rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-11-11 02:00 pm

No politics zone

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.


Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.


Political topics are banned. Report threads and I'll delete them (eventually).


atlasmods: (Default)


[personal profile] atlasmods 2016-11-12 05:06 am (UTC)(link)


It starts with darkness. Endless, peaceful. Then comes the beeping. Suddenly there's pressure all around, choking you; the need to breathe grabs hold and drags you from that calming dark and into the waking world: a metal prison filled with the hiss of rapidly-expelling gas, and a synthesized voice which reports,

SUIT PERFORMANCE AT: 5%...10%...20%

Air rushes to your lungs and the black spots fade from the edges of your vision. The front of your prison opens and as your vision clears, you find yourself someplace different. Alien. Above you is a sky and stars you don't recognize. Before you, the surface of a planet of which you have no memory. The only help you can find comes in the form of a single holographic message from a screen on your wrist:


Characters on the starter planet wake after another PC (player-character) has interfaced or touched their stasis pod and activated the reanimation sequence. Those who require breathing will find themselves initially suffocating as their suit's life support systems come back online. This suit will also provide protection from the planet's inhospitable atmosphere. The only guidance any character is given is the message displayed on their wrist display; once they've read it it deactivates and cannot be turned on or used again.

All characters arrive with nothing but their (marginally functional) suit, wrist display, and 3 days' worth of rations to be found inside their stasis pod. It will be up to characters to find resources and shelter, recover their fellow travelers, and figure out what's going on.

No matter where they go and what they encounter though, it always comes back to The Atlas: what is it, who is it, and is it connected to a way home...?

The Atlas is a dynamic (location-changing) pan-fandom RP inspired by No Man's Sky & Warframe, set in the vast expanse of space. It focuses on survival and exploration with characters waking up in stasis pods with no clue as to how they got there. They are left only a single message to start and guide them on their journey: Find The Atlas. Characters must decide if they wish to seek the Atlas to discover who or what it truly is, or eke out a new life for themselves among the stars as they encounter challenges both good and bad, aliens species which can offer aid and insight into the mythos of the galaxy, and the mystery of why and how they came to be in this strange universe.

Players' actions will have a direct impact on the plot and will affect the game as a whole.

Reserves: Open
Apps: Dec 3rd-5th


lethevale_mods: (Default)

LETHEVALE - An AU Gothic Mystery

[personal profile] lethevale_mods 2016-11-15 03:58 pm (UTC)(link)
Nestled in the forest, in the shadow of the Carpathian mountains and the mansion on the cliffs, is the little town of Lethevale - at first sight, a quaint place, if darkly suspicious of outsiders. It is to this town that you have come. Why? Perhaps you were hoping to find a job, or visit a relative. Perhaps you are running from something, or wandering without a purpose. Perhaps you just came off the road on the way to somewhere else. Either way, the town draws you in - and leaving may prove harder than you expected.

Whether you choose to investigate or to live in blissful ignorance, whether you wish to leave or are happy to stay, one thing is clear. Something very, very strange is going on in Lethevale. Something that spreads its roots much deeper than the town, deeper even than this world. And now, you’re a part of it.

Applications open.
Game now open, but with a secondary opening event on Nov. 29th.
Mods can be contacted by PM, via the FAQ, or on plurk at [plurk.com profile] lethevale.

mod npcs
premise/au pointers
latest tdm
au discussion
contact (locked)
latest hmd
[plurk.com profile] lethevale
lethevale_mods: (Default)


[personal profile] lethevale_mods 2016-11-29 03:00 pm (UTC)(link)
UPDATE: After some discussion, as there's still significant interest but not enough actually applied characters to run the game, we have decided to close for now, with the intent of reopening from scratch in January (precise date TBC)

If you're interested in the game, reserves will remain open. Any questions, suggestions, or comments on the future of the game can be directed to our OOC discussion post here, or sent to this account/the mod plurk/any of the mod contacts (listed on the FAQ page).

We will probably start advertising again just before Christmas, and a new TDM will go up then.
sevenhidesmods: (Default)

NEW GAME: Seven Hides

[personal profile] sevenhidesmods 2016-11-20 10:25 am (UTC)(link)
There’s an old ritual. The rules were simple, regulated, but harsh: kill to survive, and if you die, you belong to the Emblems. It was a constant for a long time, but now it’s changed.

