rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-08-02 12:40 pm

BUTT SCRUFF

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.

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Re: GAME IDEAS

(Anonymous) 2016-08-02 07:13 pm (UTC)(link)
This idea for a game has been in my head for years, whatchu think you savages.

Academy of Performing & Visual Arts:

- No age/race/whatever limit for characters they can come to the academy at any age or be any alien, there is no first year second year everyone is a student at level 1 and aren’t allowed to return to their home worlds until enough creative magic is returned to a giant clocktower.
- No power loss/memory loss
- Characters start with 1 skill they are a prodigy at and 1 skill they are minor at (ie, Prodigy at singing, minor at piano.) Prodigy skill levels up at a fast rate.
- Skills are anything related to arts, music, theatre arts, digital arts, dance, whatever fits into those categories even stuff like acrobatic dance or zumba
- Skills are leveled up through AC and event participation, rewarded at the end of the month.
- Having higher level skills unlock more minor skill slots so a prodigy singer with piano can add dance and acting later on.
- Events would be talent shows, battle of the bands, art contests, cultural festivals, skill swaps, assigned teams battles, pick your own team battles, auditions, acapalla competitions, flash mobs, this giant monster attacks and only music will kill it
- WHAT DO YOU MEAN BATTLES: battles for example would be two violinists battle to see who wins at a song, your skill level factors in as well as if you’re using your prodigy skill or not. RNG also included via mod rolls. Gives you skill exp.
- THE CREATIVE BOARD: like a side quest board like most games have. Stuff like; creative a viral video, paint a portrait of your best friend as a fairy, write a decent song about potatoes, create an all-male cheerleading dance routine. Would give extra experience to your skills.
- Would be random dorm assignments to encourage mixed CR not allowed to change rooms maybe
- Facility would have tons of extras such as pools, ice rinks, ball-pit room, anti-gravity room, sword training room for extra settings
- Slice of Life for the most part, with emphasis on being the best artist you can be when you can also cast magic spells probably or you’re a robot.
- GET THAT CREATIVE MAGIC SO WE CAN GO HOME

Re: GAME IDEAS

(Anonymous) 2016-08-02 07:30 pm (UTC)(link)
this sounds like it would be a total flop on dw, sorry to say. threading out almost any of the stuff you're talking about would be extremely tedious, and if it's all decided by points + rng, what would be the point of writing out most of it?

my character is playing violin.

my character is painting.

not to mention the number of shit posts full of song lyrics, a la 2005. if a sol game is going to succeed, it needs to have a premise and events that will have broad appeal to a wide range of characters and players. this sounds way too niche.

Re: GAME IDEAS

(Anonymous) 2016-08-02 07:39 pm (UTC)(link)
why does magic need to be returned to a giant clocktower

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Re: GAME IDEAS

(Anonymous) 2016-08-02 08:48 pm (UTC)(link)
this is a fun idea but people are going to need strong models of how to thread everything that isn't SOL At Ambiguous Magical School. people literally won't know how to thread art stuff, especially not competitive art stuff. you're going to need to enlist 5-6 good friends who want to thread a lot of this so they can go around kindling CR and appropriate gameplay among anyone who shows up on the TDM.

i think you can do it, and i think it's a cool idea, but you're going to be fighting against a community-wide inertia and ignorance.

Re: GAME IDEAS

(Anonymous) 2016-08-02 09:35 pm (UTC)(link)
i agree with the first anon. the things you're talking about doing for events would be more likely to fall flat because of how tedious it would be to write out them out. it also sounds like you're aiming for people to be involved in a lot of group threads rather than one-on-one threads, which is nice in concept, but unlikely to work in the long run unless you're aiming for this game to be very small and structured.

it also sounds like the magical element of the game is the throwaway excuse for getting characters into a performing arts school without having to make the game an au. if they can use magic, it seems like it should be directly linked to their skills and should be more focused on if the magic is what they need to get home.

Re: GAME IDEAS

(Anonymous) 2016-08-02 07:59 pm (UTC)(link)
where's the anon who was talking about that retro-80s-futuristic sandbox thing

Re: GAME IDEAS

(Anonymous) 2016-08-03 09:22 am (UTC)(link)
a horror game where the genre of horror is changed every so often. think cabin in the woods, but in a grander scope.

one event characters are trapped in a zombie movie. probably rage zombies or spore zombies. affected characters are either driven mad by their affliction or they're aware of what's happening but not in control of their bodies.

another event could be a nightmare on elm street scenario where going to sleep means being killed in some horrific and/or comical fashion.

another event could be a more generic slasher event.

silent hill, werewolves, vampires, etc. it goes on. metaplot is in the background to the events, if there is one at all. the idea is to be like memes with continuity and a setting than the current meta narrative heavy games.

