rpanonyoda: (~ harth)
rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-04-19 05:39 pm

they learn to hate, like how winnie the pooh did

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(Anonymous) 2017-04-20 10:09 pm (UTC)(link)
DWRP is lacking in terms of variety of sex games right now. Anyone working on one?

(Anonymous) 2017-04-20 10:22 pm (UTC)(link)
there's a few new ones that started that are pretty much v2.0 of other ones (apprentice wanted/atma), but nothing new-new. i really wish there was, because i'm craving somewhere to play that isn't filled with crau from games i didn't want to play in the original versions of.

something more open would be nice. like, allows dubcon/noncon, but doesn't have to be a 'kink' game. maybe aphro or something that a char could use to help force theirs into smut if they're playing a reluctant type. though, if rebooting is going to be the big thing de jour, i wish they'd reboot languishment.


(Anonymous) 2017-04-20 10:26 pm (UTC)(link)
if we're going to reboot something, i want a reboot CoA.

Re: +.5

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(Anonymous) 2017-04-23 04:01 pm (UTC)(link)
which is the apprentice wanted reboot?

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(Anonymous) 2017-04-24 04:20 am (UTC)(link)
Honestly I'd like one where more 'gross' kinks can be encouraged. I know there's a significant number of people who want to play noncon in more games, also I'd like to be able to play transformation and monster fucking more.

So uh, a 'darker' sex game would be fun. Actually, maybe something kind of based on Fallout (uh sorta, I haven't really played much Fallout) with a post-apocalyptic setting, vaults, etc.


(Anonymous) 2017-04-24 05:29 am (UTC)(link)
a sex/horror game would be fun... you'd need to put mechanics in place to keep the angst from getting stale, though.

maybe if a character gets too "broken" they get sent in for "reconditioning", they come back out good as new! sort of. temporary side effects include insatiable libido, dizziness, and manic energy.

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(Anonymous) 2017-04-25 02:34 pm (UTC)(link)

i'm still pining for this one tbh though i know it's highly unlikely to happen since that idea was pitched almost a year ago but damn it i am thirsty as hell for stuff like this


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(Anonymous) - 2017-05-03 14:07 (UTC) - Expand

(Anonymous) 2017-05-03 06:08 pm (UTC)(link)
Working on something trying to hit an 80's retro-future vibe with sex, drugs, and supernatural conspiracies.

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(Anonymous) 2017-05-09 11:52 pm (UTC)(link)
I am working on one which is essentially a spiritual successor to Carvaka, but it also pulls a lot of elements from a game I helped develop back in the LJ days.

While it is essentially sex-or-die in the same vein as Carvaka (with characters having sex to remain real), I wanted to push a little more emphasis onto the instability of the world by allowing players to use smut AC to change parts of the setting. Unstable realies with a loose grip on how to function has always been a Thing for me, and I want to play with it some more!

It is in the early stages of development and I'm not sure if people are interested, but I am keen to talk about it. If anyone wants to talk, I made a mod plurk with the username "anamnesia." I think my plurk on there is a little more detailed than this comment, too.

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Alastair Reynolds' Revelation Space

(Anonymous) 2017-04-22 06:16 am (UTC)(link)
Having picked up Reynolds again recently, I found myself suddenly itching for a space game with the harder sci-fi elements he incorporates--like the speed of light being a hard limit on travel and communication, and all telepathy/woo-woo powers being mediated through completely explicable technological means.

For people not familiar with it, Revelation Space is basically like a much harder (science-wise) Mass Effect. You gotcher heavily modified (both cybernetics and genetics) humans, including a culture of hypermodified spacers and a transhuman hivemind; you've got a galaxy peppered with the ruins of past alien civilizations (and a few extant alien civilizations, most of which are very difficult for humans to connect with); and you've got an enormous threat trying to wipe out all intelligent organic life in the galaxy because it's inevitably going to destroy itself. Oh, and there's also hard AI around that periodically go crazy and do horrible things to people.

Personally I think this would make a fantastic backdrop for a panfandom game (either of the type where characters are dropped right in from their canon or fitted in with in-universe backstories--or a mix). There's a lot of ways to fit in just about any kind of character concept people want to play, scads of opportunity for political intrigue and mission-based RP, chances to explore transhumanist themes...

Right now the biggest sticking point I've got is that I do not want to take away the light barrier as a limitation on communication and space travel. It's part of what gives the setting its charm, with the various cultures growing into unique niches in relative isolation from their neighbors--and allows for some really cool plots played out on very long timescales. But, unless everyone's confined to the same star system for a given phase of the plot, I can see this resulting in a logistical nightmare of keeping track how long it'll take to get to the next system over, what the turn-around time on messages would be, who's aging at a normal rate vs a relativistic rate... But on the other hand, this also opens up a lot of potential for people to play their characters at very different times in their lives, responding to events that may have happened a long time ago that they're only learning about now. And so on.

Would anyone be genuinely interested in a setting like this?

Re: Alastair Reynolds' Revelation Space

(Anonymous) 2017-05-02 07:19 am (UTC)(link)
can't believe i didn't see this until now. i haven't been in a solid game in ten years and i would join this in a heartbeat. revelation space is one of my favorite series. i have redemption ark sitting in front of me this very moment!


