rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-07-14 01:59 pm

Gotta catch 'em all

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deadpan/unemotional characters

(Anonymous) 2016-07-14 10:04 pm (UTC)(link)
i'm not talking about sociopaths, but just quiet and socially awkward types who don't have as much of an outward reaction to shit. how do i make sure i'm playing them in a way that's engaging and fun? any tips wrt body language? help a poor anon who's not used to playing these types of people

Re: deadpan/unemotional characters

(Anonymous) 2016-07-14 10:59 pm (UTC)(link)
Keep your posts short and sweet, rather than delving too far into the inner thoughts. Gauge the character you are playing against to drop different kinds of hints (if you're playing against someone who seems perceptive, leave more info. If you're playing against a character who's a happy-go-luck durp, maybe not so much.)

Have your character tuned in and listening/replying when they're actually engaged and have them end the conversation/nope out when they're no longer engaged. It keeps threads from dragging on.

sa

(Anonymous) - 2016-07-14 23:00 (UTC) - Expand

Re: deadpan/unemotional characters

(Anonymous) 2016-07-15 03:28 am (UTC)(link)
Disagreeing with the anon above here. Of course being concise is good but I don't think you're required to keep your posts short just because your character isn't talking much. Instead, make sure to highlight very small gestures, whether it's facial expression, a twitch of the hand or even a tensing/relaxing of muscles. Make sure the rper you're writing against have something to respond to. The worst is when you're writing against a quiet character who gives you nothing to go off of, that gets old real fast.

ayrt

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Re: deadpan/unemotional characters

(Anonymous) - 2016-07-28 01:18 (UTC) - Expand

Re: deadpan/unemotional characters

(Anonymous) 2016-07-15 03:33 am (UTC)(link)
I've played a ton of these types and also disagreeing with short and sweet advice. My best advice for keeping engagement is to write out their thoughts and inner narrative. I find that as long as I'm demonstrating that something interesting is going in their head and the other character is having an impact, even if they aren't necessarily showing it, people still get invested. In fact, they sometimes get very invested because they want to build the CR to a point where they do start to show things and they do get a response. It's extremely gratifying for them to have their work pay off!

So if you keep that in mind, of sort of hinting at what's going on underneath the surface, or even writing it out explicitly, and then having them make progress in measurable intervals, most people are pretty satisfied. This might require you to stretch characterization a bit so they aren't a lineface indefinitely, with no progress; I've never had anyone critique me on that ever. I try to be careful not to stretch too far, but don't be afraid to let CR progress a little faster than might be strictly IC. People like working for things and having payoff-- but not doing the same boring non-reaction twenty times.

Re: deadpan/unemotional characters

(Anonymous) - 2016-07-15 18:14 (UTC) - Expand

Re: deadpan/unemotional characters

(Anonymous) 2016-07-15 02:53 pm (UTC)(link)
Not everyone will agree with this, but a little goofy narration acknowledging the awkwardness of the IC air is great for clearing OOC uncertainty.

+1

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Torbjörn Lindholm | Overwatch

(Anonymous) 2016-07-15 02:23 am (UTC)(link)
Hello lads and lasses. Me again. You know, that anon from the Username Suggestions. Firstly, whoever suggested "toblerone" made my absolute day and that's what I went with. The other suggestions made me snicker a little (especially after looking up the origin to the Aardvark thing and finding the person whose name I don't remember off the top of my head to watch more of their stuff) and were well appreciated. So, that out of the way...

I'm going back through everything that Torbjörn is involved in (reading his backstory again, rereading his comic, digging up dialogue he has between himself and other characters as well as the unlockable voice lines) and while I'm fairly confident I'll be able to nail his voice down (or at least have a damn good attempt) I know there's a lot of things I'm probably going to miss and not consider. Any and all advice is what I'm seeking, but there's also one big thing that I want to know more about.

A) Swedish culture. Yes, Overwatch is in the future (the year 2066 I do believe, which puts Torbjörn having been born in the year 2009) but I'd imagine that a few holes I'll have to fill will relate around Torbjörn's upbringing within Gothenburg, Sweden. From what I'm aware of, we don't actually have a lot of information on Torbjörn's past and I'm going to try my best to at least piece together a good outline of what being a child raised in 2009 Gothenburg, Sweden would have been like. (While also incorporating certain elements such as his clear love of machinery/tinkering) I'll admit I'm fairly ignorant to what life is like outside countries I've resided in, so any help is appreciated.


As an aside, this is less about Torbjörn as a character and more about Dreamwidth Roleplay. What is the main method of communication? I'm sure there have been others who have asked and I might sound like an ignorant broken record here but if you give me a name and general idea of how it's used then I'll be able to hook myself up to stay in contact with my fellow Overwatch roleplayers and (eventually, should I feel confident enough to join a game) cross canon gamemates. I have a Skype that I've used for years, but if that's not going to be adequate enough I'd like to know now so I can knock out signing up for whatever I need to, if I need to, ASAP.