The city, cold and abandoned by most people, but some life still remains. It's a great crescent, all entrances deep underground, and stretches on and on, but the emblems have less control here. However there's still games to be played, and the ritual goes continues in its own way. There’s comfort though, because even with the emblems at the back of your mind, even with the living conditions as they are, each win in the games reveals new information about the world.

Seven Hides Is a game focusing on games and player interaction, all to find out the past of the world and build it up again.

Test Drive Meme Opens November 26
Reserves Open November 26
Apps Open December 3
Game Opens December 10
full nav

Re: NEW GAME: Seven Hides

(Anonymous) 2016-11-20 10:41 am (UTC)(link)
when are you going to replace those placeholders with actual info?
sevenhidesmods: (Default)

Re: NEW GAME: Seven Hides

[personal profile] sevenhidesmods 2016-11-20 10:54 pm (UTC)(link)
Today actually! In the meantime if you have any questions, I'll be glad to answer them.

Re: NEW GAME: Seven Hides

(Anonymous) 2016-11-20 06:55 pm (UTC)(link)
guys seriously. there's no info at all here, there are typos in the ad itself. why are you advertising this when it's not even close done???

Re: NEW GAME: Seven Hides

(Anonymous) 2016-11-20 06:57 pm (UTC)(link)

see this irritated me enough even i fucked up
sevenhidesmods: (Default)

[personal profile] sevenhidesmods 2016-11-20 11:04 pm (UTC)(link)
Sorry that we upset you, but the reason we posted was because we need to open in mid-December, otherwise we're opening in January or February. We're getting everything transferred over now (with the timeline to be completely ready by the 26th), but if you have any questions I'll be glad to field them.

(Anonymous) 2016-11-21 03:06 pm (UTC)(link)
"need to open"

mid-december or it's january or february

that... seems logical and reasonable? like do you think january and february are six months after december or...???

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(Anonymous) - 2016-11-21 16:38 (UTC) - Expand

Re: NEW GAME: Seven Hides

(Anonymous) 2016-11-20 07:22 pm (UTC)(link)
if it's a new game why are there threads from August in the main comm?

not judging just confused.

Re: NEW GAME: Seven Hides

(Anonymous) 2016-11-20 07:34 pm (UTC)(link)
probably a musebox transitioning to a real game? some games do a soft open as museboxes.

Re: NEW GAME: Seven Hides

(Anonymous) 2016-11-20 07:40 pm (UTC)(link)
Oh cool, I didn't know that was a something people did on DWRP. In that case, good luck!
sevenhidesmods: (Default)

[personal profile] sevenhidesmods 2016-11-20 11:06 pm (UTC)(link)
Yep! Like anon said, this was previously a musebox, and there was interest in making it a full game, so we're giving it a shot.
ringleaders: (fortuneteller)


[personal profile] ringleaders 2016-11-21 05:15 am (UTC)(link)
You earned yourself a debt. There are a lot of ways to do it. Maybe you played a game of chance without paying, and then lost. Maybe you watched part of a show through the curtains of the Big Top without a ticket. Or maybe you’re one of the rare few to seek out the Ringmaster by choice, to see what this strange new world has to offer. Either way, you end up with a job with which to pay the carnival back, and a contract.

For a year and a day, you’ll travel with the carnival, given work to match your skills. You’ll see the multiverse and help to bring wonder to its various inhabitants. You’ll meet new people, discover new passions, and change in ways both physical and emotional. And after that... the Ringmaster vows to return you to the precise place and moment you left. If, of course, that is what you still want.

Sounds like a good deal, right? Either way, it doesn’t really matter what you think of it at the moment. The Ringmaster has decided to give you this opportunity, and you had better make the best of it.

As you’ll soon learn, sometimes what goes on backstage is more complicated than it seems, and a carnival that can travel through worlds can also earn itself some powerful enemies.
Lost Carnival is a panfandom game centered around the activities of a mysterious carnival, capable of travelling between dimensions, and bringing a motley crew of indentured employees with it. Major themes include the mental and physical transformations that come with being exposed to the carnival’s faerie magic, as well as the dangers that come from meddling with other worlds.