Re: GAME IDEAS

(Anonymous) 2016-08-03 09:32 am (UTC)(link)
so basically the box v.2. which isn't a bad idea, but expect bitching.

Re: GAME IDEAS

(Anonymous) 2016-08-03 05:56 pm (UTC)(link)
sounds cliche and like it has the potential to burn characters and players out very fast if there isn't time between events like that for them to decompress.

Re: GAME IDEAS

(Anonymous) 2016-08-04 03:49 am (UTC)(link)
yeah, exit void did a similar thing with regards to every two months or so there was a weeklong even that was basically "let's explore this horror movie."

I think your biggest worries are gonna be burnout and people not knowing things. we don't REALLY have any games that are just blatant torture porn right now (correct me if I'm wrong) so I imagine there'd be a bit of a market. with burnout, it's kind of self-explanatory, find a way to balance all horror all the time with break periods where people can recharge. and with people not knowing things, like I think it'd be a pretty good guess that a large chunk of your audience knows slasher movies. but if you want to do something different/under the radar like Pontypool for example, you're going to have to be very careful you explain things thoroughly/don't throw a fit if a chunk of the game decides they don't want to do something like that.

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Re: GAME IDEAS

(Anonymous) 2016-08-04 03:31 pm (UTC)(link)
a friend and i had a similar idea, but it was going to be run more like a murder game. we'd have a round that lasted a couple months that would be its own self contained, short term horror game with a small cast of characters and randomized victims. at the end, we'd take a break and start a new round with new characters and a new plot.

Re: GAME IDEAS

(Anonymous) 2016-08-04 03:48 am (UTC)(link)
Temeraire esque game where players have their characters assigned to the airforce of the back of different ship-sized dragons worth a network to chatter between them. On the same side during a war.

Re: GAME IDEAS

(Anonymous) 2016-08-04 03:50 am (UTC)(link)
is there anything about Temeraire that could cause Pern-flavored dragon wank? cause if so, you gotta nip that shit in the bud, anon.

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plot-focused jamjar with hurt/comfort elements

(Anonymous) 2016-08-04 05:46 am (UTC)(link)
I’ve been sitting on this idea for a few months (originally brought up here: http://rpanons.dreamwidth.org/65533.html?thread=203384061#cmt203384061, more discussion here: http://rpanons.dreamwidth.org/65533.html?thread=203384061#cmt203384061) and working out details and plot ideas and whatnot.

Characters wake up in a thick, dark forest heavily populated by nightmarish creatures that feed on fear and dark thoughts. They eventually stumble upon a town in their frantic wandering, set in the middle of the forest and surrounded by a high wall with a single gate. From the highest tower inside the city, there appears to be no end to the forest in any direction. The creatures in the forest thrive on darkness and fear, but they can be kept at bay by light and warmth; fire works pretty well for fighting them off, but love and comfort and physical intimacies are the best defense and power a barrier that helps keep the things out of the city. Besides the wall, the town is protected from the creatures in the woods by a magic ward powered by physical contact.

The game would be focused on CR building and a central plot with players being able to work out the game's mysteries over time. Major plot events would have the potential for success or failure depending on how the characters do, furthering the plot or making things worse for everyone in the city. Sometimes there will be excursions outside the city, and sometimes things get past the city's defenses and cause problems within. There'd be opportunity for peaceful moments and SoL, but for the most part the danger can't be ignored or opted out of - there's gotta be some hurt to go with your comfort.

-No network, all in-person interactions.
-Canon characters and OCs allowed, no AUs or fandom OCs. I’m on the fence about CRAUs, because I understand why people would like a place to continue past game development but I worry about people using it to excuse characters that have “developed” to become completely OOC or joining with friends and only ever tagging old gamemates.
-Not a sex game, but NSFW is allowed behind a cut with proper warnings.
-Magic and supernatural powers stripped away completely, things like super strength/speed nerfed down to theoretically-possible-for-humans levels. No forced humanization and biological differences would remain (vampires still have to drink blood, ghouls still need to eat human flesh, etc) but may be nerfed or altered on a case by case basis as best suits the setting. This was something I wavered over a lot because there were some anons who complained about power nerfing, but in the end I’m sticking to my guns on this one.
-AC and pace still up in the air, I’m not expecting something huge or fast but I’d wait to see interest level on a TDM or something before deciding something like that.

