socksuke_uchiha: (deflower me)
socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-03-02 01:14 pm

The mysterious depths of his manly cave

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THE LAST OF US- SOUTHERN GOTHIC

(Anonymous) 2017-03-02 07:05 pm (UTC)(link)
Last posted here: http://rpanons.dreamwidth.org/69494.html?thread=221412726#cmt221412726

tl;dr: TLOU-verse set apart from Ellie and Joel's adventure. Might be set in the Southern US, or it might take place somewhere else in the world!

The game will be very geared toward adult characters, with teen/child characters not so much banned outright, but limited based on the setting.

Thoughts?

Re: THE LAST OF US- SOUTHERN GOTHIC

(Anonymous) 2017-03-03 01:08 am (UTC)(link)
Still very interested, still willing to help mod! Please PM sockstrot if you're looking for comods!

ayrt

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Re: THE LAST OF US- SOUTHERN GOTHIC

(Anonymous) 2017-03-03 06:45 am (UTC)(link)
yes please!!

Re: THE LAST OF US- SOUTHERN GOTHIC

(Anonymous) 2017-03-04 12:53 am (UTC)(link)
YES especially if it's Southern Gothic

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Re: THE LAST OF US- SOUTHERN GOTHIC

(Anonymous) 2017-03-06 11:39 pm (UTC)(link)
Oh I did not see this last time but I am SO in if it happens.

Re: THE LAST OF US- SOUTHERN GOTHIC

(Anonymous) 2017-03-11 04:51 am (UTC)(link)
Former Ellie player and 110% down for this.

Greek Gods Faction-Based PVP Game

(Anonymous) 2017-03-02 10:29 pm (UTC)(link)
I hesitate to say "something along the lines of Eachdraidh", because I'm not trying to copycat, but it would definitely have some of the same themes: gods at war, characters picking a side (thinking Zeus vs. Hades), and then open world exploration of Ancient Greece. Getting to play in Mt. Olympus, Tartarus, etc. A fantasy game first and foremost, as I know I've been hankering for one of those, with all that great Greek mythos mixed in.

Would anyone be interested in something like this?

Re: Greek Gods Faction-Based PVP Game

(Anonymous) 2017-03-02 11:58 pm (UTC)(link)
Actually this seems more like Asgard, but holy shit, anon, please.

That said, I'm interested as to what you actually want your conflict to be. The primary thrust of Greek mythology is chaos versus order, it is right there in the earliest myths, so you might want to go in at a different angle because chaos/order was Eachdriadh's primary thematic. Also, whenever I see Zeus v Hades I tend to think of Disney's Hercules, and I don't know if that is what you are looking for.

Please tell me more! This sounds like so much and I've wanted an ancient lands setting FOREVER.

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Re: Greek Gods Faction-Based PVP Game

(Anonymous) 2017-03-03 01:30 am (UTC)(link)
Holy shit, yes, super interested already.

(Anonymous) 2017-03-03 12:50 pm (UTC)(link)
Meeee

I'd sugggest doing some research and maybe instead of god vs god, use maybe some titans or maybe even a more human quarrel where the gods themselves pick sides? Just look at the Iliad, that whole thing was a great ride and the gods meddled but weren't necessicarily hard up against each other, just petty and picking faves as they do

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Chaos;Head/Chaos;Child Game Idea

(Anonymous) 2017-03-03 01:27 am (UTC)(link)
I've already explained this in the last post, but since I've been into Chaos;Head and it's thematic sequel once I watched the latter's anime adaption, just hear me out on this idea once more

If you don't know, both of these Science Adventure games centered around teens with special abilities based on delusions and can summon some strange organic-like swords called Di-Swords. They also solve bizarre serial killings in Shibuya.

Basically, it's a jamjar panfandom where characters are sent into a Shibuya-like city by an unknown Gigalomaniac/being where they not only experience delusions but also crazy and messed up incidents that can traumatize them a lot. However, the player characters become Gigalomaniacs and if they encounter something traumatizing, they can manifest their own Di-Swords and use their real-booting abilities, which is another way to say an ability to project their delusions aka making them real.

That's all I can come up with and since I have no experience on modding a game before, I wonder if someone might try to bring this to life.

