rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-10-24 04:17 pm


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(Anonymous) 2016-10-31 05:44 am (UTC)(link)
I'm sure the idea has been suggested before, but how would people feel about a game loosely based on Wreck-it Ralph?

The idea I had was that something causes the characters in various video games to become self-aware, allowing them to move freely outside their games in the same way they do in the movie. But rather than be restricted to an arcade, any console hooked up to the internet is able to access the same "hub world" which exists online.

Characters not taken by a player would be assumed to still be in NPC mode and haven't "woken up" yet, and drops would be explained by a character's code resetting itself to rewrite them into the game properly once more. So still there, but no longer self-aware outside the video game's chosen plot. There would also be no need for characters to return to their game for it to continue, as each character is essentially from their own individual "save file", but they would be able to go home whenever they want (but only to a point prior to their chosen canon point, unless they want to canon update). Characters would be warned that trying to advance in the game without following the script might cause the game to crash or become corrupted, which would trigger the same code-reset as with dropped characters.

Canon points would be somewhat nebulous, but would generally start at whatever point in the plot they "woke up". Players would have the option of letting their character know about the rest of the plot because they've lived it out in another save file, or they could be from an entirely new game that hasn't been beaten yet. So for example: Link may know he's the Hero time and that he's going to meet Zelda and save Hyrule, but because he's from the very beginning of the game, he's still a child and has no weapons yet. Conversely, Zelda is from just before the last battle against Ganon, but doesn't know whether Link will be victorious, because no one ever beat her copy of the game.

I wouldn't want to limit it to just video game canons, so character could also be drawn from movies, TV shows, books, etc. Movies and TV shows would be jumping from online streaming services, books from kindle/online reading services, etc. Their worlds function essentially the same, though with slight changes. So for example, a video game character would understand video game mechanics and knows that they'll come back if they die, but a book character wouldn't. However, a book or manga character may have a vague understanding of their author. These would all be optional too for players who want to play out the awakening and subsequent existential crisis!

As more characters start to wake-up, they would be free to explore each other's "worlds" as well as a hub world with different areas inspired by websites, games, and corners of the internet. New areas can be submitted by players and will be randomly chosen to center as event locations, or automatically added to the environment for other players to use as they wish.

The game would be fairly free-form, in that there would be a plot that players can investigate (namely in how they've become self-aware, what exactly the hub world is, and who are the various NPCs pulling the strings), or they can freely explore other worlds with different characters on their own, or they can just enjoy SOL hi-jinks in the hub-world.


(Anonymous) 2016-11-02 01:12 pm (UTC)(link)
I would pay the shit out of this concept, anon, this sounds cool af!

sa late to the party

(Anonymous) 2016-11-02 04:53 pm (UTC)(link)
Play is obviously what I meant. Autocorrect strikes again.

Also fwiw, op, I don't play any vidya characters; I'm pretty strictly la but I'd still be down for this concept.


(Anonymous) 2016-11-02 04:05 pm (UTC)(link)
I play so many vidya characters that this is totally up my alley. I've played some of them so long I could use a fresh twist to give them new life, this would do it.


(Anonymous) 2016-11-02 11:08 pm (UTC)(link)
This is a cute concept. I've been wanting to pick up a vidya or two and I'd totally test them here.


(Anonymous) 2016-11-08 12:41 am (UTC)(link)
dude this is super neat

I've been thirsting for a wreck it ralph concept like this for ages and id really love to see something come out of this


(Anonymous) 2016-11-10 06:17 am (UTC)(link)
i'd play in it


(Anonymous) 2016-11-02 12:38 am (UTC)(link)
I don't know if this would ever come to fruition, but I feel like I've spent so much time thinking about this that I should at least write it down somewhere.

Concept: The set up essentially asks characters to help out a story teller who is in a 1,001 Arabian Nights situation. She needs to tell story after story to keep her life, and any time that the characters can give is something she appreciates. Characters can exit when they feel that they've done all they can do for the story - thus hopefully making drops easier for folks to take ICly - and they enter into the world willingly which means that there's no "gotta escape gotta get home" element.

The world is an art deco styled Constantinople pre-Ottoman invasion, with all the bling that entails, and a sprawling country for characters to explore. The tech levels are ~1920s, but with magic and mythical beasts sprinkled in in order for the storyteller to make sure that she always has something up her sleeve.

No over-arching metaplot beyond the set-up outlined here, and the focus would be on monthly events that are firmly in the action, adventure, exploration, or mystery genre. PCs would be encouraged to explore on their own as well, and natives of the world could also be apped in.

Would there be an interest in this sort of game, or anyone who'd be willing to take on the bulk of the work?