I’ve got the overall plot and roughly six months of events already planned out, and usernames for game comms secured should I decide to definitely try this, but I wanted to open things up again for questions/feedback and see if anyone was interested in potentially helping out (especially with things like graphics and coding, I’m pretty useless for that all).

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(Anonymous) 2016-08-04 08:38 pm (UTC)(link)
gormenghast jamjar.

Re: GAME IDEAS

(Anonymous) 2016-08-06 02:46 am (UTC)(link)
So I've had this idea for a long while, and even have most of it fleshed out considering if I should implement it.

Basically, a panfandom jamjar set on an island. Every month, new players would come in by waking up on a boat about to make port at the capital (the only city open and available until/if player actions open up others) with no memory of how they got onto the boat or why. All their possessions will be gone, except they'll find a smartphone (or something else) and an invitation from the ruler of the island, along with some money. Each month the invitation will change to reflect whatever the next big event will be.

Except once the event is over, they won't be able to leave. Instead the night before, it's almost like the island "resets" to a degree. Characters already in will wake up in a house, like they've always lived there and the locals will react accordingly. Characters will be able to move around and get jobs, they'll also age as well. If a character dies in-game, they'll be out for the rest of the month before waking up in a random location at the same time the newbies come in.

There will be a world plot and an end-game planned, but when or if any of that comes to pass is entirely up to players and their characters' involvement. That's part of the whole reason why the island does its little 'reset': it's trying to keep characters from figuring out and fixing whatever went wrong with it. I have plans for some big mod-run events every couple of months, but there will be tons of options and time for players to do plots as well.

Does this sound interesting to anyone, or is it just me?

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Re: GAME IDEAS

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falsemods: (Default)

Falsebound - A Monster Battling and Fantasy Adventure Game

[personal profile] falsemods 2016-08-07 10:46 am (UTC)(link)
So this is less "vague idea" at this point and more "expanded concept", but I'm looking for some critique before I proceed! tl;dr it's a combination of Pokemon (except with Yu-Gi-Oh! monsters) and classic fantasy fare, with some PVP and exploration thrown in for good measure. I've got most pages up on the journal already to look at. Some issues I know exist:

1. Still need to get few pages up. Mainly the hiatus and drops stuff, along with a page dedicated to Triumph (since it's a huge, huge castle, it deserves its own coverage).

2. I don't have AC requirements hammered out yet. I might just roll with the "two threads, five/ten comments" standard, but I'm open to ideas.

3. I tried to simplify the battle system as much as possible and make it accessible to everyday play, but I'm still really worried it comes across as convoluted. Since it's supposed to be the main appeal of the game, I really want this to pop.

Let me know what you guys think. I'll get the comms up once they become relevant, so it's just the mod account for right now.

Oregon Trail meets Mad Max: a high risk/reward highway

(Anonymous) 2016-08-08 12:30 am (UTC)(link)
Been batting around the idea of a relatively short-run game. The objective is for characters to survive a caravan journey through enemy territories and out beyond the Grey Yonder, where unknown threats lurk, lured by the prospect of a lush land not scarred by natural (or man-made) disaster.

Characters are responsible for the building and maintenance of their rigs, which in turn are used to defend the caravan, hunt, ford streams and shelter the nomadic crew. These will fall into categories: single-person vehicles, two-person, four-person, and one or two big rigs to house those who haven't been able to scrap together a rig for themselves yet. Beyond that, players will be able to request perks for their vehicles to rig them for defense, with rewards for cleverness, especially for sticking to a campy road warrior aesthetic. All resources (listed generically as food, scrap, ammo, medicine and fuel) are shared equally among the caravan, but are in turn kept track of as a game element. If any one of those hits zero stock, the game will come to a close on a suitable bad end.

Enemy territories will be broken down on a monthly basis and it will be up to players to decide to infiltrate, raid, barter, or avoid the local head honchos--some will seem fair, some will certainly not. In addition to this, bi-weekly smaller events will allow players to opt in to defend against highwaymen, hunt for food, rescue others, solve medical mysteries, etc. There's always the opportunity to race for glory, infight over who gets to be the turret-gun operator vs. the bullet grunt, catch pepsis and die, hurt and comfort one another, ride stick, and get into trouble.

How did your characters get into this mess? The first round will have them escaping from a recently ruined overlord's slave pens, on the run from the brutish warriors attempting to round them up for their own purposes. Your character will have been around long enough to know the basics of the promise of green lands and freedom, and the opportunity to get behind the wheel and make that happen. Test drives each month will feature individual territories from which prospective characters would escape, giving them some information that the caravan will not have without them. This will make them quite valuable to group, as those bonuses may contribute to the rolling dynamic that will be included in the game.

