question I ask though is... how far is too much to go with replicating that kind of tone? Like say if a MonHun character were to meet Dante, would it be too much for them to think that Dante (who again, has had tie-in missions) reminds them of someone, or possibly even unintentionally use/finish one of his catchphrases?

Re: A Monster Hunter PC

(Anonymous) 2017-06-04 12:02 pm (UTC)(link)
Don't do that. Worth this canon or any other. Just don't.

Re: A Monster Hunter PC

(Anonymous) 2017-06-05 07:04 am (UTC)(link)
if you REALLY want to try this out, set up a permissions post and ask about it.

personally, on memes and in d_m i'd probably be down for this kind of interaction, but in games more likely not. a permission post might net you some people willing to play with light fourth walling, and will avoid you stepping on the toes of anyone who's not for it.


(Anonymous) 2017-06-11 05:56 am (UTC)(link)
Permissions post, for sure.

Solas - Dragon Age

(Anonymous) 2017-06-09 06:51 am (UTC)(link)
would love to play him. I think he's fascinating and, while I do understand him, I understand characters on an intuitive level more than anything else. for a character like him - we have little in common, personality-wise - it would be more helpful to me to parse him thru actual written analysis.

so I'd love anything and everything you'd be willing to elaborate on about him. many thanks!

Re: Solas - Dragon Age

(Anonymous) 2017-06-09 11:56 am (UTC)(link)

I know it's tumblr and all, but I've found this to actually be really good advice in terms of writing him and specifically with regards to figuring out his voice and speech patterns, so this might be of help?

Re: Solas - Dragon Age

(Anonymous) 2017-06-17 03:35 pm (UTC)(link)
Along with what the other anon said, a big thing with him is that he doesn't technically speak untruths 99% of the time. He absolutely does 'lie', but he does so by omission of facts, or by letting other people assume that he is saying something he is not by saying stuff like "if that is what you believe". The only time I saw him outright say something false in canon was when he was caught saying something that he couldn't talk his way out of without saying something untrue, and the only way to even get that dialogue was to call him out on knowing something he couldn't have possibly known (and getting a 'Solas Disapproves' for it too).


(Anonymous) 2017-06-12 01:08 am (UTC)(link)
I see a lot of people play from this series, but I'm wondering if you guys base your characterization off of the anime or more so on the game itself. I've found some translated dialogue, but I was wondering if there was any official in-game interactions between the characters.

I really want to try my hand at one of the characters, but I don't want to portray them as bland and 1D. I'm assuming some people take the liberty of fudging just to make them feel like they have depth.

With the new anime coming out, I'm hoping the character I want to play gets a lot of screentime. :(


(Anonymous) 2017-06-12 01:48 am (UTC)(link)

Are you talking about these interactions? Otherwise, here are the recollection skits. As someone who plays from it, I prefer using inference from their lines, but I'll supplement it with the Hanamaru anime if applicable, I quite enjoyed it. I know a good deal of people use fandom interpretations from fanworks and the history behind swords and their owners, but I'm on the fence about those as the main source of characterization.

Also, the focus characters of the upcoming anime are:
Horikawa Kunihiro
Izuminokami Kanesada
Mutsunokami Yoshiyuki
Yagen Toushirou
Tsurumaru Kuninaga

and maybe Mikazuki Munechika

The other swords will probably be seen, but those 6/7 are the ones that have been getting promotional materials.


(Anonymous) 2017-06-12 04:22 am (UTC)(link)
Thank you so much! I'm actually interested in RPing Mutsunokami and I was planning on waiting for the anime. It looks a bit grittier and more serious than the Hanamaru anime. Which I enjoyed, but it didn't give us much because focus was spread thinly.


(Anonymous) 2017-06-15 06:04 am (UTC)(link)
I see that you want to play Mutsunokami! Great choice, he's a fun guy to play with.

First of all, I mostly based my swords off from the game, since their dialogues there is the first layer of canon. After that, I draw from the official adaptations (Hanamaru, musicals, Stageplay) for canon information. Because their personality mainly remain the same, despite different Citadels/situations.

