socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-05-11 09:01 am

HalfPlurk: FullPlurk Consequences: Hoo Man

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world destruction suicide squad in space

(Anonymous) 2017-05-12 08:53 pm (UTC)(link)
in the interest of full disclose, i was the anon a few posts back who was like 'nostalgia! cdc!'. also in the interest of full disclosure, i liked the world-destruction aspect of the game more than i liked the way it all went down in the end. but despite cdc's faults, the 'let's travel space and blow up worlds' concept really stuck with me. here's a pitch for a world-destruction game.



every world has a sin counter. when the numerical value of sin in a world shared by all of its inhabitants goes over the arbitrary intergalactic recommended sin value, the world is slated for destruction by space united nations.

your character's bodily kidnapped from their worlds because their worlds are on the veeeery cusp of hitting the sin limit. by removing a sinner with a ridiculously high sin count (inflated or otherwise), your world stays below the arbitrary recommended sin value and survives. the catch being that if your character returns the way they are, their world's value will spike and slate their world for destruction again.

however, because your character is a sinner with a high personal sin count, they're pressed into the service of a space UN funded mercenary unit (what is basically space suicide squad) that goes from galaxy to galaxy destroying worlds that have hit their sin limits. each world your character helps the unit destroy lowers their personal sin count. getting your personal sin count low enough allows you to go back home.

the meta plot explores how there are a myriad of problems associated with the above system, and introduces a weirder and not necessarily better reason for why worlds have to be destroyed.

the game emphasizes on character actions having impact over their surroundings in a choose-your-own-adventure style romp. basically, most player actions will have significant impact on the flow, event order and the ending of plots. decisions are made via purchasing plot-relevant roles through the ac banks, ic character decisions and ooc polling/voting/discussion. even the metaplot can be subject to player decision. for example:

if six months in, players decide that it makes sense for their characters to throw a coup, murder all the npcs and become intergalactic fugitives with an angry space united nations sailing after them, the mods will work with the players to see how it'll realistically play out, the perks, the consequences, the duration (if the players want it to be a temporary game change or a permanent game change) etc. most everything is possible, but will require discussion, voting and forewarning before implemented.


world exploration is a big part of world-destruction. players can create pretty much anything in the setting that suits the world's general characteristics.

game mechanics nitty gritty: 2-year run-time, permadeath, ac bank with potential to purchase plot roles and powers, active npcs that are there to guide plot but don't dole out cr or favours, changing setting, cast cap and overall character cap, mandatory locked monthly hmd, post-mission ooc feedback gathering, people destroy worlds and being edgy about it, yes to ocs. i think over time, if players vote for it, there will be apps allowing native ocs that can be recruited from worlds slated for destruction.

feedback? too close to cdc to succeed? tl;dr, eyes glazed over? this idea is pretty bare-bones for now, but if there's any mechanic you'd like in the game, let me know!

OP addendum

(Anonymous) 2017-05-12 09:04 pm (UTC)(link)
in the interest of severe tl;dr, i'm leaving extra stuff here.

on apps: apps in the game would have a smaller focus on history/personality sections. there's a strict word limit, and bullet points would be more than okay. it will have a larger focus on samples (linked threads + written sample) and a suitability section. not sure if tdm will count for game canon or not.


in terms of the world-destroying piece, the word 'world' is used in the loosest sense possible. some example worlds/plots that the characters can be involved in:

- world where everything's overrun by zombie humanoid birds, and the squad is tasked to track down the last survivors of humanity. to facilitate travel across the understandably hostile planet surface (it's all just crazy birds down there) and to counteract the fact that these zombies can fly, characters are given space dragons to ride on. upon finding the last survivors of humanity on the planet, the squad must murder the shit out of them.

- world that was destroyed eons ago, but managed to stick around in ghost form. squad has to prepare a grand ritual on a space deck to literally exorcise the planet out of orbit. angry ghosts attack squad and put a few player characters into comas. to rouse them from their comas, characters have to delve into the coma'd characters' hearts persona-style and beat the ghosts out of there. the characters that aren't rescued in time (by player decision) turn into bonus shadow boss fights.

- two worlds that share the same life force are sick of it. world 1 contracts space suicide squad to nuke the shit out of the other world so that they can have all the life force to themselves. unbeknownst to world 1, world 2 has also contracted space suicide squad to do the exact same. players and characters get to oocly/icly choose which world they want to nuke/if they want to nuke both worlds anyway and how to go about doing it based on the world information provided by mods.