Well, someone just mentioned about this game more long-term than short-term, but tell me what you think and if you're interested in it.

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kid tested, mother approved

(Anonymous) 2017-03-06 02:17 pm (UTC)(link)
A game that has an upper age limit instead of a lower one -- the game would be for child characters (thinking 14/15 at max), since often in other games they get shafted into the roles of "sweet baby" and "shitkid". They would get a chance to develop alongside one another and grow into their own multi-noted place in the world.

The NPC(s) would be highly engaged in open interaction rather than intentionally being aloof, but still have some of that "you're a child, I need to protect you" vibe to withhold information.

Probably a lot of fairytale themes mixed in because I'm a hack.

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small/medium military academy-esque game?

(Anonymous) 2017-03-10 07:03 am (UTC)(link)
note: i've never modded for a game before, let alone MAKE ONE but... i'd like to try my hand at it! or at the very least see if this would be a good premise for one.

my idea was that some benevolent and enigmatic entity would pluck characters out of their respective canons to be enrolled (or serve as instructors) in a military academy dedicated to keeping peace throughout the world, much like soul eater and rwby, but instead of say, corrupted souls/witches or various dark creatures being antagonists, mythological and fantastical beasts and even gods/ from a variety of mythologies (perhaps afflicted by some unknown disease/curse/mental condition/etc.) could pose as general threats to the world, with maybe an even greater evil behind it all. it would be slice-of-life/fantasy-esque but with a little more emphasis on plot and character development than the slice-of-life aspects. the only npcs i can think of at the moment are the good and bad entities. as for ac it would be relatively lax (maybe 4 threads within the log and main community with about 15 and 8 comments respectively) and for bonus ac i was also thinking of doing regains/extra weapons/magical abilities/etc. players would also be able to create antagonist creatures/missions that characters could go on. i haven't thought much about the setting, however. the character size would also be relatively small, maybe 60 or so characters with a max number of 2 characters per player.

tell me what you guys think! i hope my explanation was relatively clear, aha.

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DRAGONCALLED BUT WITH MECHA

(Anonymous) 2017-03-10 05:59 pm (UTC)(link)
kind of want to make a game vaguely similar to dragoncalled except instead of dragons/mythological creatures your character is partnered with a sentient mechanical animal of some sort

the setting would be a blend of technological and magical - soft sci-fi with fantasy trappings (i have a really specific sort of cultural setting in mind, where it's kind of medieval insofar as there's not a lot of industry or manufacturing but tech is still used in smaller ways to make life better, but i'm not sure if there's a concise term for this).

mechs start out small and fun-sized, anywhere between the size of a cat and a pony, and over time can grow bigger. they would learn and develop as PCs trained and bonded with them, growing both in skill and in size - strong bonds between PCs and their mechs would trigger "evolution" of a sort, with the mech growing improved armor or weaponry, features like thrusters or shield generators, enhanced sensor suites, etc.

have a very vague idea for the overarching plot and source of conflict that would keep the characters invested in the world, but thinking up plots and storylines has always been my weak point.

thoughts?

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(Anonymous) 2017-03-12 03:47 pm (UTC)(link)
Small game built on the Simoun universe, minus the gender fountain thing.

All vague right now, but I'm thinking PC's get pulled in to either fight in pairs or do other tasks in a floating fortress to fight for the fate of the multiverse. There would be missions to the ground, times when the fortress is docked for repairs or maintenance, etc. The land/sea/nature itself would be a nebulous entity unto itself in that player interaction could cause temporary or permanent changes. Events could be drawn from existing canons for different "flavors" as well as game setting specific.

The stronger the CR, the more effective the battle pairs (it would be more based on trust than positive/negative CR). I'm still working out how to quantify that without punishing slower taggers who still develop strong CR, and without leaving out characters who don't go into battle on Simouns.

By "small" I mean 20-30 characters.

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Short term games?

(Anonymous) 2017-03-12 06:56 pm (UTC)(link)
Hey there rpanons!

I've been mulling over some ideas and I'm thinking I'd like to try my hand at running a short-term game one of these days. I have a couple of concepts I'm interested in running with, but before I start hammering them out into anything definite, I'd like to poll you guys about a couple of things.

