rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-11-11 02:00 pm

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bottoms in smut scenes

(Anonymous) 2016-11-12 12:10 am (UTC)(link)
not really character-specific, but rather scene-specific; got any hints on how to avoid being a pillow-queen? we all know "[moans]" is the fastest way to discourage your thread partner and i've got a few basic ideas, but i'd like to hear other people's opinions since i don't have much experience playing bottoms.

Re: bottoms in smut scenes

(Anonymous) 2016-11-12 12:50 am (UTC)(link)
Go into specifics on how they're moaning. [moans] may not be great, but talking about how their breath hitches and they have to bite down on their lower lips to keep from being too loud or something like that would be good.

Also describe their physical and emotional reactions (if any) to it. What's their physical response to having someone going to town on them? Do their legs writhe uncontrollably? Do they hunch over and grip at their partner's hair while their hips buck reflexively? Do they arch their backs or push their hips back while their hands grip the sheets of the bed?

Are they surprised at how amazing this feels? Do they hate being weak, do they like being topped like this? Do they feel degraded or feel like this is exactly what they deserve? Or can they think at all with how their thoughts are being scattered with every thrust of the hips? Is this routine for them?

You might not be taking over, but you can probably work up a good response focusing on how they react physically, emotionally, and verbally.

ayrt

(Anonymous) 2016-11-16 10:38 pm (UTC)(link)
thanks a lot, anon! you brought up some really good points, and i'll make sure to keep them in mind.

Re: bottoms in smut scenes

(Anonymous) 2016-11-12 01:56 am (UTC)(link)
i really don't get how it's any different from being a top

for that matter i'm not sure why there's a distinguisher anyway

just because one is doing the dicking and one is being dicked (or otherwise) doesn't mean you should be writing any differently like are ya'll this vanilla and boring that the """""top""""" only is active because THRUSTS INTO HOLE or what

da

(Anonymous) 2016-11-12 06:53 am (UTC)(link)
What a weird case of high horseplay.

+1

(Anonymous) - 2016-11-14 15:37 (UTC) - Expand

Re: bottoms in smut scenes

(Anonymous) 2016-11-15 04:58 pm (UTC)(link)
Not sure, but the OP might have meant this for bondage, BDSM scenes, rather than the more literal being on top or bottom stuff. So, one character being in charge, which does make it different.

ayrt

(Anonymous) 2016-11-16 10:41 pm (UTC)(link)
good lord, anon, what's your damage? i'm asking for advice because i'm pretty clueless about this and i'm not gonna pretend i know something when i don't. no need to get prickly at people trying to learn and improve their writing, sheesh.

Re: ayrt

(Anonymous) - 2016-11-18 20:05 (UTC) - Expand

da

(Anonymous) - 2016-11-19 07:38 (UTC) - Expand

dda

(Anonymous) - 2016-11-20 07:03 (UTC) - Expand

Re: ayrt

(Anonymous) - 2016-11-20 13:49 (UTC) - Expand

Re: ayrt

(Anonymous) - 2016-12-01 20:47 (UTC) - Expand

Re: ayrt

(Anonymous) - 2016-11-20 20:57 (UTC) - Expand

Sam Sprinkles | Zebra Girl

(Anonymous) 2016-11-15 08:07 am (UTC)(link)
I'm hoping I'm not the only person who still reads this webcomic, so here goes...

So I've been contemplating RPing him for a while now and the main factor I have to overcome is basically explaining his history in a coherent fashion without making it look like the worst case of every comic book trope ever fashioned. Alternate universe and gender flipped version of the main character set in a world where everyone is an anthropomorphic animal who ends up stuck in the main world where he's actually seen as a cartoon character on the level of Mickey Mouse just covers the start. I feel like that's a little off-putting if I'm just going to toss him into memes, let alone a game.

His personality, I feel like, does change and grow with all he goes through, but at the core, he stays very consistent. I want to get across both how he's world-weary and cynical, but still has a good heart and has hope for the future.

Also, anyone have tips for how he leans on the fourth wall? He's not Deadpool level, but he does have moments of extreme genre savvyness, such as telling one character still reluctantly working for the bad uys that he's the type to side with the good guys out of love he's discovered for one of them.

Re: Sam Sprinkles | Zebra Girl

(Anonymous) 2016-12-05 06:03 pm (UTC)(link)
I mean, strictly speaking there's not that much need to go into the fact that he's a weird flipped upside down version of Sandra? Like, it's a thing but it's not his defining thing. There's certainly no reason to open with it. He's got his own life's story and history totally separate from her.

persona

(Anonymous) 2016-11-15 11:37 pm (UTC)(link)
persona protagonists in particular. i know they are essentially apped mostly based on player headcanons, but anyone got recommendations for what to consider when writing an app?