- space suicide squad is contracted to go ruin the intergalatic entertainment world by nixing their most popular show: a tacky dating gameshow. some characters are volunteered onto the show as infiltrators to plummet ratings for the show, while everyone else runs around assassinating the show's sponsors. complications ensue when some characters manage to 'win' the show anyway, and then realize the show's a giant front for a trafficking organization, who then attempts to traffic said characters out of orbit in revenge. goes from there!




also a potential mechanic that might work for the setting: being able to app in 'cannon fodder' characters.

new characters are dropped in straight into whatever world the squad is and either have to be rescued or are immediately given the opportunity to play out a specific part of the plot. those are regular character apps. cannon fodder can be apped by existing or new players who just want to play out a character during the intro post, with the non-negotiable understanding that the cannon fodder character can only be played on the intro post, cannot tag out into the rest of game, and will either die or be transferred to another ship once the intro post is done.

cannon fodder characters can only be characters that appear too little in their original canon to be apped regularly. if a cannon fodder character has close relations with an existing character in-game (eg, edward elric's mother or whatever), the apper has to have the in-game player's permission to app. in-game characters as a whole can opt out of interacting with cannon fodder characters if they don't want to play out watching characters die in the intro post.

basically the point of this mechanic is to add urgency for player characters. the irony of a permadeath system is that very few characters will actually die, and it'd be cool that some of the overtly deadly mechanics in certain worlds will actually kill named characters. it also gives player an opportunity to meet castmates that would otherwise never be apped in. cannon fodder won't contribute to the character limit in the game, but can participate in the intro post plot right up until their time limit, and can play a significant role in the intro post plot.

not sure if this system will cause more wank than it adds to the game, though. feedback would be loved!

Re: OP addendum

(Anonymous) 2017-05-12 09:22 pm (UTC)(link)
World destroying was what I loved most about CDC so I've always wanted to see another game run with the concept. Let's see...

- Sin concept seems a bit complicated in terms of appable characters. Are only morally gray/villain/characters who have otherwise done bad shit able to be apped? Part of the appeal of world destroying is the moral dilemmas so this dilutes it some.
- Not sure how I feel about AC bank purchase for plot roles. In theory it would give roles to the most active, in practice and from experience with capped games it will create cliques that only tag each other and shut out new players.
- World concepts are intriguing so far. Carry on.
- Cannon fodder is an interesting mechanic but consider abbreviated apps for them, unless you really want to add that many extra apps to your plate.

Re: OP addendum

(Anonymous) 2017-05-12 10:12 pm (UTC)(link)
woah, that was quick. thanks for the feedback! bullet point by bullet point:

- yeah, i can definitely see where that'd be complicated! the idea i was toying with was having 'sin' be completely arbitrary, as arbitrary as the number tacked onto each character. i can probably replace 'sin' with the world 'banana' or 'body odour' and the concept probably still holds, just that sin sounds edgier. so for example murder mcmurderson from murder: the canon may have wiped out entire villages in her lifetime. she might come on-board with a sin value of 56,000 for the crimes of mass murder, blowing up a daycare, being edgy against authority, excessive smoking and wearing too little in the wintertime. on the other hand, protagonist mcprotag from slice of life: the romance might not have murdered anyone in his lifetime. but he might come on-board with a sin value of 900,000 for the crimes of being too stupid to live when it comes to romance, jaywalking, too much fanservice and littering in episode 3.

the whole shtick being that a) the sin value doesn't actually have a recognized standard even in-universe since space united nations is a bureaucratic mess and b) sin value can be relative. murder in a world where everyone murders may not add to the sin count, while hurting people's feelings in a peaceful, slice of life world where everyone's generally reasonable and nice might count for more.

tl;dr, traditionally morally sound characters might come into the game with higher sin counts like traditionally morally gray/black/orange characters.

the drawback to this is that characters will icly realize that the whole sin things is bullshit, and players may find it difficult to suspend their sense of disbelief.

in general, though, players determine what number characters come in with, and i might set some base values for possible sins if it gets to that. but generally what i'm imagining is people's numbers are going to be as arbitrary as the sins they attribute to the character, so having a reasonable point system across the board might be counter-intuitive.