Above anon already mentioned Recollections, so I also suggest you check out Internal Affairs as well. Mutsunokami have unique lines with the Shinsengumi swords in Sparring, which gives a look at how he view each member.

Outside of canon, just the typical historical research into their history and their masters. So that means looking up Ryoma Sakamoto for Mutsunokami and you can see how much he influenced his sword.


(Anonymous) 2017-06-14 10:47 pm (UTC)(link)


(Anonymous) 2017-06-15 05:02 am (UTC)(link)
from the film?

(Anonymous) 2017-06-15 05:20 am (UTC)(link)
OOPS. yeah, should've specified. sorry!


(Anonymous) 2017-06-20 10:59 pm (UTC)(link)
Uh, thoughts. There's also spoilers, flatviewers, so scroll quickly if you haven't seen the movie yet. I'll try to keep it vague anyway.

Steve's the foil to Diana. So where she's sheltered, he's worldly. Where she's idealistic, he's not. Where he's idealistic, she's not.

The last part's pretty important, because it's really easy to write it off as Diana being the idealistic, hopeful one, and Steve being the pragmatic and pessimistic one who learns to hope because of her. And that kind of happens, because she's Wonder Woman and is the type of character who can say that she believes in love with all sincerity and sells it. (ymmv)

That said, at first glance he comes across as more cynical and jaded than Diana. He's a spy. However, in certain respects he's more hopeful than she is because he knows what the outside world is like where all she's known is a paradise. He knows exactly what people are capable of whereas all she's known are the Amazons, and unlike her he didn't have the luxury of pretending like Ares alone is the sole corrupting influence and without him everybody would be good, good, good. And he still thinks people are worth saving anyway. In fact, they're both very passionate about the mission of saving what lives they can in their own way.

And he's got a decent amount of belief in himself and what he's capable of, while being realistic about what he's capable of doing and not doing. He quickly picks up that Diana's really good in a fight, and then is very quick to step aside when bullets start to fly and go, "Please, by all means." (Keep in mind the era this takes place in.) Conversely, when the task calls for sneaking and deception he's also very quick to go, "Diana, you're flashy and attract attention, no, this is stupid, sit your ass down and stay here." And he was right about that, or if he was wrong he was wrong for the wrong reasons than what Diana thought. He's practical, pragmatic, and is a spy by profession, so don't take him too far into the 'hope for humanity and people' direction. He wants to believe, but he's not stupid.

That said, keep in mind the last two conversations he had with Diana before the movie ended. Think about what she said to him during that exchange. And then think about what he still said to her in return. It's a balancing act. He's practical, but he also wants to believe in something, and, and this is really important, he still has the capacity to believe in something.

nike | the world is still beautiful

(Anonymous) 2017-06-16 01:36 am (UTC)(link)
i don't have a problem with her characterization, but do you guys know how to play out weather-changing powers in games? since it's such a large-scale thing, I'm not sure how I should approach it.

Re: nike | the world is still beautiful

(Anonymous) 2017-06-16 07:22 pm (UTC)(link)
Research and ooc communication will be needed.

Research the game setting by going through the FAQ to check that canon powers are allowed because most games null, limit, and replace them. Check with the mods first and foremost about their limitations in the game setting. Keep constant communication with the mods (and playerbase) about any large-scale usage because it could have lasting affects onto the game setting and potential plots (it'll help in avoiding stepping on any toes).

After researching the game setting, learn more about the way the weather works. What is and isn't possible. The positive and detrimental aftereffects it will have. Knowing the basics of each pattern will help in deciding which phenomena to use.

Which comes to the research of the character's powers overall. How does your character control the weather? Manipulating energy, magic, or etc? How strong is it? How much control will they have once a particular pattern has been summoned? What are the limitations? Be as thorough as possible about the ability if there are multiple factors surrounding it.

There's a Nike over at [community profile] maskormenace that you may want to check out as an example or ask for any tips.