1. Theme: Murder seems to be the prevailing theme, with a divide between mafia and murder mystery. Mafia-style seems to be the easiest to run (especially for a short-term game newbie), from where I'm standing, but what kind of game is more fun to play in? Or are we over-saturated with murder games - would an adventure/action/exploration game work in this format?
2. Timeframe: How long is too long and how short is too short? Somewhere in the ballpark of 8-12 weeks seems to be the average from my observations, but I want to make sure it's long enough to make a satisfying experience but not so long that interest wanes.
3. Timing: The games I've observed have more low-key things going on during the week and then an explosion of stuff over the weekend. What days would work best for the big gatherings that people would need to be around for? What times of day?
4. Character/cast cap: By necessity this kind of game would have a lower cap than a long-term game. Somewhere between 30-40 seems a decent amount to start with, edging on the higher end for murder-style games where there will be a high bodycount. Within the character cap, what would your ideal cast cap be? Make everyone LCWs? Two from the same canon? Three?

The three concepts I'm playing around with most right now are steampunk mysteries, fractured fairy tales, and something with a lot of inspiration taken from Fatal Frame, but first and foremost I want to make sure I'm putting something together that will be enjoyable for the people playing there rather than just doing whatever I feel like doing, so any insights you guys have would be great.

Thanks a lot in advance!

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OP again!

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Re: GAME IDEAS

(Anonymous) 2017-03-13 01:04 am (UTC)(link)
Digimon but it doesn't suck.

A labyrinthine adventure game

(Anonymous) 2017-03-14 05:32 am (UTC)(link)
Before anyone gets excited, not based on the movie 'The Labyrinth', but on the Greek legendary maze. Characters start out trapped in the labyrinth, and have to survive and work together to find their way out, while avoiding the beast that stalks them. Once they find the exit, they unlock an overarching plot involving a conflict between the world's native people and their gods.

Would anyone be interested in a game like that, or are gods, especially Greek-inspired gods, too overdone? I've got the basic bare bones of a plot written out, but idk if it's actually a worthwhile idea or not.

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What would you prefer

(Anonymous) 2017-03-15 02:54 am (UTC)(link)
This summer I'm thinking about trying to launch a game that's a bit different from what we have at the moment. Problem is I thought of three games I'd like to do but only have time for one. Which would you be most interested in seeing being launched?

a) Psychological horror game that relies heavily on a player creation mechanic. Each character is given a book and is encouraged to write a "story" in the book that will change the setting depending on their specification of the scenario. (All scenes will disappear within 24 hours so they can be fantastical as the player wants) Example: If character A wanted to write a story about a fire breathing dragon with character B, a dragon would appear in that log and they would have to deal with the fallout. Would have an over arching plot and a main adversary NPC pulling some strings.

b) Smut game that takes place on a bayou with a witch who is interested in watching your characters fuck form the shadows. If you fail to smut it up she turns you into a wooden puppet aka the old 'fuck or die'. She would have various magical spells/potions at her disposal to give the characters, so things could potentially get really kinky. Might be able to add some higher narrative if people want a story. Still thinking about this one.

c) Okay this one is really weird, but I will share in case someone's interest lines up with mine. Basically your character is turned into a centaur and find themselves part of a species that's been mistreated in Fanatasyland. The setting would be very Final Fantasy-esque with lots of elements inspired from the games. I was thinking political intrigue or environmental failure where characters have to save the day and overcome an oppressive regime. I was thinking about having some mod side plots/lots of fun folklore to add some flavour.

Anyway. That's what I got. If anything intrigues you let me know and absolutely feel free to add your feedback or suggestions. (I purposely left them kind of vague just to get a feel for what people would like. I will post again in this subthread with some more substantial stuff once I decide which one to go with :,) )

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Corruption/Mind Screw Game

(Anonymous) 2017-03-15 08:23 pm (UTC)(link)
I'm a personality typing nerd and reading something about the Enneagram and Dark Triad theory this morning caused something to pop into my head in where characters would be placed in a facility, sorted into groups on app acceptance based on their values/insecurities, and in those groups, be subjected to "tests" in which those values and insecurities thoroughly messed with, played off of, subverted, and challenged in hopes of watching characters abandon them and become more fearless and ruthless (which can be a good thing or a bad thing and/or involve characters just snapping, depending on how everything's executed).