On a meta level, the game will allow OC's and CRAU alongside canon characters, but not fanon/canon OC's. I'm toying with the idea of allowing non-humans and non-nerfed powers, but I could stand some suggestions on this front because there are some very powerful characters out there. Death is a real risk (or at least it should be) and the format of the applications will request some basic allocation of stats from which to roll results when characters are facing an especially risky encounter. (I could request that powerful characters make sacrifices to other areas to make the characters non-game-breaking, here, though any insight would be helpful.) Character death may or may not be permanent, though the toll for re-entering with the same character will either take the form of a wait (re-entry with the next application round, for example) or a serious hit to their stats. In addition to CR building, rig-kitting, and caravan maintenance, stat gains will also be a part of this game's mechanic. A character who survives through many trials will have opportunities to put points into stats. Aside from solving very difficult situations (or even just surviving them) a large part of this game will be about attempting to improve everybody's lot.

The more cheesy carnage and kitted out wheels in play, the merrier! If you're very, very lucky, you might even survive the grey yonder to reach the green after... but it will take both perseverance and teamwork to get there.

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Re: GAME IDEAS

(Anonymous) 2016-08-09 12:24 am (UTC)(link)
How is that game based on We Happy Few coming along?

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Re: GAME IDEAS

(Anonymous) 2016-08-10 08:38 pm (UTC)(link)
I contemplated a while ago about opening a sex game that's ridiculous and stupid, namely by being based off of Corruption of Champions. I thought it might be fun because there's a huge variety of really crazy kinks, CoC canonically didn't take itself seriously at all, I thought it'd be kind of fun to have randomized effects that happen to people when they take certain risks (going into a fox shrine, taking a bite of suspicious food, drinking an unlabeled potion, etc) and so on.

I didn't pursue it very far because I thought it wouldn't be anyone's cup of tea, but it's popped up in my head again after a few months of forgetting about it. Is there any interest at all in a comedic smut game?

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SOCIUS (sword art online but with fucking)

(Anonymous) 2016-08-12 12:39 am (UTC)(link)
Hey, original anon has returned. I've been mega ill the last few months and I kind of feel bad I never got this game off the ground.

For reference, the basic premise was 'sword art online but with fucking' - characters paired up to get special powers and fight bad guys in a fantasy realm.

Is anyone still interested in this, it has it totally lost momentum? 'Cause I could probably get it up and running within the month.

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Relaxed Academy School JamJar Idea

(Anonymous) 2016-08-14 01:33 am (UTC)(link)
Hey anons we've been thinking about this for a while, but we need to see if there's an interest for it at all before moving forward, considering that plot-based games are more popular nowadays.

The Gist of It
- Academy School with a mysterious Headmaster that wishes to study characters in a 100% hands-off method. Seldom seen in-game.
- Characters would be welcomed as teachers, staff (janitors,nurses,doctors,etc) or students. Players pick what they want their characters to be.
- Giant city around the school for characters to get additional jobs and interact with the locals.
- Slice of life with events. Serious and 'crack' events would both get time to shine.
- Characters would be depowered for most of the time, apart from very specific areas inside the game world. An example would be the school's Arena, or events that are marked as such.
- Focus more on comedy and drama (whatever players prefer) and daily life than any real plot.

Additional Details
- Relaxed boarding academy school atmosphere.
- Very focused on character interaction.
- 3 house system for characters to be sorted in (randomly). Will sometimes be used during events.
- 20 comments AC per month.
- No real age requirements for teachers or staff. 40 year old students or 5 year old teachers would be fine.
- Players can pick whatever they want for their characters to be teaching. Anything from actual school classes to completely ridiculous ideas would be fine.

Ruling Board System
- Each two months, a Principal and Vice Principal would be picked from the staff and students. The Principal would be picked by the Headmaster (randomized), while the Vice Principal would be picked by the players (vote system).
- To be selected, players would submit Two Rules that they would implement if they were picked. For example if a character's rules include 'the cafeteria will only serve ice cream for the entire month', 'everyone becomes werewolves' or 'the dorms rooms become castles for each character' and where picked, they would come true.
- Additional benefits would be rewarded to the Principal and Vice Principal as well.
- While the above examples are more beneficial, negative rules could also be picked, and this system would essentially allow the players a way to set up player plots or change the game's world.