- re: ac purchases, yeah i can definitely see that as well. my problem is, i'm not sure how to dole out plot roles to players without a) leaving people out and b) run the risk of giving an important plot role to someone inactive and slow down plot momentum, c) unintentionally playing favourites.

what about a hybrid system: some plot roles can be purchased to ac bank, some plot roles can be sign-up based with a rng element, some plot roles are sign-up but with limitations: once in a while, a plot role comes up that is limited to players who've been in game less than 3 months, or who have not had a major plot role in 2-3 worlds.

i'd imagine that most plot roles in general will have a strong impact on the plot, regardless if it's a role you have to sign up for or not. for example, individual or collective character decisions can change whether the next plot point will be a bonus boss battle or the entire camp dropping into a surprise sinkhole. but, say, the character that will be sent as an envoy to the biggest sponsor of the intergalactic dating gameshow might need to be determined by one of the above methods.


- thanks! players can also submit world concepts that they'd like to see. but i'm hoping that most of them will have a mix in terms of edginess and sheer weird.


- yeah, abbreviated apps would have to be a thing. rather than a full-app, cannon fodder will fill in a truncated app that has an additional section detailing what role they'd like during the intro post and how they'd reasonably interact with the characters already in the game. the focus will be on impact to existing in-game characters, rather than long-term suitability.

Re: world destruction suicide squad in space

(Anonymous) 2017-05-13 12:11 am (UTC)(link)
would there be power nerfing or no? i tend to prefer playing my characters with their canon powers but could find someone without if need be.

(Anonymous) 2017-05-13 12:28 am (UTC)(link)
good question! no significant power nerfing, save for truly world-breaking powers (dimension travel, time travel etc.). power output might be limited to the destruction of a fairly large city. immortality won't be nerfed despite the permadeath. there are probably worse things than death on the worlds characters would go to.

otherwise, characters keep all of their original powers, with mandatory permissions posts for powers that need them (mind reading, empathy, body control etc).

(Anonymous) 2017-05-13 04:02 pm (UTC)(link)
it does sound really interesting to me since I've wanted a more dynamic game for a while now. I also like the sin concept as you explained it to the anon above. I would absolutely be interested in joining.

(Anonymous) 2017-05-13 04:04 pm (UTC)(link)
Hit enter too soon, but I also think the cannon fodder concept sounds interesting - would that lock future people out of those characters or whatever though? Would it only be side characters? And would there be a character age limit on the lower end (only asking because of the game that imploded over teens recently)?

Re: world destruction suicide squad in space

(Anonymous) 2017-05-13 10:29 am (UTC)(link)
all i have to say is PLEASE.. mostly.

and thank you on word limits for apps. nothing was more obnoxious than players bragging about how long their apps were. no mod should have to read three thousand words when it can be pared down to half that easily.

Re: world destruction suicide squad in space

(Anonymous) 2017-05-14 05:39 am (UTC)(link)
I really like this idea anon! It reminds me a little of both Gurren Lagann with how a planet has a limited capacity for blank, and Freedom Wars regarding arbitrary numbers and reasons for serving time, and having to be enlisted as a soldier in the mean time to reduce your sentence.
I already have a character in mind, and would be really interested in apping if you follow through!

cWoD game?

(Anonymous) 2017-05-13 04:40 pm (UTC)(link)
Hi I'm just here to ask if that's still happening because the hope for it gives my life meaning.

+1

(Anonymous) 2017-05-18 03:48 am (UTC)(link)
I hope the mod didn't abandon it.

Re: cWoD game?

(Anonymous) 2017-05-19 03:46 pm (UTC)(link)
I got tired of waiting so I found a different one. It's not on DW and it's merged canon instead of strictly cWoD, though.

Re: cWoD game?

(Anonymous) 2017-05-26 10:38 am (UTC)(link)
Well don't leave us in suspense, share the link!

Fantasy mystery game

(Anonymous) 2017-05-22 06:02 pm (UTC)(link)
Hello anon friends! I'm putting together a fantasy setting game (with mystery, espionage, magic!)

What are your biggest desires for a new fantasy game! In turn, your biggest do-not-wants? I cannot please everyone, but I'd like to gauge the temperature!

Re: Fantasy mystery game

(Anonymous) 2017-05-22 10:43 pm (UTC)(link)
I'd love an usual fantasy setting that isn't just European, or uses a slightly different time period. (Say, Renaissance instead of medieval, or taking aesthetics from say, 1001 Arabian Nights. Ancient cultures with flourishes from other eras as well could be fun.)