Thanks ahead of time for anyone who's willing to help me out here. I've loved Torbjörn since I first saw friends of mine with beta access playing him and the lack of his presence on here has both disappointed and inspired me.

Oh, and if there do happen to be other Torbjörn roleplayes out there? Let me know so I can properly congratulate you on picking the best Hero. ;>

Re: Torbjörn Lindholm | Overwatch

(Anonymous) 2016-07-15 03:17 am (UTC)(link)
toblerone anon here! i love that joke so much tbh. i can't help you on torbjörn or sweden info, but I can help you on DWRP info!

the most common means of communication with other dwrpers is a social media site called plurk (plurk.com). we are basically the only english-speaking users on the site, since it seems to be more popular in korea/japan/etc. basically you go and sign up, and from there it's basically horizontal twitter, except comments on each plurk(/tweet) are more easily visible and you can have conversations. many games also have mod-run official plurks, so you can go looking through those for an idea of how it's used.

other than that, you can use the one-on-one PM feature on dreamwidth for longer conversations, and some people use skype and AIM as secondary messengers.

hope this helps! good luck on your dw adventures!!

OP

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Re: OP

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Re: OP

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OP

(Anonymous) - 2016-07-15 18:14 (UTC) - Expand

ayrt

(Anonymous) - 2016-07-16 03:38 (UTC) - Expand

OP

(Anonymous) - 2016-07-16 05:35 (UTC) - Expand

Lara Croft

(Anonymous) 2016-07-15 04:51 am (UTC)(link)
I'd like advice on Lara Croft, particularly the reboot. I love her in the games, and I think I have a good idea of how to write her voice... On the other hand, I'm afraid that my takeaways are surface-level or superficial. Curious to know what others look for in a Lara rper?

Thanks!!

Re: Lara Croft

(Anonymous) 2016-07-30 12:49 am (UTC)(link)
advice: she literally is surface level nothing in the reboots. don't look to make her deeper than she is or the games try to make you think she is comparatively to the old version. she's kind of flat and her determination and goals shift and relate pretty exclusively to the titles rather than the old ones so probably being goal oriented in a meme or a game and knowing exactly what you plan to do with her and what she wants is the most important thing. she's not indiana jones really anymore.

pet peeve i've seen in other players: puffing up her skills and bolstering them to where they shouldn't be. i know the first game basically set the pace for her magically being able to do all of this out of nowhere (especially the climbing, what are these dev thinking?) but i hate the lack of realism in the transition and most of the ones i've seen try to out-badass everyone, especially when she's new at all these cool adventures. i'm not saying she's isn't cool, strong, or even badass but it gets super tiring when every single one treats her as a Strong Female Icon Who Is Stronger Than Everyone And Smarter And More Skilled. know her limitations and remember her roots and that she is smart so she's willing to take in what others know and learn and she's not conceited and arrogant.

Mercy | Overwatch

(Anonymous) 2016-07-15 07:12 am (UTC)(link)
I'm mainly looking for info regarding any easily-missed bits of canon that might be floating around. I've read all of the comics and I've sunk an embarrassing amount of time into the game itself, but is there anything else I should look at before I try playing Mercy?

General tips and common pitfalls to avoid would also be appreciated!

(Anonymous) 2016-07-15 07:28 am (UTC)(link)
all i care about: please for the love of god don't type out her accent

+1

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(Anonymous) 2016-07-22 04:26 am (UTC)(link)
Don't play her as a pillow queen thirsting for the big D. Nothing turns me off playing as S:76 and getting hit up immediately by a Mercy who is hungry for that ship. I will happily play out het but not when it just immediately angles towards ship or smut threads. I like both slash and het but it's kind of awkward when a complete stranger who I have never threaded with comes in immediately wanting shippy things with little regard to the fact that S:76 is emotionally scarred as fuck and that wouldn't happen right away.

and reiterating a million times with the dear god don't type out that atrocious accent.

(no subject)

(Anonymous) - 2016-07-22 15:47 (UTC) - Expand

sa

(Anonymous) - 2016-07-22 16:08 (UTC) - Expand

John Murphy | The 100

(Anonymous) 2016-07-17 04:52 pm (UTC)(link)
CP is early season 2.

Not looking for any advice in particular, just whatever comes to mind, though I am having problems building CR with him.

Re: John Murphy | The 100

(Anonymous) 2016-07-29 05:29 am (UTC)(link)
sorry if this is rushed and nonsensical or not exactly what you're looking for, but the only thing i can think of is that s2-s3 murphy seems to begrudgingly make himself useful to people (jaha, emori, ontari, bellamy & clarke & co again) until a better option comes along, better option usually being one that will either further him in life or save his life. he seems pretty concerned for himself, yet still thinks of himself as expendable and thus makes his decisions on who he associates with based on how to protect himself. so i would suggest essentially having him glue himself to a couple people he finds powerful enough to offer him some comfort and have him do things to earn their favor — doesn't necessarily mean he likes them, but understands the importance of a symbiotic relationship like that.

also seems to be growing more of a conscious, especially in regard to emori and some of the other 100 in the end of s3, so he obviously has some loyalties. you could totally justify him forming some legitimate attachments to people he'd literally do anything for. even if your canon point is early s2, you can still follow his redemption ark to a point (haha im sure it'd be a lot different if he hadn't been stuck in the bunker going stir crazy for a while), and have him make similar choices with the people he chooses to surround himself with.

takes a lotta work to build cr with the likes of murphy, but he's fab and i'd definitely play with you!

characters coping with trauma

(Anonymous) 2016-07-19 03:56 am (UTC)(link)
i think i am playing this out realistically, but any advice as to what i should avoid, or just any other tips in general?