(Anonymous) 2016-11-02 12:51 am (UTC)(link)
i think it would be hard to icly keep people there and a lot of people want a reason to stay long-term if they've created cr and most (a very high percentage) of characters wouldn't just stay and chill or even come back either because they have plot back home or just a life overall. that's why a lot of jamjars stopped letting characters go home.

otherwise i'd be interested, but it just doesn't seem to really fit. why is she bringing them for a story and how? why would they stay? how do they get to her and if that's the case, why not create some portal to just tell the story? why wouldn't she leave? idk it doesn't fit together, really. if you made it something like having the characters experience events and "write" a story together netting rewards and all it might work? ie, do interesting things, submit those things for ac and the weirder stuff that's ic even if intentional (like watching a reality show) would get better rewards or something.

idk it feels too thinly formed and like it doesn't quite mesh well. i'm not quite sure how to make it work as is.


(Anonymous) 2016-11-02 01:13 am (UTC)(link)
these are fair questions, and ones i genuinely don't have answers for which is an indicator that i have to do more work on the mechanic. i've been way more focused on the actual world itself, i suspect

(i'd be hesitant as fuck to give out rewards etc. to individual characters because that breeds a lot of accusations of favoritism)


(Anonymous) 2016-11-02 03:32 am (UTC)(link)
Make a reward bank where people can submit threads toward a certain story's advancement for something either you or they choose?


(Anonymous) 2016-11-02 11:58 am (UTC)(link)
that would work, i think, and have it not apply to individuals but the game or world as a whole....


(Anonymous) 2016-11-05 09:30 pm (UTC)(link)
perhaps a bit of both? you could do events where a character has to hit a certain thing for a reward or to build up points like a currency (ie, one point = one thing), maybe include it as part of the story and flip the game genre? so for 4 months it'll be high fantasy, you do this "mission" and you get a point and the point can be spent toward giving your character something high fantasy like they can use base level fire magic or they get an extra pointy sword or +1 bag of holding. sort of like a materia slot or ap point in a tactical rpg, you use the points toward the base skills.

or maybe rather than a specific genre it can overall be used to enhance what your character is capable of in that world. no one can be too powerful, but it could all be things used to enhance the story or they could choose to have certain comforts, but enhancing the story would mean you would have an easier time with a mission/plot and thus get more points?

that sort of thing, maybe.


(Anonymous) 2016-11-06 01:20 am (UTC)(link)
I like the first thing a lot, actually. I've seen rewards just go to shit in other games and bring out the worst in folks, that's all.

Replying to you here rather than down thread, because I'm lazy and trying to condense replies: I think you're right about how appless and dressing room games go.

I'm curious, actually. Within the same sort of world build and general themes of action/adventure/exploring and ignoring everything else I outlined in the original comment, how would you potentially structure this game for bringing characters in etc.?


(Anonymous) 2016-11-02 05:35 am (UTC)(link)
it actually sounds like it would work as a sort of dressing room or appless game where people could drop in with whatever characters they wanted for as long as they wanted. you could go the no ac route or have ac that's tied to players rather than characters. curate your group of players well (maybe have some kind of player app that's based on samples from previous games) and i think it could work.


(Anonymous) 2016-11-02 12:00 pm (UTC)(link)
yeah it's definitely on the lighter side of things and sandbox-y, that's for sure. i know that my goal would be to mostly get folks to explore and engage with the world.


(Anonymous) 2016-11-05 09:32 pm (UTC)(link)
first anon and nayrt, but while i'd definitely play in this it could mean a lot of issues with how a) dressing rooms and appless games tend to drawn in our undesirables and b) they never seem to get off foot.

maybe a lax app and you could use ac as part of some kind of point/power system if you thought it wouldn't work? people are definitely more willing to be active and involved if the ac rewards them, i think.


(Anonymous) 2016-11-06 08:35 pm (UTC)(link)
idk genessia seems to do okay despite being appless.

(Anonymous) 2016-11-04 11:02 am (UTC)(link)
I don't actually have much to go with, and it's not like I actually would want to run this my because I already know I'd make a terrible mod, but I've been thinking it'd be neat to have a game that takes place in some Era of ancient Japan, preferably a more fantasy based variant with oni and youkai and the like. It'd be an AU game, or maybe something like City of Hex where some characters are AU'd into the setting while others end up there due to some kind of magic? I'd prefer straight up AU, because we have so few AU games right now. People could be Samurai and shit.

And that's about all I have. Does anyone else have any ideas?

(Anonymous) 2016-11-04 07:05 pm (UTC)(link)
I was just thinking about how much I wanted a fantasy-Japan-themed AU game! I'm a huge folklore geek. If there's actual interest, I'd even consider modding it... I don't have time for a lot of intensive modding though so it would have to be something really low-key.

My preference is for straight up AU too, but jamjar/AU might be easier to work with and there's plenty of mythological precedent for people being "spirited away." Characters could be samurai, youkai, exorcists, whatever. A vaguely Edo period setting might work but I think it's better to keep it fantasy rather than try to be historically accurate.