I really have been seeking this kind of a game too, anon, so I am looking forward to what you come up with.

(Anonymous) 2017-05-23 10:28 pm (UTC)(link)
I'd be very interested in a game like this. I'm less interested in having to AU my character into a native of the game's setting, though.

Re: Fantasy mystery game

(Anonymous) 2017-05-27 02:10 am (UTC)(link)
no/minimal nerfing, a plot yes but also room to wiggle my toes in my personal plottage and plottage with cr.

and i guess my number one nooooo would be any premise that prevents cr with half the game or huge parts of the game

Re: Fantasy mystery game

(Anonymous) 2017-06-01 11:13 am (UTC)(link)
+ a plot that actually moves & that characters can have a real effect on
+ exploration, maps in fantasy games are always cool
+ a way to easily throw characters together outside their casts, for the less sociable ones

Rival Private Military Companies

(Anonymous) 2017-05-25 06:24 pm (UTC)(link)
I would love to host a game where there's rival military companies who do battle with other similar PMC groups over territories for various countries. However, I lack the structure and organizing necessary for such a game. Think Exsilium but with less space travel and bloodier.

Fallout 4 panfandom

(Anonymous) 2017-05-29 06:30 pm (UTC)(link)
After playing Fallout 4 several months now - which I really enjoy playing btw, it and Skyrim are my top faves - a thought occurred to me. I thought that it would be so cool if there were an RP panfandom set in that game universe (to be fair, a Skyrim panfandom would be equally interesting).

It'd an interesting idea. There would be various factions good and evil in it, just like the game. And plenty of places to live in or rest, with there being Sanctuary Hills as main area, as well as any of the liberated settlements (plus, could say the Sole Survivor just crafted an extra building with more beds or whatevs, lol). And pretty much other towns with hotels or at least some beds (Goodneighbor, Diamond City, Bunker Hill, Vaults, etc).

Help, another settlement needs assistance, I'll mark it on your map Thanks, Preston, we got it, just please shut up for five minutes goddamn And with it being such a large map, plenty of places to go and explore. Timeline could be in mid period, while the Sole Survivor is out questing and adventuring - that way, most of the end quest characters are still alive.

Plus, it'd be interesting to see how characters in other fandoms would react and adapt to such a crapsack post-apocalypse world destroyed by the bombs. I know I'm curious lol. Like for example.. Marvel and DC, lots of questing and stopping baddies. And then Supernatural hunters could always hunt feral ghouls and such. Or HP wizards using magic. Ohh, or Terminator! Because in Fallout 4, they have robots, cyborgs and stuff. With so many fandoms out there now, possibilities are totally limitless.

And of course there's getting used to the legal system, i.e., they don't have courts, trials, rarely jail, most of the time you get shot at just for stealing a fork. And on top of that, characters can also have a chance to join up with a faction (BoS, Minutemen, Railroad, Institute) if they'd want. :)

Re: Fallout 4 panfandom

(Anonymous) 2017-05-29 07:43 pm (UTC)(link)
i am hardcore down for anything fallout related but i don't think basing it that much on the game would work tbh. it requires too much knowledge of the setting for fallout 4 specifically and not everyone who might be interested is going to be canon-familiar or that intimately acquainted with one individual game out of the franchise. having the setting be boston would also limit anyone wanting to play fallout 4 characters.

i think what would work better would be to pick a place the games haven't explored yet and build on that. a while back an anon suggested a sex game based on fallout with vaults being a big element (which i think is Perfect for a sex game what with vault-tec being vault-tec) but that could also work for a gen game if that's what someone wanted to create. starting out in a vault is pretty standard as far as the series goes and possibly a little boring for some but it'd work as a good starting point, i think. i have a few other ideas for different options but that's just the most obvious/workable one.

i also think not nerfing certain powers would be a mistake and out of line with the spirit of the franchise. magic especially wouldn't work very well in the setting imo.

to really work out, it'd have to be pretty reliant on npcs to an extent that it would be pretty demanding on the mods if they also hoped to play their own characters (which i would be fine with, if i were a mod of this hypothetical fallout game).

generally fallout is one of those settings that has the potential to make an AMAZING game, but it'd be a lot of work to really get it there. like, A Lot.