Re: persona

(Anonymous) 2016-11-16 04:30 pm (UTC)(link)
Which protagonist in particular are you thinking of? Some are easier than others, but I focus largely on what other characters say about the protagonist because that stays fairly consistent regardless of how the protagonist acts/says. If there's a manga/anime available, sometimes I draw things from there too.

Re: persona

(Anonymous) 2016-11-17 09:29 pm (UTC)(link)
For basically all characters that are silent aside from your dialogue choices, discounting make-your-own-character games like Fallout, I've always tried to read it as, those are all possible dialogue choices they might say. We've all got the potential to be kind of a dick on some days, or miss a social cue and say the wrong thing. None of them are 'out of character', so you have to factor them in to how you play them. Is there usually a sarcastic option? They've probably got the potential to be pretty sarcastic, then, even if normally they bite it back. Usually a kind or protective option? That's also an aspect of their personality, maybe can be considered their 'better nature' that mostly overrides their snark. Is there often a 'fucking clueless' near-joke option? Maybe they're prone to brain fart moments, just usually manage to catch themselves.

Dante, Devil May Cry

(Anonymous) 2016-11-18 12:57 am (UTC)(link)
original series.

I recently played the HD collection again and kind of want to try him but I have no idea what I'm doing please help me.

Not sure which game I'll take him from yet either so just general pointers I guess

Re: Dante, Devil May Cry

(Anonymous) 2016-11-18 06:03 pm (UTC)(link)
Don't suck Vergil's dick.

That's all.

Re: Dante, Devil May Cry

(Anonymous) 2016-11-23 09:55 am (UTC)(link)
don't label him as "Dante Sparda" ffs. he doesn't have a last name, he doesn't need a last name, if he did it would have been his human mother's last name not his father's name.

Re: Dante, Devil May Cry

(Anonymous) 2016-11-28 12:22 am (UTC)(link)
Try to keep a balance of being cool and yet also a massive dorky loser. He's quippy but it's more just to rile people up than because he thinks he's super-tough shit, and sometimes his attempted moments of looking cool don't work out so well. IE the jukebox at the start of DMC3.

I'd also say look at Space Adventure Cobra for inspiration, since Dante's a massive loveletter to Cobra from the outfit, having a female confidant named "Lady", and again, being a cool loser.

Most importantly, write him like a character that other characters would have fun chilling and drinking with.

Dexter Grif | RvB

(Anonymous) 2016-11-18 04:41 am (UTC)(link)
I dunno, I'm just having some trouble finding balance without verging too hard into "lol so lazy" territory

Re: Dexter Grif | RvB

(Anonymous) 2016-11-18 10:32 pm (UTC)(link)
remember that even though he's lazy, he's a soldier and he's been through a lot of serious shit. he spent a long time stationed in the middle of nowhere doing nothing. his commanding officer's nuts. he finds out even the military thinks he's good for nothing but freelancer simulation battles. he helped take down a shady organization and fought freelancers. the whole chorus war fiasco. all of that can help give him depth.

i know it's a comedy webseries and especially in the earlier seasons it was practically all goofy jokes without much substance, but i think where a lot of people fail is refusing to take any of it seriously and making the characters nothing but two dimensional tropes. in grif's case, lol he's lazy and fat and disagreeable!!!! there's more to him than that and if you play him as a fleshed out legit character (instead of just orange halo armor cracking wise) you can find a balance between playing with his tropes and the jokes and still having him be interesting and engaging for other characters, rvbs and non rvbs alike, to interact with.

+1

(Anonymous) 2016-11-27 06:50 am (UTC)(link)
A few events from the Chorus arc should especially stick out:

- When Chairman Hargrove arrived, he didn't think of negotiating, wanting to escape, or anything else. His first reaction was raw, unmitigated anger that they were so close to finishing their fight to save the people they grew to love, care, and promised to protect. He used to be lazy, but he has a purpose that he understands well, and wishes to fulfill.

- During what is implied to be the sim troopers' last stand, Grif has grown as a person from the times he faced Tex and covered either his face or his balls, to one that faces death right at the face with his Grifshot. He has been through so many dangers, he is now in control of it, he can now nonchalantly speak about it but take the necessary responsibilities.

- He tells the recruits his story about how they beat the Meta. He knows he is a legend about this and he took the chance to squeeze it for the admiration of people. It had a purpose, difficulty, and an inherent glory he defended when he told the UNSC trooper that they solved their problem with the Meta.