Re: characters coping with trauma

(Anonymous) 2016-07-20 11:25 pm (UTC)(link)
everyone copes with trauma a little differently. there's no stock thing. i'd just suggest doing your research on the particular variant of trauma (if their parents were eaten by zombies, grief and loss of a parent in general still apply) and using your own empathy as best you can. an opt out on your journal for certain types of trauma definitely doesn't hurt, either.

go easy on the hurt/comfort aspects outside of people you know enjoy playing those with you. it can grate otherwise. make sure there's something more to your character than just their trauma.

if you have an oc who's had a traumatic experience, i'd suggest really evaluating why you have it in their story and what it adds to the character. good characters with grimdark backgrounds exist and can be really compelling. but it's also terribly easy to overdo.

someone else's oc

(Anonymous) 2016-07-21 10:34 pm (UTC)(link)
I know this sounds vague but hear me out: there are a lot of D&D/tabletop gaming podcasts and the like out there, where people create these characters and then broadcast their adventures. I'm trying to figure out if it would be weird to take one of these characters that someone else created and make a dwrp account for them.

On the one hand, every character is a character that someone else created. But on the other hand, these aren't like.... formally published canons in the same way tv shows/books/movies/video games etc are.

Thoughts? Opinions?

Re: someone else's oc

(Anonymous) 2016-07-21 10:40 pm (UTC)(link)
I think you could argue that it's feasible, but I think it would just cause headaches for the mods who don't have a way to compare your app to the canon source, and for people you want CR with who know nothing about this character because they're just too obscure. There are so many characters existing in this wide wide world, and unless you are so in love with this character that you could see yourself playing them for long stretches of time, why not pick one that's easier on your mods and fellow players to deal with?

Re: someone else's oc

(Anonymous) 2016-07-22 04:15 am (UTC)(link)
as a mod i would probably have to turn them down, unless you had permission from the people who made them. it's a weird fine line between personal and public characters there and i'd be more okay with it having had that check in place.

Re: someone else's oc

(Anonymous) 2016-07-22 04:56 pm (UTC)(link)
huh what

what do you think a broadcast is? they're making a show for you to listen.

this isn't different than webcomics or people playing nightvale

Re: someone else's oc

(Anonymous) 2016-07-22 06:26 pm (UTC)(link)
just make a new oc based off that one

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100% serious characters

(Anonymous) 2016-07-23 03:17 am (UTC)(link)
We're talking perpetually-scowling edgelord. Cold, goal-oriented, sharp-tongued when engaged.

How do you play them when they're not engaged? How do you get them engaged with others when they tend to [X leans against a wall and watches the crowd]? What are good hooks for emotionally distant characters?

Dramatic situations are easy, but so many games have long stretches of slice-o-life in them.

Re: 100% serious characters

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Re: 100% serious characters

(Anonymous) - 2016-07-23 03:24 (UTC) - Expand

+1

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Re: 100% serious characters

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Re: 100% serious characters

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Re: 100% serious characters

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characters with quoting habits

(Anonymous) 2016-07-27 03:01 am (UTC)(link)
I want to play a character who has a serious love for lacing their dialogue with quotes from their favorite author, Shakespeare. They don't do it that often that it becomes obnoxious, so I think I could mostly skate by with my limited knowledge of Shakespeare's works, but it's still a notable part of their character and way of speaking.

General advice for characters who quote a lot in general or for this case in particular (besides reading more of their works, that's a given) would be much appreciated!

Re: characters with quoting habits

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captain kaneda | sunshine (spoilers)

(Anonymous) 2016-07-28 08:55 am (UTC)(link)
fell in love with this movie. liked kaneda the most because he had the strongest sense of duty and seemed almost fatherly toward capa in their final moments. he understood that if only one of them could see the mission through to the end, it had to be capa; everyone else was expendable, even himself.

and, c'mon, i also like that he dies before the pinbacker shit goes down. pinbacker's grown on me since, but i'm still not a big fan of the movie's final act.

but kaneda has little to no background. i don't think he even has a first name.

i might play him on memes, but what do you think? is kaneda unsuitable for a proper game? because i'd have to be making up a lot for him if i tried to bring him anywhere, and i worry that pushes him into OC territory. think i should just go with capa instead? capa's not my fav, but i really just want to play someone from this movie, and...yeah, he's the only one with a first name.

sa

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Re: captain kaneda | sunshine (spoilers)

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Re: captain kaneda | sunshine (spoilers)

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