Applications
- Simple applications, with a focus on personality and writing sample.
- Applications opening every two months (6 application cycles per year).
- Maximum 2 characters per player (but both can be applied at the same time), additional slots can be earned for going above and beyond AC.
- Canon, Game AU (carried over from another game), OC and Canon OCs would be accepted (currently tentative. We'd go with what people would like to see, honestly).

Peer Application Review System
- Accepted players could comment on applications during the reviews in a screened system set up between the player and mods only (your review could not be seen by other players).
- Before you worry this would end up like previous games with this system, our idea is more that players who have knowledge of the application/canon can warn us, or can point out issues or steer us the right way.
- Player reviews would not be necessary for an application to be accepted, nor would it require a certain percentage of players approving to pass.
- Rather these reviews would be taken into high consideration when coming to a verdict (for example if the mods were about to accept an application not knowing the canon, but four players reject it and tell us why, we would definitely go with what the players are saying).
- This would help us tremendously with canons and fandoms the mods are unaware of, along with allowing players another way to help us with the game's process, or warning us of potential player issues to take into consideration before reaching a verdict.

Let us know what you think, or if we should just forget about it! We not very attached to anything in particular either, and welcome ideas on how to modify them.

Re: Relaxed Academy School JamJar Idea

(Anonymous) - 2016-08-14 03:51 (UTC) - Expand

da

(Anonymous) - 2016-08-14 03:54 (UTC) - Expand

Re: Relaxed Academy School JamJar Idea

(Anonymous) - 2016-08-14 04:09 (UTC) - Expand

Re: Relaxed Academy School JamJar Idea

(Anonymous) - 2016-08-14 06:22 (UTC) - Expand

Re: Relaxed Academy School JamJar Idea

(Anonymous) - 2016-08-14 06:29 (UTC) - Expand

Note

(Anonymous) - 2016-08-14 06:32 (UTC) - Expand

Re: Relaxed Academy School JamJar Idea

(Anonymous) - 2016-08-17 19:41 (UTC) - Expand

You have been downloaded

(Anonymous) 2016-08-14 05:33 pm (UTC)(link)
When characters die or are destroyed in their own world, their thoughts, memories and personalities are downloaded into an advanced network/matrix that creates a new life and body for them in a jamjar city setting where everything exists on a digital plane, despite feeling real to the people there.

For all intents and purposes they look and feel alive, and the city around them feels as real as anything in their original life. They can still eat, drink, feel emotions, be injured, touch things, and interact but the city and their existence are all artificial creations in a digital world.

Plots could be anything because the overload of constant new additions to the matrix sometimes causes glitches and errors like altering the setting, accidentally putting people into the wrong bodies, errors in memory, false memories/mix ups between memories, random creatures being created or destruction to large portions of the city. Nightmares/dreams being programmed as reality, etc.

I've been toying with this idea for a while now and I think it could be a lot of fun. Decided I would drop a feeler here and see if anyone would have interest playing in it if a game like this existed.

Re: You have been downloaded

(Anonymous) - 2016-08-14 17:44 (UTC) - Expand

(no subject)

(Anonymous) - 2016-08-14 18:16 (UTC) - Expand

Re: You have been downloaded

(Anonymous) - 2016-08-14 19:50 (UTC) - Expand

Re: You have been downloaded

(Anonymous) - 2016-08-17 18:49 (UTC) - Expand

Re: You have been downloaded

(Anonymous) - 2016-08-18 01:16 (UTC) - Expand

CROSSED: THE GAME

(Anonymous) 2016-08-16 04:22 pm (UTC)(link)
game set in the universe of Garth Ennis' comic series Crossed (https://en.wikipedia.org/wiki/Crossed_%28comics%29). players app in knowing that their character can, and probably will, be captured by roving bands of Crossed and then raped, tortured brutally and imaginatively, eaten and killed. powers are nerfed. weakness, inability to learn and adapt are often lethal flaws that will be eliminated from the game very early on. mercy and compassion are negotiable, and often mean killing an injured companion that can't keep up with the group before the Crossed take them alive. common injuries and illnesses can spell death in a world without antibiotics, first aid or basic sanitation. food is whatever you can scavenge, gather or catch, and morality is whatever your group makes it.

it would be unrelentingly grim and probably have no real happy ending. just keep running until you inevitably die.

Re: CROSSED: THE GAME

(Anonymous) - 2016-08-17 18:16 (UTC) - Expand

+1

(Anonymous) - 2016-08-17 18:59 (UTC) - Expand

+1

(Anonymous) - 2016-08-19 18:34 (UTC) - Expand