He is lazy, and the series often jokes about him being lazy, but as anon said, it is because he used to be in a canyon in the middle of nowhere with no purpose. Now that he has it, he continues to be a bit lazy whenever he has the right to be lazy, but if people and lives are on the line, as Sarge said, "You do what you've got to do, Private Grif."

+1 to anons above

(Anonymous) 2016-12-05 02:41 am (UTC)(link)
tacking on to the anons above, let me also add the fact: grif is smart. even during bgc he was smart in how he was lazy. it took a lot of work and inventiveness to avoid doing work. even church commented that grif was "crafty". of the red team, grif has the most common sense and grounded thought processes (compared to simmons "i have to obey authority to survive" and sarge "red or die fighting". see: season 5, reminding simmons and sarge that amid the ship crash and meeting sister, they forgot about donut).

if youre taking the fanbook history into consideration, theres a lot of serious story and personality you could incorporate as well regarding responsibility and survivors guilt but thats more up to you as a player.

op

(Anonymous) - 2016-12-05 22:01 (UTC) - Expand

Mute Character?

(Anonymous) 2016-11-30 01:44 am (UTC)(link)
So I'm toying with the idea of apping a character into a game, and my problem is this: they're a silent protagonist. Really silent.

The game, while it very definitely has a concrete storyline, doesn't offer dialogue choices. In fact, other characters pointedly react to you in ways that give a fair amount of in-universe support to the idea that while people tell you about their problems, you don't actually .. respond verbally. At all. "not a big talker, eh? that's alright" / "my silent friend here--" / and so on. (Also, the NPCs are all voiced, but the PC isn't.)

So, my big question / topics for advice: is this workable in an RP game? The character fairly canonly uses texting, so I'm less worried about the network aspect, and there are a number of comedic moments that hinge on body language, so I'm figuring I'll want to really focus on things like that? Ie, what is he doing with his hands, etc.

But really, any pointers for pulling off something like this in a way that makes them still interesting to engage with would be greatly appreciated.

(Anonymous) 2016-11-30 04:35 am (UTC)(link)
While its easy to simply tell someone what a character is saying, the best posts often add to that with actions. With mute characters you need to be extremely descriptive.

Convey emotion with expression and body language - describe how their eyes narrow and their lips thin when they feel anger. How when trying to comfort someone their hand gently rests on the affected party's shoulder in a gesture of solidarity.

Your characters actions have to do all their talking.

character squatting (?)

(Anonymous) 2016-12-05 10:21 pm (UTC)(link)
I’m sorry if this isn’t the right spot for this. I just need some opinions.

There’s a player in my game that has significant ties to my character but the player themselves is very hard to complete threads with (4-5 tags and then dropped). They only make the exact amount of comment needed for AC every month no more or less. They have never finished a thread with me in 6 months and never know what’s really going on with the entire cast and are hard to get a hold of ooc or for plotting. They have multiple characters in the game (Which they do the same things with 4-5 comments then dropped) and are always apping and test driving for other games. I think this is character squatting (?) and I feel like it is something I should bring to the mods in hopes they improve or drop so someone can play the characters. The thing is, they DO make AC in our current game even if it’s the exact bare minimum to pass on all their characters.

Should I bring this to the mods or cut my losses with having CR with them despite the character being close to mine in canon?

Re: character squatting (?)

(Anonymous) 2016-12-05 10:42 pm (UTC)(link)
Bring it to the mods but also accept ahead of time they might not do anything and be prepared to cut your losses. I was a mod up until kind of recently. You might have been one of my players. I can't do anything if you don't come to me.

That said, based upon what little you said I doubt they'll be able to do much. At best you're looking at some kind of gentle nudge and warning. But it's still worth it to do it, because even if they can't warn the player right now it means that if the player fucks up on AC they've got something on record and can hit them harder than they otherwise could. Just accept that not much might get done from you talking to the mods alone.

If you do go to your mods I'd suggest collecting some threads and just generally being prepared with explaining your argument. The less digging I have to do the better. "This person scrapes by AC all the time!" doesn't work as well as, "They're a chronic thread dropper and I've been blue balled when trying to interact with them and this is impacting my characterization and enjoyment of the game and here's some evidence of their chronic thread droppingness and it's not just me, link link link." Paraphrased, but you get the idea.

Finally, make sure you're polite, anon. I'm not calling you an asshole, but I was a mod, and a lot of my friends were/are mods, and we've all gotten a ton of really passive aggressive or just straight aggressive player complaints and we're all kind of tired of them. Whoever your mods are I'm sure they'd appreciate it too.

And good luck.