Characters who aren't responding as strongly to their group's testing as they should be are re-grouped, characters of all groups can mingle freely when they're not going through tests though tests might indirectly/informally involve characters outside of a particular group, and characters who get to the point that whoever's running the facility want to see them at as well as characters who are already kind of there (e.x. amoral types) are moved into yet another group for further testing to see what psychological limits they still have, to brainwash them and put them on tasks for some purpose or another, or some such.

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WHITE WOLF UNIVERSE

(Anonymous) 2017-03-20 05:29 pm (UTC)(link)
In between being OC-only, or also allowing AU versions of panfandom characters. Setting would be a combination of the three (technically four) older major White Wolf games, Werewolf the Apocalypse, Vampire the Masquerade, Changeling the Dreaming, and Fera: Changing Breeds (which is an extension of Werewolf.) All types of fae, garou, fera, and vampires would be permitted, and it would be set within a specific city, currently pending.

It would be a "real world" city, as White Wolf is set within a more supernaturally inclined version of our own universe.

It would be a combination of freeform player-built plots and mod-created, overarching-plot events with a lot of room for exploration and player characters getting involved (such as within tribes of Garou and the sects of Fae and Vampires).

The game community itself would be prose (preferably entirely prose, but I know that's a stretch for a great number of players anymore)/action-post based. It would have no wide-reaching public network, but there would be the option for player characters to have contact posts for their individual contact methods should players choose this.

These are just the barebones ideas for this game, as I'd rather get some feedback on how it would be received/suggestions before I start writing up the inevitably massive how-to-guide for character creation/AU immersion of characters.

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to those in the market for a sci-fi space game

(Anonymous) 2017-03-23 08:22 pm (UTC)(link)
I've been working on a game for a couple of months, with a timetable that calls for me to open apps in a couple of months (in May). As of now I'm pretty set on what I'm allowing and including in the game, but I'm curious what one element you MOST seek in a game, and what element you LEAST want to see in a game (whether it has to do with what characters will be allowed, plot elements, game mechanics, or anything else). It's possible you'll bring up something I haven't considered, or that I may decide to do something in a different way than what I was planning, based on feedback here.

Keep in mind I'm specifically referring to a sci-fi space game. I'm not asking for help with concepts or worldbuilding. That stuff is already set.

Also, I'm fully aware I may receive contradictory answers.

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Re: to those in the market for a sci-fi space game

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+1

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da

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Weekly Pen and Paper-Style RP over Discord

(Anonymous) 2017-03-24 10:01 am (UTC)(link)
I was thinking either D&D or Vampire: the Masquerade. We just pick a day of the week and a time, someone volunteers to be DM/storyteller, and we go from there. Totally casual.

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azkabanhuntress: (Default)

brought to space to fight a civil war but stranded and lied to maybe-game

[personal profile] azkabanhuntress 2017-03-24 08:49 pm (UTC)(link)
So I have a small game idea that I've been tossing around, bare bones.

Basically characters would be offered incentives/rewards to come fight in a civil war between earth and colonies, or two colonies etc. They're promised they can go home at any time if they forfeit their rewards but sticking it out would get them rewards and home.

Only as soon as the game starts, the other side contacts your characters stating that that's a lie. The first side can only bring you there, not back, and has no way of giving those rewards. Additionally not as clear cut a war (or really a civil war) as implied.

Asking side 1 gets that the go-back mechanic is broken "right now " and that no, they cant produce the rewards yet but when they win they can! Also of course the other side would say that, they don't want to lose. THEY might have even had a spy break the mechanic/machine!

Basically would have to be a small game. Would want to run it with a short lifespan, and a cap on characters and only a couple app rounds before the machine breaks. I'd only play NPCs so they could be real characters... but obviously they wouldn't be ~my babies, I could make things interesting with them, or kill them if needed.

The idea would be to be player driven, so what players decide icly goes. Stick to side 1? defect to side 2? ignore both and work on getting home? etc.

Still working out mechanics and world building. Any input loved.

Thinking I would take all characters, maybe with an option for established dragged-in characters on either side.