The game is likely to run for a couple years, and is intended to have a flexible and free form meta plot that encourages contributions from players, and will balance carnival slice of life with more involved and dramatic plot arcs.

thenine: (Default)

OVERJOYED -- Scifi Memloss/AU

[personal profile] thenine 2016-11-21 10:21 pm (UTC)(link)
Visions press into your dreams and waking world like splinters at first. Foreign words linger in whispers, beginning as unintelligible murmurs that no one else seems to hear. Faces that were intimate yesterday begin to seem distant, alien—or perhaps the reverse is true and you come to know these faces better than ever before, as if you’ve lived another life with them.

It’s not sudden, and it’s far from painless, but through the headaches and confusion, you begin to get the sense that you don’t belong here. That the soils of Leith never bore your first steps or that the walls of Westerley weren’t your first cage—and for some of you, it's true.

Your life, your memories, your very history — all of it has been taken from you and replaced with a pantomime. Some people will never find themselves again, living under a veil of neural illusion until they’ve exceeded their usefulness. Others are like empty shells, their minds scraped clean and left bare for later repurposing—but perhaps they’re truly the luckiest, for theirs is a simpler journey in a world trembling on the brink of war.

Those who must reconcile who they are with who they were must do so in a time of political collapse and upheaval, of revolution and bloodshed. Their minds will crumble in tandem with the world around them and often—too often—they will have to make a choice between collecting the pieces of yesterday or living to see tomorrow.

Overjoyed is a quasi-AU panfandom dystopian cyberpunk game based in the Killjoys universe. The game runs concurrent with season one, complete with an overarching plot full of politics, revolution, and all the murky areas in between. AU memory loss can be either temporary or permanent at player's discretion.

Reserves · November 26 | Applications · December 3 | Game Open · December 10

Re: OVERJOYED -- Scifi Memloss/AU

(Anonymous) 2016-11-22 04:18 am (UTC)(link)

Re: OVERJOYED -- Scifi Memloss/AU

(Anonymous) 2016-11-24 04:15 am (UTC)(link)
3:1 day ratio? No thanks.

Re: OVERJOYED -- Scifi Memloss/AU

(Anonymous) 2016-11-28 06:33 pm (UTC)(link)
well aren't you a brave little soldier
eluviomods: (Default)


[personal profile] eluviomods 2016-12-01 12:32 am (UTC)(link)

ELUVIO. Whatever you were doing seconds ago is gone. You're done. You're transported some place else in the blink of an eye. Around you medical equipment beeps, crew members rush to the various decompression chambers in the room. You're not alone, just one of many. Try as you might to get your questions answered, no one seems willing and can you just stand still because we need to scan your vitals. But don't worry, your questions will be answered soon enough...

Welcome to the ISC ELUVIO. Suit up, travelers. It's not going to be an easy ride.


Eluvio is a panfandom science-fiction game centered on a group of starships moving through a galaxy. The mission, as far as characters understand it, is to locate a planet suitable for colonization. There are occasionally rumors that these starships may also be fleeing something, though evidence supporting this has not yet been found. The game is primarily character-driven, with heavy emphasis on exploration, adventure, and discovery. Due to the nature of the game, there will at times be some horror and survival elements.



(Anonymous) 2016-12-01 05:59 am (UTC)(link)
hey, did you ask cerealia's mods before you used all of their coding?


(Anonymous) 2016-12-01 06:05 am (UTC)(link)
... what the fuck are you talking about? i just went and compared both comms and neither are the same. in any way.

nav: http://reparator.dreamwidth.org/3440.html
main: http://estoria.dreamwidth.org/
net: http://cerealia.dreamwidth.org/

nav: http://eluviomods.dreamwidth.org/1522.html
main: http://eluvio.dreamwidth.org/
logs: http://starlogs.dreamwidth.org/

curious how you think those match. eluvio needs to fix their formatting, but either way, not the same. wtf, man.

(Anonymous) 2016-12-01 09:46 am (UTC)(link)
i think they meant within the posts themselves but even then the only thing that looks similar is the // POST.EXE titles with the thin banner, and that's not anything particularly innovative. not common, but definitely not game-specific

admittedly there's also a faint hexagonal bg pattern but again, not really enough to say they 'used all their coding'.

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Re: nayrt

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(Anonymous) 2016-12-11 10:58 pm (UTC)(link)
isnt this the plot of thisavrou