(Anonymous) - 2017-05-08 02:01 (UTC) - Expand
socktasm: (Default)

A Zombie Apocalypse AU

[personal profile] socktasm 2017-04-24 09:57 am (UTC)(link)
The general idea is this: it's a limited run, survival AU based in the world of World War Z. I know I've brought the idea up here before, but it's been a while and I'd like to actually share a more comprehensive outline and plot idea than I have before. I actually posted this on my plurk a week or so ago, as well:


tl;dr characters in a small town work together to survive a few years of the apocalypse before the US government comes to rescue them.

Basically I'd like to actually put this game into production later this year, and I'm looking for people who are willing to help mod/set up the game. Also looking for other suggestions, comments, interest, etc!

Re: A Zombie Apocalypse AU

(Anonymous) 2017-04-24 10:09 am (UTC)(link)
Are you dead set on just allowing AUs or would you consider a game where there's possibility of both AU and fandom characters?

AU games don't do very well nowadays, and it'd be nice to see a zombie game that lasts that allows both. I actually would personally probably want to play both an AU and a canon character so I wish more games would consider doing like Overjoyed did. (They have it set up so the canons can eventually get their real memories back with regains, or stay permanently AUed.)

Re: A Zombie Apocalypse AU

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Re: A Zombie Apocalypse AU

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Re: A Zombie Apocalypse AU

[personal profile] socktasm - 2017-04-24 21:11 (UTC) - Expand

Re: A Zombie Apocalypse AU

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Re: A Zombie Apocalypse AU

(Anonymous) 2017-04-24 12:04 pm (UTC)(link)
on the other hand, i like the au thing. i joined an au game last year for the first time and it was a lot more fun that i would have thought so i'm cool with joining another one.

but canon characters seem like they would kind of spoil the fun. most canon characters are used to weird shit and have weird powers, so zombies wouldn't have much of an impact on them.

BUT, if you wanted to play with the canon thing, you could possibly do it this way: everyone starts au, there are no powers/no power regains, but some part of the virus results in 'hallucinations', which is where their canon memories can come in. sometimes the virus mutates beyond the hallucinations in to becoming a zombie, sometimes it doesn't, so there's that fun element of the characters not knowing whether it's real or if they're going to die etc. it seems like it could be fun

Re: A Zombie Apocalypse AU

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Re: A Zombie Apocalypse AU

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Re: A Zombie Apocalypse AU

(Anonymous) 2017-04-24 07:22 pm (UTC)(link)
zombies are boring as fuck

get something going with wendigoes or angry rabid tribbles and we'll talk

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Re: A Zombie Apocalypse AU

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Re: A Zombie Apocalypse AU

(Anonymous) 2017-04-25 01:48 am (UTC)(link)
I would be willing to help mod, if you like. or at least take some pressure off you w/r/t apps and lists and stuff.

Re: A Zombie Apocalypse AU

[personal profile] socktasm - 2017-04-25 18:27 (UTC) - Expand


(Anonymous) 2017-05-02 07:20 am (UTC)(link)
has there ever been a game based on bioshock? i'm a little out of the loop, sorry. just...rapture would be an awesome setting, especially before or during the war.


(Anonymous) 2017-05-02 07:23 am (UTC)(link)
there was one, Ryan's Gulch i think? pretty sure it imploded quickly.


(Anonymous) 2017-05-04 08:18 pm (UTC)(link)
This isn't a game idea, but I thought my question would fit best into this category, so here goes!

Between July and August, which month would work better for a game's opening?

For July, in the middle of the summer, a lot of school people are free, while August is 'back to school', but the regular schedule helps some get into the RP groove. I'm sure there are various cases to be made for each month, but I figured I'd put this feeler out just in case one ended up being overwhelmingly preferred.


(Anonymous) 2017-05-04 08:37 pm (UTC)(link)
August, imo. July is vacations and cons central, and while back to school gets busy it's normally a slower couple of weeks to start off as people settle into classes.


(Anonymous) 2017-05-04 08:49 pm (UTC)(link)
It's a gamble for either, honestly. September is guaranteed to fuck you up a bit regardless, because of students. But like the other anon said, July tends to have people going on trips and doing cons, so summers can actually end up being more hit and miss than usual.

I've participated in game openings at various times of year, and it's pretty much a roll of the dice no matter what you do. Generally February/March is the BEST time, but anything from June to October can be a mess. December, of course, is a completely no-go.


(Anonymous) 2017-05-06 06:03 am (UTC)(link)
Most people I see in DWRP nowadays aren't students so IMO there's no need to plan your game opening around school anymore. In the late 2000s/early 2010s there was a genuine activity divide between summer months and school months, but although there are still some students here it's not really a noteworthy trend like it used to be.

The best time to open the game is when you'll have the most free time. Every month is going to have something happening and a segment of the population that won't be able to app right away due to being busy, but the only really bad month to open a game in is December.


(Anonymous) 2017-05-09 03:08 am (UTC)(link)
Any particular thoughts on allowing players to AU their characters into the game setting?

Also known was a native AU?


(Anonymous) 2017-05-09 08:44 am (UTC)(link)
I don't mind it. It can be fun done well